The U.S. attempts to retaliate with the use of nuclear missiles, but Yuri, leader of the Soviet Psychic Corps and Premier Romanov's top advisor, uses his mind control to manipulate the personnel charged with launching the warheads and leaves them to explode in their silos. Within hours, the U.S. is overrun with Soviet Army troops. The player either takes the role of an American Commander, tasked by General Ben Carville with defending the United States, or a Soviet Commander leading the invasion for Premier Romanov.
Hello everyone and welcome to this Apocalypse Rising Mega Update! We've been really busy these past few months working on a bunch of stuff, so here's a big summary of all of our major developments since the last update!
For those who are here to see how the game plays, we have two in-game footage videos available for viewing! This first one is from Renegade's 20th Anniversary Event, which ran from 19th February to 27th February! Apocalypse Rising was featured on the 23rd, which for many of our guests was their first ingame experience!
Considering the length of these two videos for ModDB, it is much more practical to link the videos! Click on the links below to view them!
Red Alert 2: Apocalypse Rising Stream - Renegade Anniversary Stream
Huge thanks to CCHyper for our specially-themed Red Alert 2: Apocalypse Rising screen! Expect to see that during our Apocalypse Rising streams that you can catch on our Twitch channel @ twitch.tv/w3dhub
The second video is from C&C community streamer, Lunak; who has recorded himself playing the same event from a different perspective. We would like to thank him for taking the time to stream our content! If you would like to see more of his streams, visit his channel @ twitch.tv/lunak89 and tell him W3D Hub sent you! Lunak89 Apocalypse Rising Stream
Next on, we have a few screenshots of some maps that we have been working on. Our team has made significant progress on these and we can't wait to have you explore everything!
First up is are two WIP screenshots of Dune Patrol, created by moonsense715,
Dune Patrol features a village in the east which infantry can engage in close-quarters combat, as well as capturable Oil Derricks to earn bonus income for your team!
The center of the map also features a small staging area, pictured below. Make use of the bunker and supplies found here to dominate the center and allow your teammates to push onward!
Close-quarters combat!
Next up is Mayak Beach, made by the combined powers of Romanov and moonsense715.
This level is still under construction and features a new super-weapon. Intel acquired by Agent Tanya and a British Spy shows that the Soviets have built a space-based nuclear weapon.
This never-before-seen weapon will cause catastrophic destruction if left unchecked. This cannot happen! The Allied forces must not allow the Soviets to win this battle!
The details of the weapon are not important, soldier! Stop the Soviets!
Defend the weapon, comrades! Defend it with your lives!
Last but not least, Romanov has been working on an additional new map. It features a new Allied building (the Gap Generator), along with the familiar Red Alert 2 superweapons, the Weather Control Device and the Nuclear Missile Silo.
The systems controlling the superweapons are about to enter a heavy testing and iteration phase! Superweapons have long been a popular demand and our testing will tell us how best to fit these into gameplay!
Allied base.
Soviet base.
Yes, the red barn is also a superweapon. As are the cows that reside within.
Moving on, next we have some details about some major upgrades to the user interface. These are mainly quality of life improvements that will enhance the gameplay throughout.
moonsense715 has recently coded up the vehicle factory queue system (Red Alert: A Path Beyond is already using this!).
We have listened to player and the tester feedback and we decided that this was a very needed QOL update. This new system allows players to queue up their vehicle purchases instead of playing the who-buys-faster game at the Purchase Terminal. No longer will players stand around, waiting for the War Factory to become available.
Just submit your request and wait for your order to be processed! In the mean time you can defend the base or chat with your teammates. Alternatively, until your order starts being processed, you may cancel your order and get refunded.
Here is a picture of what the factory bar looks like. The player pictured below has ordered a Grizzly Tank that is waiting to be processed:
A supplementary feature to compliment the factory bar is the "Queue Information" panel.
This is displayed on your interface if you have an order being processed. This way you can see how much longer you need to wait for your vehicle to be ready, without having to check in the purchase terminal.
This is what it looks like when the player has ordered a Grizzly Tank and it is currently 2nd in the Allied War Factory queue:
Currently in Apocalypse Rising, you can capture tech buildings simply by standing next to them (the Engineer also has a bonus to capturing speed).
We received some feedback that capturing buildings was lacking some visual feedback, so this is now shown towards the top of the screen in the centre, so you can clearly see the capturing progress:
Recent code changes by moonsense715 allowed us to build a dynamic loading screen.
