The Blender Game Engine is a component of Blender, a free and open-source comprehensive 3D production suite, used for making real-time interactive content. The game engine was written from scratch in C++ as a mostly independent component, and includes support for features such as Python scripting and OpenAL 3D sound.
In my game SkySprinter, the tracks are called SkyZones. And I just made an Awesome new update with a new "SkyZone" In it. Its called rainbow twirl. This now makes 3 Skyzones total in the game currently. They also all have different difficultys. The first one has the difficulty normal. The second skyzone has a difficulty of hard. And this 3rd skyzone has a difficulty of Impossible. Hope you like it.
Here are some cool screenshots.
This is it finished:
In Game At the start line:
Looking down from the top In Game (finish Line):
Looking Down from the top:
Side View of Tracks:
Again i hope you like it.
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Highest Rated (4 agree) 10/10
I have used before many engines, such as Dark Basic, game maker, rpg maker, Blitz3D and Panda3D. The Blender game engine has an excellent workflow(inside the 3d program), has a easy, acceptable fast(not fast as C++ thought) and largely supported programming language(python); is free; packed with features; is still actively maintained(more by the community than blender.org devs thought); has many kind users and exports the game to Windows, Linux and Mac, and maybe in the future Android. I constantly…
Apr 23 2012 by Tsukiyoarts