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Post news Report RSS Gameplay Insight #2: The Bonus System 🐣

Today, we’ll focus on the bonus system that allows the player to make the most out of the colony. 🐦

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Hello, Folks! 👋

It’s time to change the gear ⚙️ with publishing new announcements on Steam. Today, we’ll focus on the bonus system that allows the player to make the most out of the colony. But first: check out this photo 📸 of bird colonists just hanging around in the city. We hope that you can feel the heartbeat of the colony! For us, it’s the little details that matter.

Scorchlands  - city screen (with Nexus)

They're not only making the place feel more alive, but also add some extra weight to your actions - structures you build are inhabited, and your decisions impact not only just numbers, but also your Giwis. Let’s leave them now, we’re sure they’re having a great time. 🥳

This time we want to show you our bonus system. Let’s get straight to it! 💥

In one of the previous posts, we explained that building placement is very important in Scorchlands. There are many reasons for this, such as limited space, resource management, etc. Thinking about your surroundings plays a key role here, but there’s also another important reason.

Scorchlands - protip

Each production building has its own set of rules specifying the set of conditions where it works at full capacity.


Planning out your colony layout is just as much about production management, as it is about maximizing the performance of each individual building. 🗼

Some bonuses can be quite straightforward. How is that? Let us provide some examples: raw resource producers need to be placed next to their desired resource veins, but this is only the tip of the iceberg. Liquid extractors should be placed on the shorelines, which are limited and hard to claim in a single colony. Mineshafts work faster when placed one next to another, however, they still need some unobstructed space to mine. Gatherers need a lot of free land, but with a big area, a few other buildings nearby won't hinder them that much.

Scorchlands  - city (hexes)

Buildings that do process complex resources also behave in their own ways. Crafters work best next to raw extraction buildings. Artificer gets boosted by processing buildings, Alchemist profits from Farms and science buildings, etc. Think about your possibilities and the connections you're about to make in your colonies.

There is no limit on bonuses that one tile can provide.


If you find a very rare, but very small resource vein, you can still build and organize a whole colony around it, and use it to the fullest. Thanks to all of this, planning a colony organically turns into an interesting puzzle 🧩. It will never be the same – each colony will differ from one another depending on the available resource veins, resources available or buildings placed.

Dear birdfoks 🐦, that’s all for today. Yes, yes – we know that there's a lot of information above, so keep calm, take your time to fully assimilate the knowledge from this Gameplay Insight.


Don't forget to watch this fantastic trailer! 📺 ⤵️

Until next time my friends!

Yours Ringlab ⚗️

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