So, after more than a year of silence, we’re coming out from the darkness and not empty handed.
Now, when the project is at the stage of a ready “skeleton” and you could play it from start to finish without crashes and noclip, we’re pleased to announce something we worked so hard on - Silent Escape: Induction!
Silent Escape: Induction is an experiment, it’s something bigger than just a remastered version of the original Silent Escape, that seen the green light for the release in 2012. It’s not exactly a remake, too, it’s more like reimagining. Why? What’s new compared to the original Silent Escape?
- fully rewritten, expanded and exciting story concept and a new approach to storytelling, now the story of the mod can’t be described as “a bunch of rebels running into the forest”;
- three times more maps, and so, just as much more play time;
- the gameplay was changed as well, it became more diverse with pursuits on various vehicles, became more dynamic and goes with more “cinematic” storytelling;
- improved graphics!
- added many diverse locations and old ones seem completely different after full rework and graphical improvements;
- massive amounts of new content as textures and models;
- fully original soundtrack;
- quality voice over in English and Russian languages;
- new weapons and rework of old ones;
I hope you will like our project!
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Highest Rated (19 agree) 10/10
Even tho it is aging and it is beginning to show its weakness comparred to other more modern engines, it is still my most preferred engine and the only one I was able to get into succesfully. And with all of the updates Valve is giving it, I think the source engine will be with us for a long time. I wouldn't really recommend this for a commerical product, just because there are so many more modern engines out there that will be a lot easier in the long run (like UDK), but all of the commercial games…
Nov 16 2010 by Half_Kill