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The most world-class game engine to date, Unreal Engine 4 gives you the power to do more than ever before. Bring your creative visions to life directly in game without programmer assistance via the new Unreal Blueprint.

Unreal Engine 4’s architecture offers fully dynamic lighting features, cutting down on development time and ensuring less iteration on creative ideas. With significant new visual features, Unreal Engine 4 enables you to achieve high-end visuals, while remaining both scalable and accessible to make games for low-spec PCs.

Tool highlights/features for developers include:

  • Make updates directly in game without ever pausing gameplay with Hot Reload. This tool allows you to quickly find and edit C++ code and see those changes reflected immediately in game.
  • After an update is made, Instant Game Preview gives you the power to spawn a player and play anywhere in game without needing to wait for files to save.
  • The all-new Code View saves you time by allowing you to browse C++ functions directly on game characters then jump straight to source code lines in Visual Studio to make changes.
  • Live Blueprint Debugging enables you to interactively visualize the flow of gameplay code while testing your game.
  • Now you can quickly debug and update gameplay behaviors when they happen through the new Simulate Mode. This tool lets you run game logic in the editor viewport and inspect AI as the game characters perform actions.
  • View your game in full-screen within the editing environment with the Immersive View tool. This allows programmers to complete iterations on gameplay changes without added UI clutter or distractions.
  • Possess/Eject Features allow at any time while playing in editor to easily “eject” from the player and take control of the camera to inspect specific in-game objects that may not be behaving properly.
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Into the Radius just launched its Milestone 6 update today that introduces a large variety of additions and improvements to the Early Access Virtual Reality game currently available on Steam. The most exciting new feature is the addition of a new ‘Story’ difficulty, which is focused on providing players the ability to experience Into the Radius’ story and setting without having to worry as much about survival elements, such as losing items upon death. Along with the new difficulty, Milestone Update 6 brings a load of new guns, control improvements, the addition of save slots, and UI/UX enhancements.



Here’s everything new coming in Milestone Update 6:

  • Improved Main menu with selectable difficulty, settings and different save slots
  • Difficulty Settings:
    • Story - Players can Save/Load at any time, players won't lose anything when dying - except the passing of time, tracers for every gun, an easier experience overall.

    • Realistic - The game is autosaved constantly and can be loaded from the menu only, a true hardcore Radius experience.
  • New weapons and equipment, sound and VFX improvements for weapons, and a full price rebalance

    • 9x19 - Glock 18 and Beretta M9
    • 7.62x25 - Tokarev TT and PPSH saw-off
    • 7.62x54R - Mosin Nagant with proper bolt action and PU scope + SVD
    • 7.62x39 Subsonic ammo type for extra silent shots
    • 12mm - IZ81 Pump-action shotgun
    • F1 Defensive grenades,
    • Gasmask
    • Headlamp
    • Canned ham
  • Controls and Player

    • The weight system is implemented, after reaching encumbrance thresholds your sprinting capacity will be reduced.
    • Left-handed mode will change the control scheme, holster locations and wrist bracelet hand.
    • Changed Index sprint toggle to thumbstick forward to avoid issues with hard to press Index thumbsticks.
    • Crouch can be toggled with a thumbstick move, along with physical crouch.
    • Improved inspect mode toggling is more intuitive.
    • Hands will no longer clip through walls and furniture.
    • Knife and flashlight now have a togglable alternative grip mode.
    • When a weapon is out of ammo, pressing the fire selector button will release the bolt if the weapon locks the bolt upon the last shot.
    • Grenades can go to holsters on the tactical vest.
    • Removed side pouch in favor of additional holster that can take more types of small stuff like artifacts or ammo boxes.
  • New areas

    • Motorpool underground complex.
    • Improvement of the forest areas with better art, density, and variety.
    • Notes can be found in the Radius with hints to stash locations with valuable loot.
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Make a Killing - Full Release

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Dev Log 5 - Ledge Grab!

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This week was mostly programming again and since it was centered around fixing level design flaws I will instead show you some improvements I've made...

New Teaser Released on Youtube

New Teaser Released on Youtube

Descent into Madness

Our first teaser has been released on YouTube. :) Check it out below!

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Comments  (0 - 10 of 44)
darkelf1
darkelf1

cool

Reply Good karma Bad karma+3 votes
romadoma
romadoma

Hi, people! I'm just leaving this here - Answers.unrealengine.com

It's a feature request for UE4 developers. If someone have similar problem, or just wanna help to add this feature to new version of engine - please vote.

Thanks.

P.S. IT'S NOT A SPAM, if you just don't care - never mind this link - it's only for developers.

Reply Good karma Bad karma+3 votes
Gamebrain87
Gamebrain87

Thanks kylo ren

Reply Good karma Bad karma+3 votes
OverRated
OverRated

Why not just use a component?

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romadoma
romadoma

Objects are not Actors, it's just a generic classes, which don't have any components (if I correctly understand your question.)

Reply Good karma Bad karma+3 votes
RedSpotSylphina
RedSpotSylphina

Unreal Engine 4 is powerful, user-friendly, and doesn't require high programming skill. I create art and game design, nodes help me with programming, and all sound/music licences can be easily purchased. I can develop my game by myself :)

Reply Good karma Bad karma+6 votes
strelokqvt
strelokqvt

I completely agree.
UE4 - good dev software.

Reply Good karma Bad karma+3 votes
TheMasterCoder
TheMasterCoder

Hey, problem, is there any way to port maps from the Source Engine to Unreal Engine 4?

Reply Good karma Bad karma+4 votes
Themanwithideas
Themanwithideas

Can you port them to a 3D modeling program if you can just import it from there.

Reply Good karma Bad karma+4 votes
jpd101
jpd101

Hi im new to the programming world im just starting to learn, i just wanted to ask a question. Would it be possible to create a game on the unreal engine 4 so it could resemble something like this:

Reply Good karma Bad karma+3 votes
Guest
Guest

Yes it is possible but understand your game wont look like that instantaneously. It will probably take a few years to get it to look like that but really it will take a few years for any game engine.

Reply Good karma Bad karma+3 votes
jpd101
jpd101

I seems to me that these videos were created in real time rendering is that why it looks so realisic. i compare them to capturing video with an old camcorder. i did find an engine thats almost smiliar to the videos above. I went to their website but i dont think their engine is for public use. check it out Unreal doesnt compare to this.

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easy to use , cheap subscription , easy integration with other professional software like 3d studio max and even free software like blender . anyday over unity

Feb 10 2015 by najeebshah

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