New DEMO release of this useful plugin for Unreal Engine 4, download and try it!
This plugin allows you to simply dismember your skeletal mesh. It aims to offer the most versatile solution to characters dismemberment and damage management (character hitbox damage multiplier).
It is highly customizable but also really easy to use and functions are fully exposed to blueprints!
- 1x C++ Component [GoreSystem] you can use in any actor with a skeletal mesh component
- 1x C++ Actor Class [CPP_Tool_Master] used to create broken body parts
- 1x C++ AnimInstance Class [AnimCPP_BodyPart] used to set correct position and enable physics to BodyParts
- 4x Essential Blueprint Functions
- 114x Custom Blueprint Functions
- Several assets examples including Particles and Niagara Systems, Materials, Textures