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Wolves is a 3rd person shooter with the primary focus on simple mechanics and map interaction. Unlike the previous Mechassault games Wolves is based on, you cannot exit your 'mech. Wolves also does away with the naming conventions in the original games. Instead of each 'mech possessing two variants using both clan and inner sphere names, (or in some cases, names that never belonged to the chassis they were assigned to) the developers instead decided to include some of the designs that the names were borrowed from. (For example, the Puma/Adder is no longer a variant of the Cougar, but it's own chassis. Sporting a similar design to Mechwarrior 4's Puma).

Only one map and a small handful of light 'mechs are functional at this time.

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Been Awhile, Eh?


Greetings from your resident Canadian, Pajama Boy!

I've been slacking on writing updates for this page, so let's talk! First things first, we uploaded 10 minutes of brand new gameplay! Check it out!

Cool, eh? We've been making some very real progress and things are only getting better. We also uploaded 2 new songs from the man himself, Jonty.

Thestria and Rising will appear during some pretty cool moments in gameplay, but more on that later. Let's talk about new gameplay features!

#1 Compass

Originally we were going to replicate the Mechassault 2 UI almost 1:1, not anymore. Under careful evaluation of the current gaming climate and the flow of the original Mechassault games, I decided we would take a new approach with how we handle our radar business. And to be frank, we removed the Radar entirely and replaced it with the compass. You can still see enemy locations 100% of the time, but now, there is an extra step to determining which direction the enemy is coming from. Additionally, if an enemy is directly behind you, they won't appear on the compass, meaning for the first time in Mechassault history, true flanking is possible.

#2 Health data?

Correct! In the final game the plan is and always will be to make health easily trackable just by looking at the amount of smoke and fire coming off the mech, that hasn't changed. However, in the name of providing the player more feedback and information, we tied a health percentage to our line-of-sight targeting system.

#3 Why so dark?

That's easy, courtesy of Loui, day/night cycles are a part of the Grinder experience. They are still early and I can't really go into the role they will play in the final game. But they are here!

Actually, while I'm on the subject, Loui has decided to part ways with us and pursue other projects. Usually we would keep these things private, but Loui was the reason this project went anywhere. If he never responded to my messages over a year ago, Wolves would be a dead game, we wouldn't be here. So everyone please join me in wishing him the best of luck. You couldn't ask for a better friend or colleague.

That's all for now. Thanks for your support!


Wolves Update 3/6/2018

Wolves Update 3/6/2018


I almost forgot we had an Indie DB. Recently we've released a piece of our soundtrack titled "Boundary." Check it out here!

IndieDB Launched!

IndieDB Launched!


We figured it was about time. 8 months into development and we're just doing this now!

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Latest tweets from @wolves_game

PSA: We didn't ban ourselves from Twitter. Already doing better than most apparently!

Jul 16 2018

Youtube.com Wolves will have ragdoll physics! Here is an idea of how that might look.

Jul 6 2018

Lots of good stuff happening. Looking forward to dropping this bomb I've got in my back pocket! ;) T.co

Jul 5 2018

You poor, poor man... Youtube.com Footage of an older @Phontomen stream. Sorry this took so long.

Jul 3 2018

Our friends over at i01 also made an epic showcase! When you're done gazing at Pajama's neck beard, Be sure to chec… T.co

May 27 2018

Last night, we debuted Pajama's first attempt at a ViDoc. Check out "Year One"! Youtu.be

May 27 2018

I can confirm the Phoenix Comic Fest fangame panel will start at 5:00 PM EDT. Be there or be square bitches!

May 24 2018

Remember! on Saturday May 26th we'll be attending a panel all about fangames at Phoenix Comic Fest! Info on time is… T.co

May 24 2018

Wolves turns a year old on May 26th! Keep your eyes open, we may have some new stuff coming. ;) T.co

May 15 2018

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