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SCP 682 has escaped captivity and is running rampant through the building. It is your job to devise a plan to lure him back into his containment cell. Can you defeat the hard to destroy lizard? Six-Eight-Two will be a game with a mixture of both fast paced and slow paced moments, you could be walking through the randomly generated corridors for a while, or you could see 682 and spend a while trying to get away from him. SCP_682 will more than likely be the only SCP / enemy in the game, with the exception perhaps of one or two SCPs, depending on how much time we have or how development goes. You are to devise a plan to trap 682 into his containment cell by getting him to chase you. He is faster than you, so you need to use shutter doors, explosives and your assault rifle to damage his limbs to slow him down, as he has to regenerate to compensate for the damage done to him.

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An interface management system, and game registration with the unity master server.

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Added management code for interfaces. I do most of my working with GUILayout, but management code allows for someone write up custom interface scripts and for those scripts to still be within the management system.

Games when hosted now list themselves on the Unity master server. In the future we'll set up our own master server. There's some basic interface for the hosting process. This will be expanded upon in the future. No lobby, just straight to the game. There's assets available for making a neat lobby where the players are in a room above SCP 682 watching it. When the game starts it'd break down the door to the cage and run lose in the facility. Oh, and multiplayer is a go, just a few more days and the basic structure for the code will be put together.

Game play changes? It's multiplayer now.... soon.

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Six-Eight-Two
Platforms
Windows, Mac
Developer & Publisher
Divinity Studios Limited
Engine
Unity
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Six-Eight-Two
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Unity
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Divinity Studios Limited
Divinity Studios Limited Developer & Publisher