--- You'll need my plugin installed to use this project --- Simple Damage Handler written in C++. This simple component is designed to easily handle many features of any damagable actor. Everything is ordered and commented, the system uses various features from Unreal Engine to get a complex damage value based on many variables that you can calibrate as you wish. Just add the component to your actor and setup the main nodes, assign a health variable and start using it! This plugin is ready to be used, follow the tutorial video to setup the main nodes and then you can start using it and modify its variables as you want.
*You can set a damage factor for each Surface Type.
Blueprints: 5 (Example Project)
C++ Classes: 2
Network Replicated: No (but you can replicate events from Blueprint)
Target Build Platforms: Windows, Linux, Mac, Andorid, iOS, Oculus
Languages: English, Italian
Documentation: Coming Soon
Example Project: DOWNLOAD
Additional Notes: Please report any bug or suggestion, remember to rate!