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Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning. It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.

Post news Report RSS A little bit more Zombie Grinder gameplay~!!

Delko and I hit the park again to grind as far as we could in 1 run. We made it all the way to Wave 19 before being overcome!

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Delko and I hit the park again to grind as far as we could in 1 run. We made it all the way to Wave 19 before being overcome! This trailer showcases the newest addition to the Zombie Grinder arsenal; The Double Barrel! While it packs quite a punch per shot, it also must be reloaded every 2 shots, and it takes about 3 seconds to do, so make sure those shots count!!


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CrispyChips
CrispyChips - - 13 comments

When will you release it ?

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Martanz
Martanz - - 479 comments

"Coming Nov 2011"

Look at the game profile -_-'

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[Q]uik
[Q]uik - - 458 comments

how much will it cost?

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Infinitus
Infinitus - - 360 comments

As has been said like 100 times, zero dollah. It's free.

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[Q]uik
[Q]uik - - 458 comments

Sorry, first time i checked on here. Free? really? That is really really brilliant!

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doppl3r
doppl3r - - 196 comments

This reminds me of a well done 2D Killing Floor. Keep up the good work.

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MrTambourineMan
MrTambourineMan - - 717 comments

Looks really good, the only thing bothering me is rain effect, perhaps you could make it a little more "dim". :) Good work!

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Infinitus
Infinitus - - 360 comments

That's actually a random effect I nicked from a zelda game until jordan has a chance to sprite any. It won't be in the final version.

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xXMaNiAcXx
xXMaNiAcXx - - 4,807 comments

Looks really cool but also looks kinda laggy. Will be tracking.

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Infinitus
Infinitus - - 360 comments

It probably is :3. We've generally been testing with latency'S around 200ms (all developers live in different countries - jordan US, me UK, etc), there are also a few odd frame-drop bugs that need fixing.

Its smoother at lower latency's and I'm working on implementing different forms of client-side prediction to try and hide some of it, as people have become accustomed to with a lot of popular multiplayer games :3.

We'll get a proper trailer out soon to show the game off better :3

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MarcusM
MarcusM - - 158 comments

Looks awesome. Linux user tracking!

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ShrikeGFX
ShrikeGFX - - 331 comments

looks good, just change thos boxes over the heads with the name, they look bad and do not fit in

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Infinitus
Infinitus - - 360 comments

There is actually a reason for them, they turn into text-bubbles and show different notices about the player. Though I agree, when they are just showing the player name it does look a bit off.

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abacadabbra
abacadabbra - - 22 comments

Can you port this to android? Or will you be making a mobile version of this?

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Jordizzle Author
Jordizzle - - 154 comments

In addition, the mobile version will most likely be a set of single player campaigns :(

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Infinitus
Infinitus - - 360 comments

We've already had interest from another developer who has an interest in doing so, and we also have our own plans. However it's not a high priority at the moment, more focused on getting the game out of the win/linux/mac.

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