Thanks ! We also like them a lot, but they're research designs, we eventually had to choose one unfortunately :)
Thanks ! We also like them a lot, but they're research designs, we eventually had to choose one unfortunately :)
Thanks for your advice! :) But it's quite unlikely we'll have the time to create new animations for them, but we'll see :)
Wow, thanks a lot!! :)
Wow, thanks! Shantae is one of the best 2D platformers out there, so it's a compliment :)
Thanks!! Now the game is out, so you can play it by yourself! :)
We couldn't make it last week, but this week should be our week :)
Not really unfortunately, it's just a small campaign for now, but it brought us some exposure, so it's all good.
Unfortunately, for now, the #indieoftheweek is only a Twitter-only campaign... But maybe later, this will change!
You will have to buy both games separately indeed. And it will indeed by 20$ for two games/4 episodes (so 10$ for each game :))
Wow, thanks for the compliment! Strider is not one of our inspirations, but it's such a great game that we're taking that as a compliment! :)
Thanks!! We are really excited!
Thanks for your comment Templarfreak!
Your comment is interesting!
First : We have put this enemy in very specific places in the levels. So, it won't be a mindless task to kill it, believe me :)
Second : When we first designed the Slap, we needed an enemy that had the player use the shield. However, that's not the ONLY way to fight it. If you played the demo, you may have noticed the special attack (when you launch your sword, using the Y button). But, that special attack is not available right from the start. So, the only way to defeat this enemy at the beginning of the game will be to use your shield. But that won't be the case during the whole game :)
You seem quite pleased!
True :) As far as Pankapu is concerned, we thought that green would be the best suited :)
Thanks a lot! Glad you like it :)
Thanks a lot !
And yes, the door is designed to be its mouth, as the windows are its eyes :)
Haha good guess :)
As for Bravery (sword guy), be assured, you'll need him in the game, in moments when you won't be able to fight or progress in the game with Ardour. Balance is quite important for us. The whole point of the demo to give you a glimpse of 2 aegis (Bravery and Ardour) and the art of the game.
Glad you like it :)
We did ask Ohiti, and as for now, he likes the way he teleports in now, so we'll leave it that way :)
Thanks for the feedack Templarfreak!
As for Ardour (the archer guy), in the final game, you are not supposed to have access to him at this point in the game (as it is said in the demo). The alpha was all about giving you an idea of the gameplay.
The alpha that you tried is 6-month old, and we're looking forward to showing you guys what the game looks like now :)
You've made a lot of work about those cycles! Keep up!
Hegor
joined
I'm currently working for Too Kind Studio.