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--- You'll need my plugin installed to use this project --- Simple Damage Handler written in C++. This simple component is designed to easily handle many features of any damagable actor. Everything is ordered and commented, the system uses various features from Unreal Engine to get a complex damage value based on many variables that you can calibrate as you wish. Just add the component to your actor and setup the main nodes, assign a health variable and start using it! This plugin is ready to be used, follow the tutorial video to setup the main nodes and then you can start using it and modify its variables as you want.

DMGHandler: Template UE4.21 v1.0 (Plugin Needed)
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