Featuring over fifty improvements to the game, through worldmodels, viewmodels, characters, and sound effects! Consistency improvements, visual fixes, and more - read on for more info, or download the patch below!
If you'd like to get in on the action with your own suggestions for a future patch, submit them in this google form here: Forms.gle
Now...on with the patch!
Viewmodel sleeve consistency
Hunting Rifle
Gewehr
Sledgehammer
Hunting Rifle
Hand rigging corrected
MP5
Fixed UV errors on the barrel and elsewhere + visible UV wireframe
Added additional detail to the viewmodel (underdetailed compared to other weapons)
Reduced presence of dead frames at the end of both reload animations
Nightstick
Fixed stray grey pixels
Flare
Made consistent with updated worldmodel texture
Gas mask
Corrected missing backfaces on clips for the Doctor viewmodel
Ditto, for the Simon viewmodel
Branch
Updated model with higher-quality viewmodel (still pretty low-poly)
Viewmodel textures applied to the worldmodel
Flare
This had the effect of fixing an inconsistency as the worldmodel was using a downscaled version of older flare textures
Recreated flare texture to remove shadowing to then apply to the worldmodel texture
Gewehr
Reconstructed the worldmodel from the viewmodel to correct numerous errors introduced during decimation. Slightly higher poly, but quality increase worth it
Viewmodel textures applied to the worldmodel
Glock
UVs and geometry in places corrected
Viewmodel textures applied to the worldmodel
Lantern
Viewmodel textures applied to the worldmodel
M16
This had the effect of fixing an inconsistency as the worldmodel was using a downscaled version of older M16 textures
Viewmodel textures applied to the worldmodel
MP5
Fixed UV errors on the barrel and elsewhere + visible UV wireframe
MP9
Reconstructed the worldmodel from the viewmodel to correct numerous errors introduced during decimation. Slightly higher poly, but quality increase worth it
Viewmodel textures applied to the worldmodel
Nightstick
Corrected stray grey pixels
Reconstructed the worldmodel from the viewmodel to correct numerous errors introduced during decimation. Slightly higher poly, but quality increase worth it
Viewmodel textures applied to the worldmodel
This had the effect of fixing an inconsistency as the worldmodel was using a downscaled version of older nightstick textures
P345
Reconstructed the worldmodel from the viewmodel to correct numerous errors introduced during decimation. Slightly higher poly, but quality increase worth it
Viewmodel textures applied to the worldmodel
Revolver
Viewmodel textures applied to the worldmodel
Hunting Rifle
Reconstructed the worldmodel from the viewmodel to correct numerous errors introduced during decimation. Slightly higher poly, but quality increase worth it. Probably the most substantial improvement of all the weapons
Viewmodel textures applied to the worldmodel
Shotgun
Improved worldmodel model quality
Made shotgun tube consistent with the viewmodel (viewmodel has a shorter tube and no barrel joiner)
Viewmodel textures applied to the worldmodel
Sledgehammer
Viewmodel textures applied to the worldmodel
Switchblade
Viewmodel textures applied to the worldmodel
Syringe
Viewmodel textures applied to the worldmodel
VP70
Reconstructed the worldmodel from the viewmodel to correct numerous errors introduced during decimation. Slightly higher poly, but quality increase worth it
Viewmodel textures applied to the worldmodel
Gas Mask
Restored back-faces missing on the gas mask item worldmodel
Removed remnants of Purnell’s flesh from the edges of the gas mask
Dead Sick Simon
Re-posed arm to avoid clipping into the leg/body
Dead Sophie
Closed eyelids for consistency with other dead models and reused eye UV space to prevent stretching
Cutscene Simon Consistency
The older Simon model in the intro nightmare that smashes the glass has now been replaced with the final game’s model, complete with a unique “tears” variant reskin for consistency
The older Simon model in the AOM package easter egg room in the TL Trading building has been replaced with the final game’s model, complete with a unique “tears” variant reskin for consistency
Player Sick Simon
Fixed missing transparency on the playermodel version of Sick Simon
Police
All police models made consistent with improvements made during the Manhunt update
Replaced the older red bike model with the higher-quality/finalised red bike model
Replaced the grey older bike model with a new grey skin for the higher-quality/finalised bike model
Replaced the blue older bike model with a new blue skin for the higher-quality/finalised bike model
Apartments Ceiling Arm
Corrected UV errors on the cutscene version of the model
Applied viewmodel textures to the worldmodel of the glock used for the ceiling arm, both in the cutscene model and worldprop model
Cutscene child
Replaced older cutscene child model with the final game’s model
Doctor Boss Weapon Reload Sounds
Older P345 reload sounds replaced with a new sound file constructed from final P345 reload sounds
Older Revolver reload sounds replaced with a new sound file constructed from the final Revolver reload sounds
Special thanks to LadyJaneThrace for these contributions!
