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Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning. It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.

Post news RSS New map in the works!

A secondary mapper joins the ranks, and delivers a very stylized industrial looking map, and does stuff with our existing tiles I never even imagined!!

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My good friend Delko, the artist for Indiedb.com & co-conceptualist1, has created a very awesome and expansive wave map set in the compound of several industrial buildings. What he's done with what were originally our collision mask tiles is nothing short of astounding! he's used them as regular tiles to create awesome stenciled looking numbers, and road paint!

This literally made my head explode!!

The map itself is still very much in the early stages of development, but the good news is, Delko just started using the map editor last night, and he's already created a visually stunning, and (mostly) functioning map! (we're still working out a kink causing fodder zombies not to spawn) This drives home the fact that for the most part, anybody who downloads a copy of the game will, for the most part, be able to generate content for the game! We intend to use community-created content to extend the life of the game via expansions and patches (of course we'll continue to code in new weapons and create new official maps ;)) Speaking of coding, Infini has optimized how the engine draws stuff (or something?) so now we'll be able to either render more zombies, or make the game gorier! (maybe both!?)

That's all for today! I'd like to add a wrap up of what's being done in the game, as often as I can (without too much spamming, of course.) so I'm thinking of either making a fanpage on facebook, or maybe creating a devblog for the game.

1is this a real word?


Love it :))
Good job with optimizing too!

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Hah great job with the map, really looking forward to this game, I see you guys are working hard on it and I bet it will be really rewarding.

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