This automatically picks up images and data related to the level being loaded, for example specific images and the name of the map.
We have also built a tooltip system into the loading screen. This will pick a random tip (out of a pool) and display it here. You might learn something new every time!
This section contains a whole bunch of 3d model updates to various units within the game.
After all that, yes we still have a few asset updates left to show as well. First up is the Black Eagle, which was originally a model of an F-18 made by artist Wolves-Realm. OWA has used this model as a base to come up with a new Black Eagle model, which is a massive improvement over our placeholder model.
Black Eagle reporting!
Our Rhino Tank was beginning to shows its age and low resolution textures, so moonsense715 went ahead and updated it with the leading help of one of our testers, Purple. Big credit for the help!
Pictured below are the older model and the new and improved model!
Older Rhino Tank model.
New Rhino Tank model.
As you can see from the older model, the Rhino previously have undefined barrels, an unimpressive gun barrel, and basic tank wheels. In collaboration with Purple and building upon the old model, the new Rhino Tank features a much more impressive exterior, complete with more defined armour, a coaxial machine gun, improved treads, a front window, spotlights, and more! See it all in this side-by-side comparison!
The Guardian GI has received a new model which has now made its way in-game. He looks a bit more sturdier than the regular GI, but retains some consistent visuals between the two; such as the helmet, goggles and kneepads.
This new model gives the Guardian GI the formidable appearance as befits him.
Credit to OWA and Romanov for the model and texture respectively.
Tanks are no match!
Crazy Ivan is the Soviet's resident bomb specialist. Armed with a ton of TNT, he excels at destroying enemy buildings. Previously using an older Renegade model and a change of clothing, the Crazy Ivan is now represented by his new and unique model!
TNT strapped to his body and donning his signature eye-patch and bandana, he is now more dangerous than ever!
Credit to OWA, Romanov, and moonsense715.
Ka-boom!
The Allied Gap Generators produces a fog bubble around the Allied base preventing the Soviets to be able to see what is happening inside.
The Gap Generator in AR will be different to APB. We are using a newscript for the concealment logic. What this means is that when a Soviet player is inside the bubble, enemy Allied players will not be stealthed (like in APB), but instead they will be un-targetable and their information on the HUD and various menus will be hidden.
This includes defenses and buildings too, so if a Gap Generator bubble covers either of these, the Soviets cannot track its health.
Credit to Romanov for the model, texture and script!
This is a special device that the Allied Spy uses to hack buildings. To use it, the Spy must place it on an enemy repair node. This will then have a negative effect to the Soviet team until they are able to disarm it. The effect varies on the building that is placed on, which can be discussed in more detail at a later time.
Once discovered, the bug device can be disarmed by shooting it with any regular weapon.
Credit to Squid Empire and Romanov for the model and texture!
That's all from this Apocalypse Rising mega update. Join the discussion on our W3D Hub Discord @ Discord.gg
You've probably been wondering, "What's going on with Apocalypse Rising?" recently. Wonder no longer, as we have an exciting video to answer that question...
A small update after a few years! Have a look at a recent stream, and be ready for more steady updates hopefully coming in the next few weeks!
The newest update contains a detailed video with some new features, along with a tour of the Allies! Also included is a look at the Allied Power Plant...
"You are aware, ja, of my Chronosphere, a device which is capable of moving matter through time und through space!" - Professor Einstein
A demo video showing the Revolver which will be used by Crazy Ivan ingame and working. Note this is not the final setup and is intended for demonstration...
Dtrngd takes us on a tour of the Allied Power Plant. Video has been done in coordination with Teamwolf/[FW]Wolf.
Many have questions about Apocalypse Rising. One man has stepped up to answer them! One_Winged_Angel has made a new Q&A Podcast, technical failure...
Here is a 55 minute long podcast featuring One Winged Angel answering questions from the past week. Questioning by Lord_Kane. Recording by Eggman891.
A short video showing the new random weather script in action. First shown in Blog 80.
Short video showing the new pillbox rigged and ingame going up against a Rhino Tank. This video was first shown in blog 79.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Alright so its been like... a year? Any updates?
Excuse me, author
Please tell us this mod is still on progress and not dead please..
Would be a good idea to make a beta release, this game has been in development for 16 years!
Guys are you alive?
I cant download it :(
IM relly like!
Just a formal FYI, I'll be doing work over the week to update our pages a bit. Just a heads up if you see odd things show up under the description!
I would like to translate this game into Chinese
中国人+1
+1