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Tag "system"
DMGHandler: Template UE4.21 v1.0 (Plugin Needed)

DMGHandler: Template UE4.21 v1.0 (Plugin Needed)

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--- You'll need my plugin installed to use this project --- Simple Damage Handler written in C++. This simple component is designed to easily handle many...

DMGHandler: Demo v1.0

DMGHandler: Demo v1.0

Download

[C++] Simple Damage Handler based on Damage, DamageType, BoneName, Actors and Controllers to Ignore and much more!

[UE4] DMGHandler : Damage System Component

[UE4] DMGHandler : Damage System Component

Game

Simple Damage Handler written in C++. This simple component is designed to easily handle many features of any damagable actor. Everything is ordered and...

Basis-9 War Alpha Weapons rework (Coming in 0.1.3)

Basis-9 War Alpha Weapons rework (Coming in 0.1.3)

News

News & Updates for Basis-9 War alpha version! In this article, I'll inform you about the weapon system rework!

Alex Kidd in Miracle World 2 1.1

Alex Kidd in Miracle World 2 1.1

Download

Download of the full game version and stage editor. 1.0

Alex Kidd in Miracle World 2

Alex Kidd in Miracle World 2

Game

Janken returned! After rescuing his brother, Alex enters in a new and more difficult adventure in search of his father across the kingdom of Radaxian.

Game Insights: Combat system

Game Insights: Combat system

News

Game Insights: Combat system Timing is everything in our new combat system in Empires and Tribes. On the one hand, the classic attacks like sword thrusts...

Devblog 02: The need for testers

Devblog 02: The need for testers

News

In this update I show off some of the movement and combat system, I talk about needing testers for the Prototype Build 0.01, and I explain what Prototype...

Devblog 01: NPC Dialogue

Devblog 01: NPC Dialogue

News

A new video showing off the dialogue system is up! So what's next?

Armor Break System - Preview Trailer

Armor Break System - Preview Trailer

News

Watch our trailer to learn about the new Armor Break feature coming to NTSD Community soon.

Dev Blog 03

Dev Blog 03

News

This week, Dev blog talk about cover system (forest and overdrawn area) and introduce the tile of last week.

Beyond Horizon - Dev Update 8

Beyond Horizon - Dev Update 8

News

Beyond Horizon demo coming out December 14th + dialogue system, boss battle and more :O

How I Created the Attack Management System for the Final Boss of Subsideria

How I Created the Attack Management System for the Final Boss of Subsideria

Tutorial

In this tutorial I will be outlining an explaining how I created the attack management system that is used for all of the attacks in the final boss fight...

Kick from the camp

Kick from the camp

News

In Dead In Vinland, you can only recruit up to 6 characters in your camp. You'll be able to kick some of them! Learn all about the kick from the camp!

Attrition System

Attrition System

News

In Dead In Vinland, we didn't want the players to have too many resources by overusing certains camp stations. That's why we made the attrition system!

BoE waypoint system: How insects find their way

BoE waypoint system: How insects find their way

Tutorial

A detailed write-up on how I made the waypoint system in BoE.

Let's go, Vesperia's child, join the fight!

Let's go, Vesperia's child, join the fight!

News

New leader, new flags, new functionality and a "new" country.

Navigation Mode

Navigation Mode

News

Welcome to yellow bogey nation. Yellow bogeys are simple floating space devices that collect weather and time data. As satellite experts will tell you...

Weather system!

Weather system!

News

Today, we're going to talk about the weather system in Dead in Vinland, and how it's going to affect the player.

The Moop-Light Cruise

The Moop-Light Cruise

News

Mugalo, space horses. I don’t want to prance around the manor too much: the most interesting thing in this post is this video. Please enjoy this Moop...

Jundows, Solar Systems, and a Short Story by Jim Parx

Jundows, Solar Systems, and a Short Story by Jim Parx

News

Mayobread (hey guys), here’s an update on the game. This is going to be a weird post. I’ve created a loading screen for a spaceship operating system...

Sweeping changes in battle system (aka: JRPGization)

Sweeping changes in battle system (aka: JRPGization)

Feature

Combat in its current form was boring, we are changing it to a more JRPG direction (still turn based).

Quest & Dialogue System

Quest & Dialogue System

News

Brief description of what tools we added to our workflow and a demo of what you they are used for.

Dev Log 003 - Menu Mania

Dev Log 003 - Menu Mania

News

Yet another Main Menu iteration has come and I'm excited to show you the new look! Along with that we have a new area to talk about, the Hub.

Dev Log 002 - Creating Currency

Dev Log 002 - Creating Currency

News

This time we are still looking at a few more changes from the last update along with revealing some plans that should be coming very soon.

Developer company gives first insight into finances | Capability system debugging

Developer company gives first insight into finances | Capability system debugging

News

Some time before finalizing the DIY Java Server Pages open bookkeeping, balance tool, a preview insight into the rental contracts' finances is given.

Turn based combat system preview

Turn based combat system preview

News

An early version of the Wizardry 8 style turn based combat system.

Stay Alive: Apocalypse - Artificial Intelligence

Stay Alive: Apocalypse - Artificial Intelligence

News

Games with static maps and hex grid, uses navigation helpers of the game engine and built in pathfinder systems. If your map is not a static one and you...

"Stay Alive: Apocalypse" In Details

"Stay Alive: Apocalypse" In Details

News

Created by one Indie Developers, "Stay Alive: Apocalypse" is better than expected. Let's have a look at the systems and the features of this unique game.

Space Colonist Update v0.025a - Colonist, Survivality system and system Storage Update

Space Colonist Update v0.025a - Colonist, Survivality system and system Storage Update

News

Space Colonist is a project I started year ago. When I was working on this game I have been taking inspiration from games like Rimworld or Timber and...

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