Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning. It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.
Jordan entered a blood pact with Lucifer himself, and got Zombie Grinder a secure release spot on Steam!
disclaimer: HUB will not date you, and thinks you're kind of a slob. Also new guns, achievements, and all kinds of new stuff!
We've got a ton of new stuff we plan to add, but aren't 100% sure if we should trickle it in over time, or make one humongous content update once it's...
Holiday greetings from Tim and Jordan! A small update announcing our upcoming holiday sale, as well as some info on a rapidly approaching sale! WOO!!!!
Procedurally generated dungeons make an appearance in an all new dungeon crawler game mode!
Introducing Item modification, trading, an overhaul to the shop and loadout screen, new hats, new miscellaneous items, new weapons, new maps, new game...
Tim patches in more content than I can list, and I drew some zombies! Enjoy!
We have some scheduled downtime between 7th-8th of march! This is due to our server provider moving our server to a different rack in the data center!
Mow down the zombies in this multiplayer arcade game.
Tell your really hip Mac friends that you want to play a zombie game with them!
Tired of killing zombies with your friends? Kill your friends with *zombies !!! (*like as in, there are zombies there. Not literally using zombies)
Tim's been busy re-writing the UI! I've been busy doing NOTHING! So I pixelled a bunch of cliff tiles inspired by Mother 3, and made a new wave map! Enjoy...
Points are so 2010! We're going retro and bringing COINS back! WOO!
We're just getting started! Let's make the end of 2011 one of the best :D!
It's the busy season at work, and am gonna need some help on the next content patch! The Massive Shop-date!
Jordan and his bro's are off to Vegas and Minecon, and will be releasing Zombie Grinder during the expo!
It's been a busy past couple weeks! Tim and I are frantically putting together an advance/press release! New game modes are surfacing, and the GUI is...
Playing around in a preview build of zombie grinder, soon to be sent out to a few people :3.
We've started up an 8-bit funding campaign to try raising funds to supplement incomes from our actual jobs to free up more time to ensure a more enjoyable...
Delko polished up his map and sent it my way. Here is a vid of me testing it flying solo on Zombie Grinder build 40 (latest)!!
A secondary mapper joins the ranks, and delivers a very stylized industrial looking map, and does stuff with our existing tiles I never even imagined!!
Delko and I hit the park again to grind as far as we could in 1 run. We made it all the way to Wave 19 before being overcome!
What was intended to be my magnum opus fell completely short. Enjoy it, regardless!
With the completion of our first official map, open BETA is one step closer! A big thank you to our handful of watchers!!!
A trailer from development a few months back. 6 or 7 weapons have been added since then, as well as more "Fodder" zombies, and an improved gib system :D