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Tag "Cogmind"  (0 - 30 of 45)
Cogmind goes P̶a̶y̶2̶W̶i̶n̶ "Pay2Buy"

Cogmind goes P̶a̶y̶2̶W̶i̶n̶ "Pay2Buy"

News

No finding items, no salvaging parts--buy everything with CogCoins! There's also a market economy, with prices that fluctuate based on supply and demand...

The Future of Cogmind: Above and Beyond

The Future of Cogmind: Above and Beyond

News

Cogmind has been in active full-time development for nearly six years. Where to from here?

Cogmind Beta 8 "Forbidden Science"

Cogmind Beta 8 "Forbidden Science"

News

Beta 8 has landed, with a new advanced faction bringing autonomous weapons, supersonic drones, time travel...

Pwning the Early Game

Pwning the Early Game

News

A look at upcoming propulsion-related mechanics, great fan art of Cogmind builds, a video showing strategies for reliably crushing the early game, and...

 Year 5 of the Cogmind

Year 5 of the Cogmind

News

The latest annual review is here, talking features, dev time, sales trends, 1.0... lots o' stuff! 2018 was big, 2019 will be too :D

10,000!

10,000!

News

New parts, new art, more streaming, an interview, a blog post... it's been busy around here!

Fan Art and LPs

Fan Art and LPs

News

A whole ton of new fan art, plus some of my own, and a summary of recent gameplay streams.

Cogmind Beta 7.1 "RIF+" and Roguelike Celebration 2018

Cogmind Beta 7.1 "RIF+" and Roguelike Celebration 2018

News

Boo! Surprise release, this one making bot-hacking an even more unique play style with new RIF mechanics. Also a look at the biggest roguelike gathering...

Cogmind Beta 7 "Hack the Planet"

Cogmind Beta 7 "Hack the Planet"

News

Fat changelog? CHECK. Lots of new toys to play with? CHECK. It's time to hack the planet! The all-new robot hacking system creates new ways to play, and...

65 Robot Hacks

65 Robot Hacks

News

Getting into the details of dozens of robot hacks under the new system, looking at effects, distribution, and design.

Robot Hacking, Take 2

Robot Hacking, Take 2

News

Designing an all-new robot hacking system from the ground up to create a new play style, or augment existing ones.

Out with the Old

Out with the Old

News

Beta 6 stats, community guides, and a new robot hacking system begins taking shape.

Achievements UI: Design and Implementation

Achievements UI: Design and Implementation

News

Building Cogmind's various achievement-related UI features and integrating with Steam.

Achievements

Achievements

News

Exploring achievements in Cogmind, covering why and how they were selected and organized, icon creation, and the underlying implementation.

Cogmind Beta 6 "Achievements Unlocked"

Cogmind Beta 6 "Achievements Unlocked"

News

Time to start achieving! While Beta 6 brings with it a ton of other improvements and tweaks, the big new thing is a large collection of achievements to...

Magic Number

Magic Number

News

256 achievements are completed, each with their own icon, fully tested, and with a dedicated UI under construction. Also talk about AFD mode, the extensive...

The Next Big Thing

The Next Big Thing

News

About progress towards the upcoming release, to include a huge number of achievements... and a bunch of other features as usual. :)

Cogmind Beta 5 "Zionic Revolution"

Cogmind Beta 5 "Zionic Revolution"

News

The "Zionic Revolution" is here! Featuring interesting changes to your potential Zion allies, new NPCs, items and mechanics, and color customization along...

Color Customization

Color Customization

News

An overview of Cogmind's upcoming render filter system, including its implementation and related features such as custom color schemes.

Player Metrics: Stats and Preferences on and off Steam

Player Metrics: Stats and Preferences on and off Steam

News

Aggregate data and analysis of tens of thousands of Cogmind score sheets, including both performance and preferences.

Cogmind Beta 4 "Data Mining"

Cogmind Beta 4 "Data Mining"

News

Welcome to a properly meaty major version release! There's an improved early game, even greater information transparency, more challenge modes, item gallery...

Year 4 of the Cogmind

Year 4 of the Cogmind

News

After 8,410 hours of work over more than four years so far, Cogmind is mostly complete and finally on Steam. A look at 2017, and the future.

Data and Thoughts from a Month on Steam

Data and Thoughts from a Month on Steam

News

A comprehensive summary of Cogmind's first month on Steam, taking a look at reception, rankings, traffic, sales, and more.

Cogmind Beta 3.1 "In the Cloud"

Cogmind Beta 3.1 "In the Cloud"

News

Beta 3.1 brings us Steam Cloud support, ALERT messages you can't miss, all maps accessible from any difficulty level, and more...

 Cogmind Released on Steam

Cogmind Released on Steam

News

Following more than four years of steady progress, Cogmind is now accessible on Steam! Ready to spread the roguelike love and innovation to new audiences...

Prepping for Steam

Prepping for Steam

News

An overview of the process behind preparing a game for release on Steam.

Coming Soon on Steam! Also Beta 2.1/2.2 Released

Coming Soon on Steam! Also Beta 2.1/2.2 Released

News

The latest Beta updates add QoL, 21 new items, and revamped treads, wheels, and shields. Also: Cogmind's Steam EA launch is happening October 16th!

Beyond the Design Doc: Unplanned Cogmind Features

Beyond the Design Doc: Unplanned Cogmind Features

News

A retrospective on Cogmind development from Alpha to Beta, examining the many features not mentioned in the design doc and why they were introduced.

Cogmind Beta 2: "Legend has it..."

Cogmind Beta 2: "Legend has it..."

News

It's Beta++! The huge Beta 1 release already finished up the story and included some major content updates, while Beta 2 is all about QoL, gameplay tweaks...

Cogmind Alpha Year 2 Sales Data (Pre-Steam)

Cogmind Alpha Year 2 Sales Data (Pre-Steam)

News

A summary of Cogmind's second year of alpha (early access) sales data, including revenue, pricing effects, and a breakdown of development time.

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