The Blender Game Engine is a component of Blender, a free and open-source comprehensive 3D production suite, used for making real-time interactive content. The game engine was written from scratch in C++ as a mostly independent component, and includes support for features such as Python scripting and OpenAL 3D sound.
DEAD END 3 DEMO IS FINALLY OUT, PLAY NOW! :)
Been programming non-stop for about one week all day all night... AND NOW I CAN REST IN PEACE. :D
It has some story but if you don't understand sh*t don't worry this is just a Demo.
It has Metal Music! Made by: Amoebacrew AMRPHIS DEgITx Machinimasound
Please check out these guys cause they make LIT stuff! :)
It has a BOSS... (No Spoilers)
It has EASTER EGGS! :D
It has the BEST DEMO MENU IN GAME HISTORY! :P
And ofcourse it has damn much Action! ;)
For the updates in general, I have speeded up both guns when you shoot, on L96A1 I made the reload animation faster.
Alot of bug fixes, performance fixes and more maps and cutscenes! ^-^
Thanks to all that have supported this Game Project means alot and I hope you Enjoy this Demo! :)
Soon on KickStarter!
Support & Follow My Projects At:
working on 3d modeling texturing and concept art, everything is made by me, using krita for hand-painted textures and blender 2.79 for modeling and animating...
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Highest Rated (4 agree) 10/10
I have used before many engines, such as Dark Basic, game maker, rpg maker, Blitz3D and Panda3D. The Blender game engine has an excellent workflow(inside the 3d program), has a easy, acceptable fast(not fast as C++ thought) and largely supported programming language(python); is free; packed with features; is still actively maintained(more by the community than blender.org devs thought); has many kind users and exports the game to Windows, Linux and Mac, and maybe in the future Android. I constantly…
Apr 23 2012 by Tsukiyoarts