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RELIVE THE PAST-EXPERIENCE THE PRESENT-ENSURE THE FUTURE Wolves is a non-profit Mechassault fan project that debuted late 2017 and is built on the Unity Engine. It will feature a wide selection of BattleMechs and small-large scale maps along with a variety of classic and new gamemodes.

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Wolves Development Update 3/9/2019

Wolves Development Update 3/9/2019

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Visual changes, gameplay updates, and the realization that haste made waste. Read about it here.

Merry Christmas! Update 12/13/2018

Merry Christmas! Update 12/13/2018

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Find out where we've been, what we're doing, and a little word about our upcoming news drop.

We Seriously Need 2D Artists!

We Seriously Need 2D Artists!

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From UI to mechs, environments and even pilots, We've been hurting for 2D artists for over a year and need your help!

We Finally Did It! (Wolves Update 9/18/2018)

We Finally Did It! (Wolves Update 9/18/2018)

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Grinder, multiplayer, maps and mechs. All that very soon. First though, here is a little info to get you all ready for the news ahead.

Been Awhile, Eh?

Been Awhile, Eh?

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Let's talk a little about the last few months and where we are now.

Wolves Update 3/6/2018

Wolves Update 3/6/2018

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I almost forgot we had an Indie DB. Recently we've released a piece of our soundtrack titled "Boundary." Check it out here!

IndieDB Launched!

IndieDB Launched!

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We figured it was about time. 8 months into development and we're just doing this now!

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Wolves
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Windows
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Wolves Devteam
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Unity
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Wolvesgame.com
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