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SCP 682 has escaped captivity and is running rampant through the building. It is your job to devise a plan to lure him back into his containment cell. Can you defeat the hard to destroy lizard? Six-Eight-Two will be a game with a mixture of both fast paced and slow paced moments, you could be walking through the randomly generated corridors for a while, or you could see 682 and spend a while trying to get away from him. SCP_682 will more than likely be the only SCP / enemy in the game, with the exception perhaps of one or two SCPs, depending on how much time we have or how development goes. You are to devise a plan to trap 682 into his containment cell by getting him to chase you. He is faster than you, so you need to use shutter doors, explosives and your assault rifle to damage his limbs to slow him down, as he has to regenerate to compensate for the damage done to him.

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Passwords have been implemented. A listener server options has been implemented. Also a little bug where you were allowed to join server across various versions of the game has been fixed. While in alpha developing code for host migration won't be a focus. Rather it'll be looked into so to design a well optimized listener server. Other then tweaking and optimizing the server code the rest of the alpha dev cycle should be focused on improving game play. The two in the works are:

  1. Improving the rooms. The containment room will be redesigned. Then other rooms be added. Following this will be a map generation redesign. The maps at the moment are really just a serious of lines with the containment room forced into. The new map generation system will be similar to a rpg dungeon generator as rooms will be scatter about and then hallways linking them will be generated.
  2. SCP's AI will be fixed. The issue is the AI is bound by character motor. The same one you the player deals with. So some work will have to be done on that. The issue is SCP is to big for the tiles, which is why there was a size change. Yet SCP was then scaled up and is again clashing with the tiles.

Passwords and Listener Servers

Other improve high on our list are:

  • NPCs other the SCP will begin to enter the game.
  • Different Weapons.
  • Improved movement beginning with crouching and sliding.

Don't post your idea or bugs in comments, we have a forum. Comments will be reviewed, but the forum gives use a better space to address your needs.

Finally, an apology for the game going up only for windows for this release. It'll be available for mac and linux in the next release for sure.

Interfaces and Networking

Interfaces and Networking

News 1 comment

An interface management system, and game registration with the unity master server.

Lots of progress!

Lots of progress!

News 1 comment

Procedural generation, new assets, grenades and many more. Six-Eight-Two is nearing a playable phase!

RSS Files
Six-Eight-Two v0.11a

Six-Eight-Two v0.11a

Demo 67 comments

The team has recently been unable to work on Six-Eight-Two due to my absence in university, but I am back now and we are ready to continue work! So, to...

Six-Eight-Two 0.1a

Six-Eight-Two 0.1a

Demo 65 comments

Six-Eight-Two is a horror survival, first person shooter. It is a game based on the SCP_682 file in the SCP wiki / foundation. The story takes place right...

Six-Eight-Two Ver[0.6] Pre Alpha Build

Six-Eight-Two Ver[0.6] Pre Alpha Build

Demo 28 comments

Here is a small pre alpha build for you all to enjoy! This is mainly a stress test and basic play build. Please go to our IndieDB forum and post your...

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PentaSquares
PentaSquares

682
2014
it's 2022, it's definitely dead.

Reply Good karma Bad karma+1 vote
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Latest posts from @divinitystudio

this is the article i saw on tv :) Tinyurl.com

Jul 30 2013

A new video for you all to enjoy... So... Enjoy! Youtu.be

May 10 2013

Hey guys, a new video is up for you all to like and comment on! Hope you all enjoy it :) Youtu.be

Apr 12 2013

Really need to use this more often, big things are happening with Six Eight Two :) Be very excited! :D

Feb 1 2013

Reached 800 subs today... Awesome!

Oct 24 2012

-New video! Youtube.com -We can have custom thumbnails! -80k vid views + 760+ subs -DSL is getting to some new places ;)

Oct 13 2012

Guess whos being modelled as we speak ;) 6 to the 8 to the 2 ;D

Sep 10 2012

The new website is a go! Divinitystudios.webs.com #SCP682

Aug 15 2012

'Found this on youtube today. Seems promising; if nothing else, at least it's graphic-wise the most impressive SCP-game yet' -Regalis

Aug 13 2012

The creator of SCP:Containment Breach just advertised our game on his SCP forum O_O

Aug 13 2012