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RELIVE THE PAST-EXPERIENCE THE PRESENT-ENSURE THE FUTURE


Wolves is a 3rd person shooter with the primary focus on simple mechanics and map interaction. Stomp, shoot and destroy in a wide variety of mechs from across the Battletech universe. Fight your friends in arena combat or team up to hold out against impossible odds in Grinder.


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If you recall one of our older updates, I promised in 2019 we would let you guys in on some stuff we wouldn't usually talk about publicly, which is why I feel it's important to put this out there.

Visually, the game could look a lot better. in 2018, I fell into a kind of a working trance where all I did was produce rushed mech after rushed mech, promising and hyping things that we could show off. I knew in my heart of hearts that these assets aren't what they could be though and over the holidays, when we took a break and spent time with our families, I came back and realized that once I had taken a step away, I wasn't satisfied with how the game looked. This means a big revision of our art and unfortunately, a longer turnaround time for future mechs. With our smaller scope, we are still committed to producing a game in a timely manner and though we will have to wait a little longer, I believe this is the best course of action we can take.

We're going to start with a complete rework of the iconic Cougar. You guys will get to see how these changes will effect the game soon.

That's the bad news out of the way. The good news is that in every other aspect, the game has been progressing. Our programming department has been producing better tools for debugging and other quality of life issues. Things only get smoother in-engine. We're also looking at some cool new UI changes That will give the UI presentation a bit more character as well as bringing it closer to the Original MechAssault look you all remember. Though we can't go much deeper then that right now as the plans have yet to be cemented 100%.

Also, in case you missed it, we teased our latest map on Discord and Twitter. Twitter.com It's coming along very well and it's almost ready to show off. Can't give a solid timeframe yet but keep your eyes out for more glimpses at the environment in the future. I can't wait to share more with you guys.

That's all for today, not much I know, but we'll be back with more as soon as we can.

Merry Christmas! Update 12/13/2018

Merry Christmas! Update 12/13/2018

News

Find out where we've been, what we're doing, and a little word about our upcoming news drop.

We Seriously Need 2D Artists!

We Seriously Need 2D Artists!

News

From UI to mechs, environments and even pilots, We've been hurting for 2D artists for over a year and need your help!

We Finally Did It! (Wolves Update 9/18/2018)

We Finally Did It! (Wolves Update 9/18/2018)

News 1 comment

Grinder, multiplayer, maps and mechs. All that very soon. First though, here is a little info to get you all ready for the news ahead.

Been Awhile, Eh?

Been Awhile, Eh?

News

Let's talk a little about the last few months and where we are now.

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Wolves
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Windows
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Wolves Devteam
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Wolvesgame.com
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Latest tweets from @wolves_game

I borrowed aspects I liked from many of the different designs the Cougar has had over the years. I also wanted to p… T.co

Apr 15 2019

When the first model of the Cougar I made went into the game, I knew it was only ever good enough to be a placehold… T.co

Apr 15 2019

Though light on armor and slower than most other 'mechs in it's class, the Cougar is in it's element on the cover-r… T.co

Apr 15 2019

Waiting for MechAssault to be backwards compatible like T.co

Apr 8 2019

Next step is to get Wolves on a podcast somehow. Who knows, we might even have some stuff ready to show by the time it happens ;)

Mar 29 2019

Big thanks to Jebobs from @coralfangame for shouting us out on @podtacular You guys are great and so was the stream tonight.

Mar 29 2019

RT @Installation01: For all of you asking "What does Halo: MCC coming to PC mean for i01?" This is the post for you! I'll be answering… T.co

Mar 17 2019

T.co

Feb 19 2019

Now, because this is a Twitter for Wolves and not WoT, I should get back to posting updates on the project. Stay tuned!

Feb 1 2019

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