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Wolves is a 3rd person shooter with the primary focus on simple mechanics and map interaction. Stomp, shoot and destroy in a wide variety of mechs from across the Battletech universe. Fight your friends in arena combat or team up to hold out against impossible odds in Grinder.

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From UI to mechs, environments and even pilots, We've been hurting for 2D artists for over a year and need your help! If you are a 2D artist, even one that hasn't worked in game development before, we need you! We'll be opening up some more job ads here on Indie DB but I'll say it here first: If you would like to apply, all we're looking for is a portfolio or some previous work and of course, we're looking for people over 18. Remember, we will not answer emails that don't include these things.

We have functional map blockouts that we really need to get designed so don't delay! Email Ryan@wolvesgame.com to apply, you can even message me on Discord, the links to which, can be found on Wolvesgame.com

Ok, with that out of the way, let's talk news. There isn't much happening but the rescale project is done and James has been squashing all the bugs that it created. In other news, I've taken up the mantle of environment art and have been putting together some assets like trees and rocks. Some we can show you, some we can't.

Tree Lighting

Here is what I can show you, big updates are coming for River Canyon, but for now, what I can tell you is that the map will be set in Autumn. I made this decision after playing Forza Horizon 4, and seeing how pretty the Autumn season can be when done right. We'll keep hammering away at it until we're ready to show more. Until then though, we hope you'll continue to be patient with us as the game continues to take shape. And remember, if you're a 2D artist, apply, apply, apply. We need you really badly.


Ryan - Pajama Boy

We Finally Did It! (Wolves Update 9/18/2018)

We Finally Did It! (Wolves Update 9/18/2018)

News 1 comment

Grinder, multiplayer, maps and mechs. All that very soon. First though, here is a little info to get you all ready for the news ahead.

Been Awhile, Eh?

Been Awhile, Eh?


Let's talk a little about the last few months and where we are now.

Wolves Update 3/6/2018

Wolves Update 3/6/2018


I almost forgot we had an Indie DB. Recently we've released a piece of our soundtrack titled "Boundary." Check it out here!

IndieDB Launched!

IndieDB Launched!


We figured it was about time. 8 months into development and we're just doing this now!


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Latest tweets from @wolves_game

Happy #Halloween2018 Remember to check your kid's candy, I just found an entire PPC in my Snickers. T.co

Oct 31 2018

If you're a 2D artist, we need your help! Indiedb.com

Oct 23 2018

The upcoming news bomb will also feature a look at our first mech skins! T.co

Sep 24 2018

We totally forgot to post this on Twitter! Indiedb.com Here is a new development update explaining wh… T.co

Sep 20 2018

From the team- Our hearts go out to everyone affected by the #jacksonville shooting. Now is not the time to turn to… T.co

Aug 26 2018

Here is a brand new render of the Uziel to keep you all busy. T.co

Aug 20 2018

Youtube.com Wolves runs like absolute garbage on my hardware. But I'm still not sorry.

Aug 3 2018

Community showcase: Checkout this awesome pixelart gif of the Wolves logo made by Qwerty343D! T.co

Jul 31 2018

We just showed off the new Raptor! Leave your thoughts! T.co

Jul 31 2018

Flamethrowers are just the worst... T.co

Jul 23 2018

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