Suicider Glock
Weapon firing sound replaced with the final game’s weapon firing sound
Kralich/David
Jane Thrace
Thanks for checking out this patch! More updates may come in the future, depending on reception to this initial release, feature suggestions, and our own idea brainstorming. Enjoy a deep dive back into the nightmare!
Jackie's Tapes - a set of three favorite tapes of the villain Cry of Fear: Epilogue. Learn the Doctor's story during the events of Epilogue in three expansion...
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
1.0 release for the Cry of Fear Unofficial Patch, featuring improvements to almost all worldmodels, many viewmodel fixes, updates to characters, and changes...
It was an ordinary day I was working in a repair shop. When suddenly I got a call. My friend told me that his car broke down at an intersection near the...
These Maps was originally created by Plumbatty You don't need to install the original Hardened Survivalist Just Drag the cryoffear folder to where your...
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Add file and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
i would love if the game became unbound from steam to be truly DRM Free standalone with the MP5 they added lately and version 1.6a. Internetarchive upload for archival and game preservation purposes. its free afterall. but steamapi.dll denies it to run without steam......
Whatever happened to Rumpel? You'd think after all these years he'd have created an indie game by now. Even if he got hired by a game company it'd be a real shame to never get another project from him.
Cry of Fear - an indie survival horror game released in 2012 by the independent Swedish studio Team Psykskallar (yeah, it's hard to pronounce that, we know) has several weapons throughout the game and some of them are so special that it motivated us to make this list. Here are the best 5 weapons you can find in the game:
Well I guess after 2 years and still no response on the forums (now dead), I'm not going to have access to the donator weapon and steam group still. :L
kinda disappointing, considering I did donate and have access for a little while when it first released... until they moved donators over to the steam group, but no one decided to add me or get back to me about it, years later, still nothing. Yes I tried to get added to the group like everyone else.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
The best horror mod I've ever had the pleasure of playing. I spoke with Andreas in a notable interview a few months back and ever since have held an enormous respect for the man and what it is he sees in his projects, in his "horror", and in himself. Cry of Fear has finally launched and with it comes a turning point in open source gaming, modding, creative expression and a revitalization of the almost dead psychological modern horror that we have come to see in Jacob's Ladder, Silent Hill, Afraid…
i would love if the game became unbound from steam to be truly DRM Free standalone with the MP5 they added lately and version 1.6a. Internetarchive upload for archival and game preservation purposes. its free afterall. but steamapi.dll denies it to run without steam......
what is the mod file precisely?
spooky
Whatever happened to Rumpel? You'd think after all these years he'd have created an indie game by now. Even if he got hired by a game company it'd be a real shame to never get another project from him.
So yeah... it's just as scary as people say 😐 absolutely stellar game that pushes the engine to it's limits, a must play for any fans of horror!
Here is a complete playthrough of this mod, feel free to use the footage for whatever! 😁👍
Cry of Fear - an indie survival horror game released in 2012 by the independent Swedish studio Team Psykskallar (yeah, it's hard to pronounce that, we know) has several weapons throughout the game and some of them are so special that it motivated us to make this list. Here are the best 5 weapons you can find in the game:
Gamersdecide.com
Well I guess after 2 years and still no response on the forums (now dead), I'm not going to have access to the donator weapon and steam group still. :L
kinda disappointing, considering I did donate and have access for a little while when it first released... until they moved donators over to the steam group, but no one decided to add me or get back to me about it, years later, still nothing. Yes I tried to get added to the group like everyone else.
Thanks...
i've seen the video pyrocinical made 7 years later. and coming back here and seeing all these comments gives me a nice feeling
A true horror classic. I did a lets play. Hope this helps you out
How do you install mods/addons and such? (Using the steam version)