The most world-class game engine to date, Unreal Engine 4 gives you the power to do more than ever before. Bring your creative visions to life directly in game without programmer assistance via the new Unreal Blueprint.
Unreal Engine 4’s architecture offers fully dynamic lighting features, cutting down on development time and ensuring less iteration on creative ideas. With significant new visual features, Unreal Engine 4 enables you to achieve high-end visuals, while remaining both scalable and accessible to make games for low-spec PCs.
If you wish to add mod support to your UE4 game, we recommend the use of the Unreal Engine 4 Engine Mod Browser and Manager Plugin created by mod.io, which makes it easy to support UGC.
Tool highlights/features for developers include:
Here is a Massive update for version 0.0.3.21
The game has had a massive overhaul with a new player system, Animations, Sounds and Effects.
First lets start with the fixes.
FIXES
Gardor - The great Icewall has been redesigned.
Ok now for the good stuff.
NEW
NON-VR
You can now play with Non-VR players, they do have limits. ie - Can only carry 1 weapon, also cant throw the swords or shields. Climbing can be difficult (but all part of the fun).
Every Gamemode is playable in Non-VR using either a controller or keyboard and mouse. (No keybinding yet but will be added in the future.)
Non-VR player hud.
PLAYER MODELS
New player models have been added to make customizing your character easier. (Will more than likely be changed again, as those are assets from the store and everyone seems to use them.)
Player Animations well makes sense now that you have legs and arms. (Still need's work in places.)
New player hands (just 100X better than the old ones.) (No gestures other than pointing but more will be added.)
MAIN MENU AND LOBBIES
Lobbies and Main Screen has been redesigned.
Done a whole redesign of the main menu which has the character shop, level shop and customizing the player. Yes you can customise your character in the lobbies aswell.
Added a quick join button so you can get straight to the action. Or if no games are found will create a Quick match lobby where voting is key.
Added a Mini-game to the lobbies while you wait for other players or beat the Hosts score. Even a piano so the VR players can play you some songs while you wait.
CHALLENGES
Challenges have been added to the main menu with challenges that last a day, a week or a month. All with Rewards once completed. (More will be added. ideas?)
GAMEMODES
Tanks - Fight in armoured combat on the new large scale map Farmland. Found in battleships gamemode.
Spaceships - Fly around the new map Asteroids while trying to destroy the other players. Also found in battleships gamemode. (Very fast movment).
Rumble / Rumble Squads - Players now drop items on death. (Health / Ammo refill etc) (maybe even weapons??)
New Map - WarZone
Waves - Few tweaks some nice surprise's for you to discover.
This update adds a new feature: Unforeseen events that may impact tasks during the mission.
Hello everyone, this week we will show you some mechanics and behaviours Thank you and until next week! Bye bye -Lost Bacon Studios
The first week in early access Afterlife VR We need your feedback Thanks for your support and interest ;)
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Greystone VS Sevarog knight | Made In Unreal Engine 5 Early Access
Made this demo using unreal engine 5, it showcases the new AI system I have implemented using Behavior Tree, Implemented God of War Leviathan Axe and destruction system using Chaos Destruction, Lighting In UE5 uses Lumen, I have adjusted some Post Processing to give the game more cinematic look, Takedown system is Implemented and work is still in progress with this. I am still learning so feel free to give suggestions.
One of the best engines ever!
playing gears 5 and really love it.but sad to see no unreal series anymore
Hi, people! I'm just leaving this here - Answers.unrealengine.com
It's a feature request for UE4 developers. If someone have similar problem, or just wanna help to add this feature to new version of engine - please vote.
Thanks.
P.S. IT'S NOT A SPAM, if you just don't care - never mind this link - it's only for developers.
Thanks kylo ren
Why not just use a component?
Objects are not Actors, it's just a generic classes, which don't have any components (if I correctly understand your question.)
Unreal Engine 4 is powerful, user-friendly, and doesn't require high programming skill. I create art and game design, nodes help me with programming, and all sound/music licences can be easily purchased. I can develop my game by myself :)
I completely agree.
UE4 - good dev software.
Hey, problem, is there any way to port maps from the Source Engine to Unreal Engine 4?
Can you port them to a 3D modeling program if you can just import it from there.