The Windows 64-bit build of the "Depictions" Demo. This demo includes reworked aesthetics, some new content, and a variety of fixes, tweaks, and changes!
The Linux 64-bit build of the "Depictions" Demo. This demo includes reworked aesthetics, some new content, and a variety of fixes, tweaks, and changes!
In which the pitch deck continues to see work; the pitch email is begun; bug-fixes are made; the level-five upper-puzzle gains some "nudges"; and mouse-wheel...
In which a demo has been released; last-minute fixes are implemented beforehand; a short holiday is taken; the saving-and-loading module is made more...
In which the level-five upper-puzzle sees further work, and visual changes; the end-of-demo screen is reworked; level five's geometry gains a few elements...
In which various minor tweaks are made to levels one and five; the examination of paint-flecks is removed; the examination of murals is added; a sound...
In which the effect of level five's blob-light is worked upon; a new lore-entry is written; a musical instrument receives label and description; additional...
In which the book-generation scripts are expanded; the books of level five are re-generated; some personality is added to the resultant book-collection...
Good news everyone! DarthKiller has done a great service for the ACWM:R project, and has provided information that has allowed us to be able to fix the...
In which the combat prototype is released; bug-fixing and touching-up continues; a climbable tree is bared; the prologue lift is almost done; and some...
In which I have a bit of a rest after the demo's release; I nevertheless attend to quite a few issues raised by demo-feedback; a new version of the demo...
In which the demo is released; a serious bug exists in the current demo build; a new demo-build is planned; various materials are made and posted leading...
This entry is a bit more personal and full of rambling about game development in real life and how come making a tiny bug-fix update for a game takes...
This time instead of launching new content or features for I Am Overburdened I'm upgrading the graphics of the game a little.
We’ve just patched Cranks and Goggles to version 1.1 in order to fix some major issues that surfaced since our last update.
Fixed leaderboard error and Star Guardian is now available at itch.io
Update 2.3.3 **Tweaks** Paracyte thornbush leaches mana from the atmosphere; each bush reduces mana regeneration by 0.66%
v2.3.1.2 bug fixes and tweaks Added compatibility with "Power Indicators" mod
Tweaks for Blood Shield, Blood For Blood, and Cure Disease Bug fixes for Ranger bond pet buff, polymorphed creatures and caravaning, and resurrection...
New classes: blood mage and enchanter New creature: dire wolf Tweaks and bug fixes!
New enchantment gem: gem of wonder - applies all enchantments for the gems tier Multiple bug fixes and tweaks
Bug fixes, tweaks and polish for update v2.3.0.0 Adds the Paragon Helm as a higher tier version of the Helm of the Valiant
** New class: Deathknight - these warriors stand at the precipice of death and are among the toughest and most resolute fighters the rim has to offer...
**Magic Development: Update #1** Magic development updates will focus on adding new methods to develop and improve the colony through magical means.
**Undead and Skeletal Legion update** Changes several behaviors and appearances for undead and adds in compatibility for Jernfalks "Skeletal Legion" mod
Bug fixes: techno-bit no longer attempts to repair buildings without hitpoints, techno-weapon will no longer appear under the machining table bills for...
Fixes several bugs: mages/fighters raised as undeadwill have their abilities removed Nano stimulant withdrawal correctly wears off
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