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Vigilantes is a crime themed turn based tactical RPG, and the second game by Timeslip Softworks. An early alpha demo is available in the files section, and the complete game can be purchased direct from the developer or on Steam.

The city’s going to hell. On the streets and behind closed doors, the Mafia infiltrates and corrupts the civic power structure. Gun crazy paramilitary survivalists wreak havoc, while packs of flat out crazy Churchers roam, stealing anything that isn’t bolted down, and burning anything that is. Enter Sam Contino.

Features:

  • Lead a vigilante team in tense, deep, turn based battles against 3 distinct gangs.
  • Turn based tactics in a fresh crime setting. No mages or sci-fi warriors need apply.
  • Run surveillance and interrogate enemies to locate each gang's leadership and facilities.
  • Build a base of operations, comprised of 5 upgradeable structures.
  • Develop your team with the deep UPLIFT system, choosing stats, skills, and many perks.
  • Take down foes with choreographed, bone shattering melee, firearms, and explosives.
  • Craft special items, such as hotloaded ammo, armour, weapons and medical items.
  • Experience a compelling story, supported by quality artwork and voice acting.

Stay In Touch!

If you'd like to stay in touch with development, you are most welcome to stop by my Facebook page, Forum or Twitter or watch on Indie DB for all the latest updates.

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Vigilantes Launches on Steam!

Vigilantes is a turn-based tactical RPG, but not as you know it. Forget wizards, aliens, and zombies. Become Sam Contino, a conscientious citizen dragged down the rabbit hole of vigilantism. Hit the rainy, lawless streets of Reiker with a crew of hardened crime-fighters at your back. Assist citizens in distress, and use your skills to get the drop on enemies before the first shot is fired. Take down psychotic mob assassins and molotov wielding cultists in fully-featured squad and action point based combat. Interrogate your way up each gang's chain of command. Confront their leaders. Burn their rackets to the ground.

"This city's going to hell. Vicious mobsters. Violent, fever-eyed cultists. Cop-killing survivalists. Don't know if I can stop them, but I have to try."

Each enemy has a name. Choose to subdue criminals, or use lethal force and add that name to the city obituaries, but beware: your choices have consequences and indiscriminate killing will lead Sam and the city down a darker path. If the fight isn't going in their favour, criminals may attempt to flee. If they escape, they will become more powerful and you'll have to deal with a bigger problem down the line. Outside of battle, spend time treating injuries, crafting weapons and armour, or upgrading your base of operations. Forge the ultimate crime-fighting team with the UPLIFT character system. Allocate your team's primary attributes, determine their innate skills, and choose from over 60 perks.

Key Features:

  • Deep squad and AP based combat
  • Locate gang leaders and facilities using surveillance and interrogation.
  • Assist citizens in distress. Talk a young man, who has lost all hope, down from a roof-top and help an old woman whose door has been bashed in by thugs.
  • Build and upgrade 5 base facilities (gym, library, firing range, surgery, workshop).
  • Craft and upgrade armour and equipment.
  • Prevent fleeing enemies from escaping combat, as they become more powerful.
  • Over 60 perks

Vigilantes is developed and published by Timeslip Softworks. The game is now available for Windows, Mac and Linux for $14.99, on Steam and direct from the developer.

Release Information

Vigilantes Version 29 Released!

Vigilantes Version 29 Released!

News

Vigilantes version 29 is now available for download from Steam and Humble. Version 29 represents the biggest content and balance update so far, introducing...

Vigilantes Version 28 Release

Vigilantes Version 28 Release

News

Vigilantes Version 28 is now available. To celebrate, Vigilantes is currently discounted on Steam!

Vigilantes V27 Released

Vigilantes V27 Released

News

Version 27 of turn based tactical RPG Vigilantes is now available, with lots of new content and improved balance.

Vigilantes Version 26 Released & Steam sale!

Vigilantes Version 26 Released & Steam sale!

News

Find out more about the release of Vigilantes version 26, which we're celebrating by running a sale on Steam!

RSS Files
Vigilantes Alpha 10 [Windows]

Vigilantes Alpha 10 [Windows]

Demo

Vigilantes is a neo noir turn based, tactical RPG. Alpha 10 is the official version for the upcoming Kickstarter and Greenlight campaigns. It features...

Vigilantes Alpha 10 [Linux]

Vigilantes Alpha 10 [Linux]

Demo

Linux release of Vigilantes. Unzip, and run x86 or x64 version. Note: Changing texture quality requires restart.

Vigilantes Alpha 10 [Mac]

Vigilantes Alpha 10 [Mac]

Demo

Latest alpha release of Vigilantes for Mac. Note: Changing texture quality requires restart for mac version of Vigilantes. This appears to be a Unity...

Vigilantes Alpha 9

Vigilantes Alpha 9

Demo

Alpha 9 includes a new enemy: the fanatic, a new mission: the poisoned crucible, post mission looting, visibility improvements and a number of fixes.

Vigilantes Alpha 8

Vigilantes Alpha 8

Demo

Vigilantes alpha release 8 adds a new enemy, new AI behaviours, a new combat area, and incendiary grenades. Armour can now be upgraded to new types, and...

