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What is it?

UDK is Unreal Engine 3 – the complete professional development framework. All the tools you need to create great games, advanced visualizations and detailed 3D simulations. The best tools in the industry are in your hands.

Who is it for?

Anyone. Everyone. You. Unreal Engine 3 has been used by game developers, researchers, television studios, machinima directors, artists and students. If you have an idea that needs to be brought to life in a game engine, UDK is for you.

Why UDK?

Only UDK has the power, flexibility and track record of Unreal Engine 3. These tools have been proven with countless releases and dozens of awards. There is no better way to make awesome games than with UE3.

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Introduction

We're currently working on the particle systems that will be needed for our game, we are creating these visual effects in Unreal Engine 5 using the Niagara system.

Progress

The main visual effect we are focusing on is related to moving the boulder, since moving the boulder is the main mechanic of the game, we wanted to add more to it.

When the player pushes the boulder we can see the boulder leaving dust particles behind.

screen1

In this example, we can also see that the boulder is about to fall in the hole.

Dust

When the boulder falls in the hole, the screen shakes and dust comes out of the hole.

screen3

As mentioned before, these effects were made with Niagara.

screen2

screen4

Conclusion

In conclusion, we are focusing on making our game feel more polished, by adding these small details, we are improving the overall experience of our game.

Thank you for your time!

Bino Studios

Bino Studios


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Comments  (0 - 10 of 123)
Jevuner
Jevuner

Well.. I know, UT4 is dead (development is on hold) but where is moved all modding and content creation scene? UT3 and UDK was so popular tools for new mod and game creation. Any info?

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GreenForest
GreenForest

I think you bearly moving all I seen was assets and low poly mesh's I hope to see GUI inventory and sound composition's.

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TheWalshinator
TheWalshinator

Hey guys, been on the group for a while but I don't think I ever really introduced myself here. I'm Daniel (most people know me as Dan, TheWalshinator or Walsh) and I'm the project leader at Walshinator Productions, where me and my currently small team are working on a first-person psychological horror game series called ALWAYS HUNTING, a prototype for the first of which (Jacob's Story) is currently in development.
Indiedb.com
Help is always welcome and greatly appreciated, so if you are interested in helping out or just want to chat (which I'm totally fine with), feel free to send me a PM or hit me up on Skype (thewalshinator1). I'll say now that we do not currently have a budget, so paid work isn't an option right now but might become available in the future, because I plan to launch a fundraiser campaign after the prototype's three levels are completed.

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Guest
Guest

UDK is no longer going to be updated and will stay as it is...abandoned

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Devdan
Devdan

I don't think it's really a problem since UDK is almost fine as it is. My only grip is that the C++ source code is locked and we are now stuck with Unreal Script forever...

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T-F
T-F

Hey guys, check this out Indiedb.com . They need help with the UDK, it would be extremely cool to play this.

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FireSpawn
FireSpawn

How are you using Unreal Engine 4? I thought that wasn't available to the public yet? It looks great none the less.

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