Fursan al-Aqsa - Knights of al-Aqsa Mosque is a Third Person Action Game on which you play as Ahmad al-Ghazzawi, a young Palestinian Student who was unjustly tortured and jailed by Israeli Soldiers for 5 years, had all his family killed by an Israeli Airstrike and now after getting out from the prison he seeks revenge against those who wronged him, killed his family and stolen his homeland.
DISCLAIMER: In this game, the player does not shoot Israeli civilians, women, children, elderly, only soldiers. Also in this game there are NO images of sexual content, illicit drugs, religious desecration, hate of speech against any group, ethnicity or religion, anti-Semitist propaganda against Jews, Nazi propaganda or boasting of any terrorist groups and / or other unlawful acts. This game only contains the virtual representation of the Palestinian Resistance Movement against the Israeli Military Occupation, which is officially recognized by the United Nations (UN).
This game is being developed during the course of 4 years by one person (me, Nidal Nijm, Licensed Unreal Engine Developer), in a custom version of UDK Engine (Unreal Engine 3), using the best technology to tell a compelling story through a game packed with non stop action, advanced 3D graphics and modern gameplay mechanics, however keeping the soul of old school shooters. You will play in missions accross ground, sea and sky, you have many objectives to accomplish in each mission, epic bosses battles, powerful guns, vehicles to drive, helicopters to take down, and much more. Expect a LOT of Action and Adrenaline!!!
I hope you enjoy this game and support me by purchasing it, Insha Allah (God's Willing). I decided to release this game as episodes (missions), each mission by a symbolic value just to cover my development costs, as everyone knows that develop a game is not an easy task, it takes a lot of time and efforts. It is a very small value, however any copy sold of this game is very important and will trully help me. Please buy this game to support me, Insha Allah (God's Willing), because I trully need your help!
Jazakom Allah Khayr (May God give you the best),
Obs: By purchasing the PC Version of each Mission you will receive for free the PS3 and Xbox360 version of this mission to play on these consoles (PS3 CFW or HEN, and Xbox360 RGH or JTAG)
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Whenever you work as a solo indie game developer, it is almost impossible you create ALL the assets by yourself, because this you need to resort to assets marketplaces like Turbosquid.com, Cgtrader.com, Unrealengine.com and others, to purchase some assets to use them on your project, to speed things up.
This new updated model for my game protagonist is a mix of character parts from many models, which I purchased recently to update my 3d models library, which was a bit outdated (the marjority of my old models were from the time of Counter Strike Source). And really the overall quality have increased a LOT more. Just compare my old protagonist model, with this new one:
However, you may think: "Man, getting ready models to create a game is very easy, because you have done almost nothing". I must inform you that the truth is far away for this thought. In game development there is no a "copy and paste", or "plug and play" solution, just one click and your game is done! No, even using pre-made 3d Models, you will never get the model which you want to fit on your project unless you do the dirty work of modifying this asset to fit on your game. Yeah, there is a LOT of work to be done.
I have done a lot of manual changes on this model, in example, the head cover was untill the neck, however I wanted this headcover to raise down untill the chest, so I manually modelled that extra part to make it reach the chest. Also the original texture was a plain black, so I manually created in Photoshop this Shemagh Texture in red color, the traditional Palestine Head Cover. Also to add some more depth, I did bake some small shadows on the texture to make it look more realistic and give a kind of fake volume to this head cover.
Another change I have done, because I am using the default UDK Skeleton (Unreal Tournament 3 Rig), and the default Animation System in UDK Engine (UE3) is pre programmed to work with the UT3 Skeleton outside the box, I did manually rig the character mesh to the UT3 Skeleton, as you can see in the video. And the character arms I used for this model, were a bit larger than the UT3 Skeleton, so I had to manually reduce the arms lenght, thus repositioning the hands aswell, to fit perfectly to UT3 Skeleton (so I don't have to re-program the Animation System).
Last, but not least, you can see the final result in game, the new player model running and shooting with all the animations working perfectly. That's the advantage of using an Universal Rig for all game characters.
Cheers and until next time!
In this Reveal Trailer Making Off I show some Behind Scenes of the process of creation of the entire Fursan al-Aqsa Reveal Trailer (The Crusaders Battle...
Now you can have a taste of Fursan al-Aqsa Gameplay running on PC, Playstation 3 and Xbox360.
Fursan al-Aqsa - Knights of al-Aqsa Mosque is a Third Person Action Game on which you play as Ahmad al-Ghazzawi, a young Palestinian Student who was unjustly...
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