SCP 682 has escaped captivity and is running rampant through the building. It is your job to devise a plan to lure him back into his containment cell. Can you defeat the hard to destroy lizard? Six-Eight-Two will be a game with a mixture of both fast paced and slow paced moments, you could be walking through the randomly generated corridors for a while, or you could see 682 and spend a while trying to get away from him. SCP_682 will more than likely be the only SCP / enemy in the game, with the exception perhaps of one or two SCPs, depending on how much time we have or how development goes. You are to devise a plan to trap 682 into his containment cell by getting him to chase you. He is faster than you, so you need to use shutter doors, explosives and your assault rifle to damage his limbs to slow him down, as he has to regenerate to compensate for the damage done to him.
The team has recently been unable to work on Six-Eight-Two due to my absence in university, but I am back now and we are ready to continue work! So, to say sorry for being away for such a time, I have decided to release a newer version of the Six-Eight-Two build! This build does still have some kinks, but expect some nice changes to sounds, as well as some added to the beginning of the game, new hallway models that are much less poly for less lag and the addition of the hallways being textured! PLEASE READ THE README FILE BEFORE PLAYING