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Post news RSS Crowdfunding for Lords of Xulima

As an independent studio, we knew we would have to come up with the funds on our own somehow. Next week we will be launching our crowdfunding campaign to help finish the rest of the game, and polish it.

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When we established Numantian Games and set out to develop Lords of Xulima, we planned the project to be viable in economic terms and in terms of the time needed for development because we knew that as an independent studio we would need to fund the project on our own.

Lords of Xulima Thieves


Fortunately, our projections for the time and funding required have so far proven to be very accurate. The development of Lords of Xulima has been progressing at a good pace. We’ve finished about 60% of the game’s content, many testers are already playing the demo version and there is currently nothing on the horizon that poses any danger to the game’s ultimate completion and release.

That said, we may have to delay its release about a month. This is mainly due to balancing difficulties, which have proven to be much more complicated than expected.

At the end of the day, it is a large open world RPG with over 60 hours of game play and hundreds of possibilities, so there is a lot of balancing to do and we want to get it right.




What we will be seeking funding for:


An original soundtrack: We are seeking a soundtrack of over an hour long. To have a quality soundtrack that’s more than an hour in length will mean contracting a good artist for the composition to work with us for three of four months.

Additional Languages: Lords of Xulima will launch in both English and Spanish. Of course, this is a game with a lot of text and dialogs--the equivalent of a novel of more than 400 pages. We have received many requests for the game to be translated into more languages like German, French, Russian and Italian. We would love to include all of these languages.

More Content:
We would like to include additional content such as: New classes, New regions, and New quest arcs.

The campaign will launch September 16th, 2013 on Indiegogo.

For more information on our crowdfunding project, and why we chose Indiegogo, refer to our blog post on the official site.



Official Site: Lordsofxulima.com
Facebook: Facebook.com
Youtube: Youtube.com
Twitter: Twitter.com

Comments
wwbjd
wwbjd

The game is really looking good. I enjoyed looking through the screenshots and really enjoyed watching the tech video last night. I'll be there for your campaign when it starts!

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NumantianGames Author
NumantianGames

Thanks for the comment! We have some really exciting rewards for our crowdfunding campaign! September 16th!

Reply Good karma+1 vote
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