Wolves is a 3rd person shooter with the primary focus on simple mechanics and map interaction. Unlike the previous Mechassault games Wolves is based on, you cannot exit your 'mech. Wolves also does away with the naming conventions in the original games. Instead of each 'mech possessing two variants using both clan and inner sphere names, (or in some cases, names that never belonged to the chassis they were assigned to) the developers instead decided to include some of the designs that the names were borrowed from. (For example, the Puma/Adder is no longer a variant of the Cougar, but it's own chassis. Sporting a similar design to Mechwarrior 4's Puma).
Only one map and a small handful of light 'mechs are functional at this time.
Hello everyone! Pajama Boy here with a small update just to keep things rolling.
First things first, our first released track "Boundary" was received really well and we're all happy you guys enjoyed it. If you haven't seen it yet, here it is!
It's been made clear to us that this is the right direction to take the music and more is coming, we promise.
I'm asked very regularly about development and how it's going. Since we aren't professionals I'll be totally honest here. Things are slow. Very slow. The entire programming team is busy with IRL stuff and the code hasn't been touched in awhile. The good news is in the meantime plenty of art has been getting done. While I'm writing this though I figure I might as well tack this on:
Wolves needs programmers! This is a call for help.
If you have experience with C#, VFX, shaders or sound design, we really need help. As always you can get in touch with me through Discord. As that's where the development is based, it's the best way. Just look for "Pajama Boy." Links below.
Anyway, there is some new art stuff coming soon so keep your eyes out. Till then, that's all for now. Peace.
We figured it was about time. 8 months into development and we're just doing this now!
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