This week we've made big changes to player guidance, the game loop, and revamped how the boss's weapons work, as well as some visual changes.
Disclaimer: I have nothing against publishers - I think many of them are great to work with and I'm sure there are many success stories in which both...
Sometimes you have to start over; sometimes you just need to start. Wouldn't it be nice to know how?
The next release of A.D. 633: Rise of Islam will add the Mayors of the Palace mechanic, a unique set of laws and an extra councilor position, available...
I'm releasing the first reboot version of Pokémon Kanto Generations! If you like our work you can contact us!
Everything I learned from playtesting the rhythm action game SEQUENCE STORM.
Alright. It's time to get deep down into the work and progress...
Some (possibly) interesting info and stats of a game released a year ago. Learning from mistakes and moving forward.
“I was told I was mad for wanting to create a crystal environment on a mobile platform”- Simon Fellah is the creative director and co-founder of Fantastic...
Today we brought a little bit about the process to make the concept arts of Angon - The Grim Age.
Illusions of the Dead 2 - Development Article #2 - October 2018
Here you can find an article about our game by the Institute of Games from Stuttgart Media University.
First Apostasy article, with the purpose of clarifying and presenting what we are producing.
A simple news outline for this week's public showing of sw galactic desolation news and more!
Thought I'd shed some light on yesterday's progress since the last news update yesterday.
Why Doughlings: Arcade is different than other brick breaker and breakout games? Here is the answer.
Get ready to create your own level with every character and target in Doughlings. Test your skills, share with the world and player levels from other...
We want to show you the our new game, the game is on alpha, maybe not for a long time.
Information about the combat and customization mechanics, as well as the main game mode: Survival Campaigns (co-op and solo).
Hello, this is an introduction to our adventure/platforming game we're creating as a University project, check us out for weekly updates and possible...
In this article I discuss some new elements of my level editor for Life on Mars. I also added a basic lighting system, which I will explain.
Illusions of the Dead 2 - Development Article #1 - January/February 2018
This is a series I will be doing to explain the unique Molor and future Mountain Goblin breeds, the uruks, Orcs, and goblins.
Work, Work, Work...This sickness is taking it's toll.
This article goes through the music for Life on Mars, how it's made and why it's made that way.
How do you do boss hitpoint balancing in a game where you have a high number of gameplay variables?
Alter Army is a fast paced 2d action platformer game!
This is news for a demo release of the project very soon here on Indie DB.
Arline Groenewald from VR The Gamers has written an article about the early access version of Dead Moon - Revenge on Phobos. Check it out!
Hello, VRBeginnersGuide makes a comprehensive review of the Eearly Access Dead Moon - Revenge on Phobos in an article. Take a look! You can find the article...
No tags were found matching the criteria specified. We suggest you try the tag list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
You can tag anything on Indie DB on Indie DB, and all tags can be voted up/down by the community depending on their relevance.
Official tags, as well as up-voted tags will appear higher in the list as they are deemed the most relevant.
If you discover a page that does not have any tags applied, why not help out the community by submitting tags, or posting a comment with #tags in it, which will be automatically linked.