Vigilantes Alpha 7

Vigilantes Alpha 7

Demo

IMPORTANT: Update: The issue with starting a new game has now been fixed - Added new vigilante: Ray Case - Added new encounter: Too Many Questions - Added...

Comments  (0 - 10 of 13)
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Omegakill
Omegakill

Congrats on getting the game into early access!

Reply Good karma Bad karma+3 votes
TimeSlip Creator
TimeSlip

Thanks OmegaKill :) Just released the first post ea update.

Reply Good karma+3 votes
G_Fest
G_Fest

Very interesting theme for a game of this type. Would love to see how it looks later on.

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TimeSlip Creator
TimeSlip

Thanks G_Fest. Glad you like the theme, made a decision quite early to avoid more commonly used settings. The alpha levels are quite polished, but later on there will be much more content. I hope you well check back later : )

Reply Good karma+2 votes
wilk1000
wilk1000

Looks good.

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TimeSlip Creator
TimeSlip

Thank you wilk1000! Appreciate the kind words. In case you've tried to download the latest build, there is an issue with it, I'm currently re-uploading it, and it should be available in an hour or so!

Reply Good karma+2 votes
Omegakill
Omegakill

I'd like to give some feedback if I may. Although i'll start off by saying great job so far, looks very promising. Also while I know that this is still early days and what I suggest may be in the pipe line already I'd still like to say the following:

1. The animation for running, especially when it is an enemies turn isn't very fluid.

2. It would be nice to have an end turn shortcut key.

3. When there are no enemies about it would be good to go into real time, I don't like having to click 3 or 4 times to get to the other side of the map.

4. Speaking of the maps, they're so tiny. Again I know that this is early but I really hope the maps are going to be much bigger.

5. weapons, are there just going to generic, pistol, SMG, assault rifle, shotgun types or are you going to include a few different types?

6. What will the replay value be in the final version of the game? Would I be able to get a different ending or quests depending on how I play?

7. It is hard to see the difference between 8 and 0 because with the ingame font 0 looks like an 8

8. The animation for shooting around corners needs to be better, for example if you do a snap shot, you could just have the character point the weapon round the corner\cover and pop off a shot, and with an aimed attack, they could lean out and shoulder fire.

9. It would be pretty cool if for example my characters close combat skill was high enough that they could not only dodge but counter attack (maybe with the help of a perk). The animations are pretty good for this stage in the game though.

10. Consider an overflow system for AP, for example you can use 50% of your max AP that same turn (on top of your current AP) but you lose your next turn for that character.

Again I very much appreciate that this is a game in it's early stages and i'm giving you a lot of feedback here, but it's only because I feel a Jagged Alliance which is one of my all time favourite games. Please feel free to PM me if you'd like to discuss any of this.

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TimeSlip Creator
TimeSlip

Hi OmegaKill. Glad you are enjoying Vigilantes and thanks for the feedback, it's very helpful and helps me plan what to add in future updates. Please see answers below

1/8: I agree that the animations could do with some extra work. While it's unlikely I can bring the overall animation to xcom levels of polish, it will be possible to improve them.

2: Agreed. Will add this for next update.

3: Will look into this. The loot all button makes moving around the map unneccessary, so to date, I've been inclined to develop other aspects of the game. Any thoughts on this?

4: There will be some bigger maps, but not vastly so. With an emphasis on combat rather the exploration, and the fact that all enemies become hostile and aware of you when you enter the map, it would seem that larger maps will have a limited impact on gameplay.

5: Between weapons, equipment, and armour, there will probably be around 60-70 items, so lots more to come :)

6: Hoping to have 2 separate endings depending on the level of chaos you cause. It's unlikely there will be quests per se, outside the main quest of tracking down and dismantling the gangs. There will also be difficulty levels, and quite a bit of scope in terms of how you build your character, so that should help with replayability. I have quite a few other ideas on factors which could be added to increase the variety in the game. I'll do my best with these, but it's going to be impossible to do everything. Hoping to launch a kick starter soon, which I'm hoping I can use to increase the development time.

7: Will have a look at this.

9: I like the idea. Am considering interupts, both for ranged and melee, but can't make any guarantees as I have to cover the bases first.

10: That's a good idea. It probably won't make it into update 4, but I'll give this some serious thought.

Thanks again for the feedback, there are a lot of useful observations here. Likewise, the turn based genre is very dear to me, and I'm going to do my best bring Vigilantes as far as I can.

Reply Good karma+1 vote
Omegakill
Omegakill

Hey thanks for replying to me, after thinking about what you said in point 3 I do see what you mean in the fact that there isn't much need to walk around after combat is finished.

Reply Good karma Bad karma+2 votes
TimeSlip Creator
TimeSlip

Not at all, happy to. I'm hoping to add a post mission looting screen, where you can find additional items based on your surveillance and bypass skill. Pretty good chance this will happen.

Reply Good karma+1 vote
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Vigilantes
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Windows, Mac, Linux
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Timeslip Softworks
Engine
Unity
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