The conflict between the Global Defense Initiative (GDI) and the Brotherhood of Nod originated in the late twentieth century, when a meteor carrying a mysterious substance struck the Tiber river in Italy. It was named Tiberium, which composed of valuable elements. Although Tiberium has proven to be an important source of income when refined, it is fatally toxic, and its contagious spread threatens all life on earth.
GDI was formed in 1985 by the United Nations as an international security force set to combat global terrorism. Conceived as a united peacekeeping military force, GDI depends on the technological sophistication of its weaponry, and the superior training and loyalties of its officers.
At the same time, the Brotherhood of Nod, led by the charismatic Kane, grew to prominence. Working largely in third world countries, wherever there was discontent and unrest, there was Kane. With the promise of a New World Order and bankrolled by the illicit Tiberium research and trade that Kane made famous, Nod began to gain power. A few scattered, disaffected units grew into an army with powerful atomic weaponry, ruthless tactics, and a Tiberian fortune.
Where GDI stands for international stability and the containment of Tiberium's expansive spread, Nod seeks to overthrow the established order and build a world centred on Tiberium research.
Renegade X is a tactical First and Third Person Shooter with Real Time Strategy elements, set in the Command & Conquer universe. It is a high quality award-winning free indie game being created on the Unreal Development Kit. Originally, Renegade X was an Unreal Tournament 3 mod, and the beta won six awards, including "#2 Best Vehicle Set" for the Making Something Unreal Contest, "#3 Best Upcoming Mod" for the Mod of the Year Contest in 2008, and "#2 Best Multiplayer" in 2009's MOTY.
In 2010, Totem Arts made the decision to make Renegade X a standalone game, available to everyone. Since then, the team has released a singleplayer mini-campaign called Operation Black Dawn. Black Dawn was released in January 2012, and it is a demonstration of what's to come. We are currently developing the awaited multiplayer version, which has yet to be released.
Do you have unique skills that you would be willing to contribute? We'd love to have you on our team! Our current recruitment needs are as follows...
All programmers should be able to work well with a team and be able to think outside the box and be able to make workarounds to get around engine limitations. Our codebase consists of nearly 2000 files, being able to pickup a large project quickly would be a nice bonus.
UI Programmer — Take UIs from PSD mockups to Flash movies then implement functionality in UnrealScript and edit current UI.
Gameplay Programmer — Take gameplay concepts and create working features and elements, tweak existing code and debug.
Backend/API Programmer — Create APIs for the project, maintain and tweak existing API.
Please keep in mind that Totem Arts is a group of passionate volunteers. As such, we do not expect a lot of your time to be dedicated to the project, but you should at least be able to keep in touch with the rest of the team and give frequent updates on what you're working on.
5.365 exists primarily as a bug fixing patch, as well as includes some minor features and map changes. Most notably, the chat box should be legible once...
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