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SCP 682 has escaped captivity and is running rampant through the building. It is your job to devise a plan to lure him back into his containment cell. Can you defeat the hard to destroy lizard? Six-Eight-Two will be a game with a mixture of both fast paced and slow paced moments, you could be walking through the randomly generated corridors for a while, or you could see 682 and spend a while trying to get away from him. SCP_682 will more than likely be the only SCP / enemy in the game, with the exception perhaps of one or two SCPs, depending on how much time we have or how development goes. You are to devise a plan to trap 682 into his containment cell by getting him to chase you. He is faster than you, so you need to use shutter doors, explosives and your assault rifle to damage his limbs to slow him down, as he has to regenerate to compensate for the damage done to him.

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Passwords, Listen Server, and the Alpha Development Cycle

Passwords, Listen Server, and the Alpha Development Cycle

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I write a bit about our plans for the alpha development cycle for this game. Also I'm writing this after being up for a little too long, so please forgive...

Interfaces and Networking

Interfaces and Networking

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An interface management system, and game registration with the unity master server.

Lots of progress!

Lots of progress!

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Procedural generation, new assets, grenades and many more. Six-Eight-Two is nearing a playable phase!

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Six-Eight-Two
Platforms
Windows, Mac
Developer & Publisher
Divinity Studios Limited
Engine
Unity
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