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The Shadow Envoys are back--they never left! Take command of your strike fleet and brave marines on an epic, turn-based tactical campaign to discover the real truth behind the demise of colony MC83-A, and protect Humankind from an ancient, unimaginable alien threat. USC is back with a Counterforce featuring in-depth, complex game mechanics, modern graphics, various game modes and endless high-stake missions.

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USCCF Alpha 3 demo

USC: Counterforce
Alpha 3 (Demo), v0.3.0


We've been working hard to release a new alpha demo build by the end of the year, that -- while still very far from complete -- offers a greatly improved overall game experience.

IMPORTANT! If you already played the game, for the best experience please find "settings.dat" in "C:\Users\[username]\AppData\LocalLow\Angry Cat Studios\USC Counterforce" and delete it prior to launching the new build (OR go to Settings after launching and review all new settings; by default they will be Off, but you might want to enable some.)

New content / features:
-- Morale system (morale requirements for actions, bad mental states, etc.)
-- Bio (poison) damage system
-- UI: dynamic Action Points preview bar (toggleable)
-- New weapon: Shotgun (at least 9 more distinct weapons are coming, stay tuned!)
-- Slightly improved AI (more aggressive) (note: this is not by far the final state of the AI)
-- Basic Wurm and Reaper special combat abilities (Wurms leave rad splats, Reapers steal health)
-- New settings: HD head camera, unit outlining, single-click adjacent movement, etc.
-- Minor improvements to UI (mainly Unit specs.)
-- Readjusted the difficulty settings in terms of enemy numbers, health, skills, etc.; although far from complete, the game now much more resembles the threat level and action we aim to bring. It's recommended to play on "Normal" first, and then increase the difficulty if it was not "tight" enough.

Changes / fixes:
-- Adjusted the overall graphical atmosphere of the game (mainly saturation, contrast, brightness) and the UI to provide a colder, more ominous feeling. Also fixed excessive brightness in some cases (rad pools, fires, etc.)
-- Readjusted targeting markers/overlays to be more visible and clear under any lighting conditions
-- Per-projectile ammo bonuses are now shown and calculated correctly
-- Minor bug fixes across the board (mainly UI)

Alpha 4 and 5 will be released in January and February, respectively. According to current plans, Alpha 5 will be the last freely downloadable demo version of the game, which will be available indefinitely (but without any updates). If you'd like to try the game and fancy yourself some extraterrestrial bug-hunting, you're feedback, bug reports, and observations are always welcome! We still have a very long road to go before the game is finished, but month by month new features, weapons, items, etc. be added.

Please keep in mind that while this release is deemed "stable", it's still an early Alpha build and bugs of any proportions may exist. Your feedback is kindly appreciated!

Alpha 4 will bring melee weapons, alien nest mechanics and improved AI, statistics, probably a few new weapons, and hopefully the hacking system.

Kommandente Icon 02

Ducky approved! ;)

Happy hunting!

Alpha Gameplay Trailer:

We have achieved 2nd place at The Big Indie Pitch PC+Console Edition, November 2021!

We have achieved 2nd place at The Big Indie Pitch PC+Console Edition, November 2021!

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Though it was a tough competition, this event is highly recommended for indie game devs! ;)!

USC: Counterforce Alpha 0.2.2 Demo is out now!

USC: Counterforce Alpha 0.2.2 Demo is out now!

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USC: Counterforce - Alpha 2 (v0.2.2) is the currently available build.

A junior game dev’s memoirs

A junior game dev’s memoirs

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Thoughts about indie game development through an actual project, USC: Counterforce.

USC: Counterforce Alpha Demo Tutorial is available!

USC: Counterforce Alpha Demo Tutorial is available!

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After a couple of hours of recording, we present a fully detailed tutorial for USC: Counterforce Alpha Demo.

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USC: Counterforce Alpha 0.4.0 is now available!

USC: Counterforce Alpha 0.4.0 is now available!

Demo

Alpha 0.4.0 Demo brings dedicated melee weapons and many various fixes!

USC: Counterforce Alpha 0.3.3 is available!

USC: Counterforce Alpha 0.3.3 is available!

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Alpha 3 (v0.3.3) is the currently available build. This update brings many bug fixes and optimizations to the game.

USC: Counterforce Alpha 0.3.2 Demo is out now!

USC: Counterforce Alpha 0.3.2 Demo is out now!

Demo

This update brings many bug fixes and optimizations to the game. We've been testing hard to make sure the gameplay is now more enjoyable and the engine...

USCCF: Alpha 0.3.0 Demo

USCCF: Alpha 0.3.0 Demo

Demo

We've been working hard to release a new alpha demo build by the end of the year, that -- while still very far from complete -- offers a greatly improved...

USC: Counterforce Alpha 0.2.2

USC: Counterforce Alpha 0.2.2

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Alpha 2 (v0.2.2) is the currently available build. First and foremost it finally adds SOUNDS and MUSIC to the game and contains lots of BUG FIXES, as...

Comments
spyVspy
spyVspy

Hey! I did a Commodore 64 project in school, for the Basic class. I completely understand when you question yourself about playing verses creating games.

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