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Extreme action the likes of which the Inner Sphere has never seen. Wolves is a non-profit Mechassault fan project that debuted late 2017 and is built on the Unity Engine. It will feature a wide selection of BattleMechs and small-large scale maps along with a variety of classic and new gamemodes.

Post news RSS Wolves Development Update [2/12/2023]

Dev Update showcasing new content that has been in development.

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All Systems Nominal.

It has been about three years since the last time we made a post here, time to fix that.

Despite our silence (which may or may not be related to an HPG-related interference) we have still actively been hard at work, with the game having changed significantly since our last post in 2020.


For those of you who are new, or are just now catching up Wolves is a fan-made recreation of the Xbox-Exclusive Battletech series videogame MechAssault. Our mission is to bring MechAssault back into the modern day, with a fancy new coat of paint and explosive action spanning across the entire Inner Sphere.

Wolves is built entirely from the ground up in Unity, with the project dating back to 2017 and featuring entirely custom Game Assets and a Head-Banging, Blood-Pumping soundtrack to boot.

Since 2020 where we last left you off, the team has grown a bit, with new talent filling each department allowing the game to really start to take shape, back in September of 2022 we were invited to be a part of the VKMT showcase which featured Wolves as a guest, allowing us the opportunity to showcase some of our most recent work.

Waves and Multiplayer.

For a while now, content for Wolves has been released in 'Waves' a set of four new mechs of each weight class, along with a new map or quality of life changes. Wave 3 is the current wave in development, focusing on introducing Basic Multiplayer Functionality meaning not all the features we want for it may be included upon its release but will allow players to play with each other in some of MA's classic game modes.

While it has taken a long time out of the development of the game, it has been coming along and internal play-tests have been underway. Revealed alongside Wave 3 have been our Light, Medium, and Heavy mechs for this release, with the newcomer to MechAssault being Puma (also known as the Adder), and two returning icons of the series Uziel and Mad Cat joining it as well.

To cover any other questions, we have also released a Q&A about more info for Wave 3 on our YouTube Channel. (These videos were released some time ago, and some gameplay content no longer represents the current state of the game)

Pretty as a picture.

Also in development, are new and updated maps that will be featured in Wolves featuring unique and stunning locales, one of these new maps is Terra, where remnants of the Word of Blake make their last stand against the oncoming Coalition forces. As well as an updated Anointed, a city-sized steel mill under siege for its strategic value.

What Next?

After Wave 3's release, we will continue to make more improvements to the core of the game and continue to add additional content to multiplayer, and some new single-player content as well, part of it is our new mode Grinder Turbo.

Grinder Turbo is an expansion of the classic Grinder mode where you survive an endless onslaught of enemy BattleMechs until your defeat. Grinder Turbo aims to expand that with the addition of all combined arms facets faced in MechAssault, Tanks, Choppers, poor bloody Infantry, and possibly a few new special combatants.

Can I play Wolves now?

An older build of the game is currently available for download and can be found on our website at: Wolvesgame.com

Presently, it features content from the older Wave 2 and features three demo maps to fight against enemy AI in Grinder.


We are always open to bringing on new talent to the team in each field, some of the most critically required fields we need to be filled are:

  • 3D Modelers (With Knowledge of a High-Poly and Low-Poly workflow)
  • 3D Environment and Map Designers
  • Sound Designers
  • Programmers with Unity and C# experience.

Other fields we will also take those with experience in are:

  • Concept Art
  • 2D Character and Environment Art
  • Web Design
  • 3D Animation

To get in contact with us, you can join our Discord and contact Pajama Boy (Project Lead) or Knightly Doggo (Assistant Lead and also MEEEE! I will personally take the time out of the day to talk with whoever, whenever.)

We will also have job postings open on IndieDB, which you can apply to as well. When applying to join the team it is preferred that you have a portfolio ready be it a Google Drive full of complied work an Artstation, or another source. If you also know someone who may be interested to help and like in MechAssault, MechWarrior, BattleTech, or just Big Freakin' Robots with Lasers, be sure to refer them over to us!

[As a note: All work for Wolves is voluntary, and will not be paid to stay within the Guidelines of Microsofts GCUR]

Transmission Closer.

As shown, we have been keeping busy but it's a slow process, but I hope it's enough to keep you all excited for the future of this project! For now, I will leave you all off with a few more things, from us to you.

[Find us on Discord at: Discord.gg]

[Website: Wolvesgame.com]

[Twitter: Twitter.com]

[Credit to LOOFF, for the new Cougar and Anointed, Founder for Terra, Average_Username for Posing and Promo Renders, Mark Lunger for Concept Art of Mechs, Gerben for Anointed Concept Art, Pajama Boy for Mech Models, Knightly Doggo for Texture Work. Elijah Compton and Jonty Freack for the Soundtracks used.]

-Dane 'Doggo' Thomas

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