William "Bill" Sherman has a problem - he's dead. Blown to pieces by his own C4 payload, which he wanted to eliminate a South American druglord with on behalf of some shady secret service people. The fact that he accidentally blew a bus full of innocent civilians into the Great Beyond has given rise to an all new problem - Hell doesn't exactly have any problems with claiming his soul. But now Bill's in purgatory and he's caught the eye of heaven's warriors. He's been offered a chance to make good the havoc he wrought using his quite special skills. And with weapons of course. Bizarre weapons. Crazy weapons...
Let`s start off with some basic news.
While my 10th novel will launch on Tuesday (sorry folks, still German only), some work has been done on "Into the Ice". While a half-track production is scheduled to start End of April, going into full production in September, we took some time to do silly and meaningful things alike. As we are still waiting to get our hands on GGMax, all tests are run in GameGuru for now. Therefore, a
Disclaimer:
All visuals here do not represent the target or final visual quality of the game and should be considered as proof of concept tests only.
I couldn`t resist and purchased the "BISMARCK II" Spaceship from the TGC store to put it into one of our test levels. It`s funny enough. Too low-fi for close-ups, probably will not make it into the final game as it is. But hey, just for lolz, take a look:
More serious, we have been testing the application of our generic ice cubemap shader onto any imaginable asset. And, strangely enough it works surprisingly well. This cave was originally a stone structure:
And we started to dig into our old documents from the Cold War and WWII to carve out some of the technology, personaes and, of course, ideology and viewpoints you will encounter in "Into the Ice - Nazis of Neuschwabenland".
Research has always been an important part of our dev approach. We never had the fanciest visuals, or polished games and, oh, boy, rarely even stable games - but the amount of historic and scientific details checking out was second to none.
In a nutshell, it makes your game credible. Even if the rest sucks or the game doesn`t become what you have envisioned (which happened to us, too, several times), you still have a redeeming factor there. And if your game is great, it becomes even better.
So long,
your friendly crazy Australian Austrian developers.
Ivan out ;)
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Great game