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Fursan al-Aqsa - Knights of al-Aqsa Mosque is a Third Person Action Game on which you play as Ahmad al-Ghazzawi, a young Palestinian Student who was unjustly tortured and jailed by Israeli Soldiers for 5 years, had all his family killed by an Israeli Airstrike and now after getting out from the prison he seeks revenge against those who wronged him, killed his family and stolen his homeland.

DISCLAIMER: In this game, the player does not shoot Israeli civilians, women, children, elderly, only soldiers. Also in this game there are NO images of sexual content, illicit drugs, religious desecration, hate of speech against any group, ethnicity or religion, anti-Semitist propaganda against Jews, Nazi propaganda or boasting of any terrorist groups and / or other unlawful acts. This game only contains the virtual representation of the Palestinian Resistance Movement against the Israeli Military Occupation, which is officially recognized by the United Nations (UN). This game was approved to release by Brazillian's Government Justice Department, Age Rating Sector.

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This game is being developed during the course of 4 years by one person (me, Nidal Nijm, Licensed Unreal Engine Developer), in a custom version of UDK Engine (Unreal Engine 3), using the best technology to tell a compelling story through a game packed with non stop action, advanced 3D graphics and modern gameplay mechanics, however keeping the soul of old school shooters. You will play in missions accross ground, sea and sky, you have many objectives to accomplish in each mission, epic bosses battles, powerful guns, vehicles to drive, helicopters to take down, and much more. Expect a LOT of Action and Adrenaline!!!

This game also is greatly inspired by Hideo Kojima's Metal Gear Solid, Call of Duty Modern Warfare and Insurgency Sandstorm.

I hope you enjoy this game and support me by purchasing it, Insha Allah (God's Willing). I decided to release this game as episodes (missions), each mission by a symbolic value just to cover my development costs, as everyone knows that develop a game is not an easy task, it takes a lot of time and efforts. It is a very small value, however any copy sold of this game is very important and will trully help me. Please buy this game to support me, Insha Allah (God's Willing), because I trully need your help!

Jazakom Allah Khayr (May God give you the best),

Nidal Nijm.

Obs: By purchasing the PC Version of each Mission you will receive for free the PS3 and Xbox360 version of this mission to play on these consoles (PS3 CFW or HEN, and Xbox360 RGH or JTAG)

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Older gamers like me (36), from the 90's, probably already spent many hours playing splitscreen multiplayer games in the front of a TV alongside their brothers, cousins, friends, enemies, and the like :)

Bullets flying on games like Goldeneye 007 and Perfect Dark, the sound of kart motors on games like Mario Kart 64 and Diddy Kong Racing, these bring to my mind fond memories of the happiest time of my life, on which I would not worry about anything else, except beat my N64 games.

In my humble opinion, I think that SplitScreen Multiplayer has kinda social factor, which bonds people together on the front of a TV Screen. I know Online Multiplayer is cool, however, it is not like SplitScreen Multiplayer. Playing with a friend over seas is amazing, however, playing with many friends sharing the same sofa, some popcorn and Coca Cola (also pizza), is priceless!

And taking all these points into consideration, I decided to add splitscreen multiplayer support for my game Fursan al-Aqsa!

I was kinda skeptical about adding a multiplayer mode for my game, as I personally don't like the idea of allowing the player play as an Israeli Soldier shooting at a Palestinian, however, thinking well, and seeing this as a game, and not a political propaganda, I decided to add this multiplayer mode, as it will increase the replay value of my game and will appeal for more people. So why not let someone play as IDF, if he/she wants? This is just a game, not a real world war :)

Now about the technial stuff. SplitScreen Multiplayer in UDK Engine is kinda buggy, does not work perfectly.

The basic concept behind implementing Multiplayer Split Screen in UDK Engine relies on adding this piece of code to a custom ViewportClass (which defines what is drawn on-screen):

class AnaIrhabiGameViewportClient extends GameViewportClient;

exec function DebugCreatePlayer(int ControllerId)
{
	local string Error;

	if(GamePlayers.Length < 2)
	CreatePlayer(ControllerId, Error, TRUE);
}

event LocalPlayer CreatePlayer(int ControllerId, out string OutError, bool bSpawnActor)
{	
	return super.CreatePlayer(ControllerId,OutError,bSpawnActor);
}

DefaultProperties
{
}

Then, you just need to "activate" the multiplayer, setup the multiplayer split screen in Kismet (visual programming):

However, as this is true for ANY game Engine, there are many different ways of doing the same thing. I prefeer using kismet whenever there is possible, as it is more intuitive and easier for me to understand.

Now only a problem appeared, a bug which I was not able to solve until now (I am by no way an experienced programmer), is that I can't change the properties of the other players in kismet (nor in Unreal Scripting), so that means the other players (player 2, player 3 and player 4), are a replication of the default player class of the game mode.

Anyway, I am able to access and modify player 1 (skin, team, and so on), so that means I will be dropping 4 Players support by now, keeping only 2 Player SplitScreen until I can solve this problem later.

I personally prefeer to deliver a complete and small working feature, than releasing a big, yet incomplete and buggy feature. As I am developing this game for both PS3, Xbox360 and PC, I want my game be the same on all platforms. As far as I know, only Xbox360 supports 4 player outside the box.

Last but no least, here comes the Multiplayer Split Screen Gameplay Capture on PS3 and Xbox360, with all their glory. I did not capture for PC, as it is redundant, there is no need, because it is the same, there is no difference, and it would be a bit repetitive.

Cheers and until Next Update.

Fursan al-Aqsa Dev Blog #6 - Updated Models for IDF Soldiers

Fursan al-Aqsa Dev Blog #6 - Updated Models for IDF Soldiers

News

This article shows a small gameplay test of the new Updated Models for Israeli Soldiers running on Playstation 3, and a small "Behind the Scenes" of the...

Fursan al-Aqsa Dev Blog #5 - Updated Animations for Ahmad al-Ghazzawi

Fursan al-Aqsa Dev Blog #5 - Updated Animations for Ahmad al-Ghazzawi

News

This video shows some "Behind the Scenes" of the new animations for Ahmad al-Ghazzawi, the protagonist of Fursan al-Aqsa - Knights of al-Aqsa Mosque...

Thanks for Voting on Fursan al-Aqsa

Thanks for Voting on Fursan al-Aqsa

News

My game is now on the top 100 list, and first one on its category!

Fursan al-Aqsa Dev Blog #4 - Ahmad al-Ghazzawi Making Off

Fursan al-Aqsa Dev Blog #4 - Ahmad al-Ghazzawi Making Off

News

This video shows some "Behind the Scenes" of the creation of Ahmad al-Ghazzawi, the protagonist of Fursan al-Aqsa - Knights of al-Aqsa Mosque, from the...

Comments
Guest
Guest

Very nice work. Best of luck in the competition.

Reply Good karma Bad karma+1 vote
udkultimate Creator
udkultimate

Thanks mate, let's see if my game can become among the best Indie Games here :D

Reply Good karma+1 vote
LunarShuriken
LunarShuriken

This looks cool.

Reply Good karma Bad karma+2 votes
udkultimate Creator
udkultimate

Thanks friend for the compliments!

Reply Good karma+2 votes
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Fursan al-Aqsa
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udkultimate
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