Added management code for interfaces. I do most of my working with GUILayout, but management code allows for someone write up custom interface scripts and for those scripts to still be within the management system.
Games when hosted now list themselves on the Unity master server. In the future we'll set up our own master server. There's some basic interface for the hosting process. This will be expanded upon in the future. No lobby, just straight to the game. There's assets available for making a neat lobby where the players are in a room above SCP 682 watching it. When the game starts it'd break down the door to the cage and run lose in the facility. Oh, and multiplayer is a go, just a few more days and the basic structure for the code will be put together.
Game play changes? It's multiplayer now.... soon.