A Developer and Publisher of MOVAFORT The World's First Time Travel Open World Video Game, Also Developer and Publisher of (Survive in October University...
Our free 'micro' adventure game about a vigilante with time powers trying not to get shot in the head is now available on Steam. Here's the story behind...
Here we are. Let’s make it official :) We’re working on a new game - Hank: Drowning on dry Land. It's going to be about a vigilante named Hank who...
Many years ago, There was a legend about ancient relics, It was said that the holder of the relics can manipulate time itself and become the time master...
(You really know you messed up when you first called it “[the 2021 Update]”, huh…?)
Travel back in time to help defend Hua Mulan against evil time bandits all while learning Chinese in this story-driven, role-playing, open world episodic...
A version of the game is already available. You can download it here in indieDB or in our ich.io, link below.
Sophia and the Girl in the Past is an isometric puzzle 3D game about two girls from different times playing with the butterfly effect. Sophia and Pearl.
This week we have some more objects with textures and also the first look into our character’s textures!
This time we have a some of the first models with textures and some of the UI that is already implemented.
This week we have some of the models of the present version of the house and the baked version of the character that lives in the past, Pearl.
This week we have finished the high poly model of Pearl, our character that lives in the 90's and we also have some UI art style studies to share.
This week we have put together most of the models on the environment of the past.
This week you show you a feel for the space that is the living room and kitchen of the house that the players will have access to.
This week we have an update on the state of the characters, we are currently on the retopology of the first character. Also see how we are making the...
This week we have a little sneak peek into how Sophia’s character high poly model is looking like at the moment.
We have put together some of the objects that make the character’s bedroom, where the game will begin. We also made some adjustments so that the game...
We have a few 3d models to show, mostly from Sophia’s bedroom but also a little sneak peek at the Pearl’s room in the 90s.
This week we were lucky enough to be able to use a motion capture system for our character's animations.
Regular updates! Backgrounds in the working + game concept/short narrative.
Our Character’s Final Concepts are ready and we have lots of changes going on based on the first stage of our usability tests.
This week we have some character concepts. The concepts are for both our playable characters Sophia and Pearl.
Some more concept art, this time for the home office, we have concepts for both the past and present. Also, we have one more simple mechanic ready and...
This week we have some concepts to show you, not only for the bedroom of the past and present but also for the kitchen of the past. For the kitchen we...
While trying to create the perfect toaster, scientist from the 1919's accidentally creates a time machine and travels to the future. Unaware of his innocence...
This week we have some more 3d models and little study we put together to specially test out lighting and layout for the house. Also, as always one more...
This week we have our very first 3d models and some more concept art for the living room, and as always one more mechanic study, this time for the inventory...
Hey everyone! Happy Easter! Today we are going to take a look at our environment! The Lab and the office are places full of complicated contraptions that...
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