Dialogue system is finally here, and in a gorgeous room to boot. Experience our system in a room where the models have been given life!
Creating a gameplay interface to limited audio resources. With such large battles, there are more entities attempting to use audio than can be supported...
To make the gameplay more interesting, as well as to increase the replayability of our project Evade the Light, we decided to add the ability to improve...
Created by Petiephant, XUI is a polished User-Interface System for Xbox 360 and Windows created in XNA 4.0. It features a widget system, rich font, animations...
In this post we go trough a system of building combat encounters and the components that allow us to quickly design and iterate over the chaotic battles...
Hello all! I wanted to update you with the current progress, on the last blog post I talked about Saving & Loading.
In this version, Lights of Dreams V: The Path of the Starfield v14.27, we can now go in space and in inner or intergalactical planets.
ISES is an Adventure First-Person game about exploring a alien planet.
New DEMO release of this useful plugin for Unreal Engine 4, download and try it!
--- You'll need my plugin installed to use this project --- Simple Damage Handler written in C++. This simple component is designed to easily handle many...
[C++] Simple Damage Handler based on Damage, DamageType, BoneName, Actors and Controllers to Ignore and much more!
Simple Damage Handler written in C++. This simple component is designed to easily handle many features of any damagable actor. Everything is ordered and...
News & Updates for Basis-9 War alpha version! In this article, I'll inform you about the weapon system rework!
Janken returned! After rescuing his brother, Alex enters in a new and more difficult adventure in search of his father across the kingdom of Radaxian.
Game Insights: Combat system Timing is everything in our new combat system in Empires and Tribes. On the one hand, the classic attacks like sword thrusts...
In this update I show off some of the movement and combat system, I talk about needing testers for the Prototype Build 0.01, and I explain what Prototype...
Watch our trailer to learn about the new Armor Break feature coming to NTSD Community soon.
This week, Dev blog talk about cover system (forest and overdrawn area) and introduce the tile of last week.
Beyond Horizon demo coming out December 14th + dialogue system, boss battle and more :O
In this tutorial I will be outlining an explaining how I created the attack management system that is used for all of the attacks in the final boss fight...
In Dead In Vinland, you can only recruit up to 6 characters in your camp. You'll be able to kick some of them! Learn all about the kick from the camp!
In Dead In Vinland, we didn't want the players to have too many resources by overusing certains camp stations. That's why we made the attrition system!
A detailed write-up on how I made the waypoint system in BoE.
New leader, new flags, new functionality and a "new" country.
Welcome to yellow bogey nation. Yellow bogeys are simple floating space devices that collect weather and time data. As satellite experts will tell you...
Today, we're going to talk about the weather system in Dead in Vinland, and how it's going to affect the player.
Mugalo, space horses. I don’t want to prance around the manor too much: the most interesting thing in this post is this video. Please enjoy this Moop...
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