I do things at odd times.
Wow, game looks great! Lots and lots of polish. How was the experience at PAX?
This is the type of game I could get totally lost in, especially with any type of challenges. Having to work with a limited budget or resources in order to use the correct blocks to complete a challenge would be a ton of fun I think.
That's a great URL you got there :) Maybe you can get Worldwide Pants to fund it? I'm with you on needing shorter experiences in games, even if it's a small subset within a larger game. A bite-sized experience. When I play a huge RPG on my 3DS, most likely my 3DS is going to stay turned on for a week or two while I work my way through the game. Not only does losing progress suck, but not knowing, or remembering what you're doing in a game can be a pain. I can't think of any game off the top of my head that's come close to circumventing that "issue". Anyone?
This is a great write-up! A lot of major points here and glad that you learned some lessons. Primarily about testing.. you can never have enough testing. Big companies can spend months and months constantly cycling testers, QA, focus testers, etc through their game to keep fresh eyes on it and provide feedback.
And don't get me started on originality ;)
Really like the art style, contrast between the characters and their environment. Cool premise too. Any downloadable version out there to try out?
Yeah, I'll be grabbing this when I get into the office. The Milestones sound interesting - based solely off skill progression or a combination of things?
Looks like you all have worked very well together. Pretty consistent style. What kinds of interactions are there between the player and AI controlled character? Is it mainly the main character opening or creating paths in order for the AI character to catch up?
Skill/Magic Cost System - Charge/Cooldown method. Like you mentioned, "where's the fun in battles if you ignore all the fancy stuff to preserve your MP!" I'm a hoarder by nature in most games that I play. I don't want to use my MP, or items, or anything that I collect in my adventures. If I'm playing an RPG (say, Etrian Odyssey IV), I hardly ever use any of my skills/magic because I want to make sure I have the max amount of MP available *just in case* I need it as I get deeper into whatever dungeon I'm in. So, what ends up happening? I never use any of it.
Of course it comes down to the style of game you're wanting to make too. Do you want the player have to manage their resources and then do you want to have to balance out when/where/how the player earns back those resources?
Or would you like the player to be able to use what they've earned/unlocked when and how they see fit and then balance around knowing what they have available..?
This is a crazy art style! Looks great! Was hoping to see more of it in action, so tried to grab the build.. but.. looks like it's not available right now? Would love to give it a shot.
Downloaded.. this looks like a ton of fun.
Congrats on getting released on Steam and working through Greenlight. Have you ever done a write-up about that process?
Awesome Kickstarter video. Ok, game looks cool too.
New Cecil looks more dignified.
Yet another game I hadn't seen yet. Main mechanic looks like fun. Volt as a character has a lot of possibilities. Any major inspirations behind the game?
Wow, looks great. I haven't dug into it that much, but already looks like a released game. I'm a huge tradeskill / crafting type of player.. so eager to check out what's available. Again, looks great.
The game is really looking good. I enjoyed looking through the screenshots and really enjoyed watching the tech video last night. I'll be there for your campaign when it starts!
Nice run-through of the tech.
Indeed, cool style!
That was me above, forgot to log-in. Anyway, I'll echo what myself said 44 seconds ago.
I'd love to see some numbers from that model. Do you have any examples of games that have tried to do that? I see it all the time on Bandcamp (where I get a lot of my music), but have no idea how many people actually pay for more than the minimum asked.
I agree with Stray-Shadow. If it's fun, I'll pay.
Great write-up! We're currently running our Kickstarter (Burnstar) and love to hear about other experiences. Appreciate the time it took to detail it all out.