• Register

SCP 682 has escaped captivity and is running rampant through the building. It is your job to devise a plan to lure him back into his containment cell. Can you defeat the hard to destroy lizard? Six-Eight-Two will be a game with a mixture of both fast paced and slow paced moments, you could be walking through the randomly generated corridors for a while, or you could see 682 and spend a while trying to get away from him. SCP_682 will more than likely be the only SCP / enemy in the game, with the exception perhaps of one or two SCPs, depending on how much time we have or how development goes. You are to devise a plan to trap 682 into his containment cell by getting him to chase you. He is faster than you, so you need to use shutter doors, explosives and your assault rifle to damage his limbs to slow him down, as he has to regenerate to compensate for the damage done to him.

Post news Report RSS Passwords, Listen Server, and the Alpha Development Cycle

I write a bit about our plans for the alpha development cycle for this game. Also I'm writing this after being up for a little too long, so please forgive my poor English.

Posted by on

Passwords have been implemented. A listener server options has been implemented. Also a little bug where you were allowed to join server across various versions of the game has been fixed. While in alpha developing code for host migration won't be a focus. Rather it'll be looked into so to design a well optimized listener server. Other then tweaking and optimizing the server code the rest of the alpha dev cycle should be focused on improving game play. The two in the works are:

  1. Improving the rooms. The containment room will be redesigned. Then other rooms be added. Following this will be a map generation redesign. The maps at the moment are really just a serious of lines with the containment room forced into. The new map generation system will be similar to a rpg dungeon generator as rooms will be scatter about and then hallways linking them will be generated.
  2. SCP's AI will be fixed. The issue is the AI is bound by character motor. The same one you the player deals with. So some work will have to be done on that. The issue is SCP is to big for the tiles, which is why there was a size change. Yet SCP was then scaled up and is again clashing with the tiles.

Passwords and Listener Servers

Other improve high on our list are:

  • NPCs other the SCP will begin to enter the game.
  • Different Weapons.
  • Improved movement beginning with crouching and sliding.

Don't post your idea or bugs in comments, we have a forum. Comments will be reviewed, but the forum gives use a better space to address your needs.

Finally, an apology for the game going up only for windows for this release. It'll be available for mac and linux in the next release for sure.

Comments
mrgibs
mrgibs

Is it possible we'd be seeing any updates to the game soon? Looks really good and I hope development is continuing :D

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

This comment is currently awaiting admin approval, join now to view.

SilentWolf382
SilentWolf382

Looking forward to release. Would love to talk with you guys some time! Feel free to drop me a message or email :)

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Six-Eight-Two
Platforms
Windows, Mac
Developer & Publisher
Divinity Studios Limited
Engine
Unity
Contact
Send Message
Release date
Game watch
Follow
News
Browse
News
New
Post news
Report
Report
Share
Related Games
Six-Eight-Two
Six-Eight-Two First Person Shooter
Related Engines
Unity
Unity Commercial
Related Groups
Divinity Studios Limited
Divinity Studios Limited Developer & Publisher