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Expansive Civilian Warfare (ECW) is a standalone game that is built off the W3D engine (specifically the version that C&C Renegade used). Based off of the late Roleplay 2, the new ECW team has taken C&C Renegade to a whole new level!

Features:

  • A massive land mass that’s 100,000x150,000 meters to explore. Although a lot of that is water, there are secrets down there...
  • Over 100 different weapons and items for the player to use, each with their own unique features.
  • Over 47 different player controllable vehicles which include: Tanks, Cars, Motorcycles, Boats, Hovercraft, Helicopters, Jets, VTOLs, hot air balloons, and Mechanical Walkers.
  • Fishing, Cashier, Train Conductor, and Police Officer jobs to make it easy for the player to make money.
  • Smart AI that can drive vehicles, form teams, and decide if they like a player or not based on the players actions.
  • Houses that can be bought by the player, and be customized to their liking. Players can also spawn from their house which helps speed up their ability to move around the map.
  • A cell phone system, which is one of the most useful pieces of equipment in ECW. It allows the transfer of money into the bank; the ability to "call" other players; the option to buy houses, vehicles, and weapons; trigger certain weapons; and many other things!
  • An inventory system that C&C Renegade had previously never seen the likes of. There is an inventory size limit which can be expanded by buying a backpack or usage of remote storage (the starting size limit is 10, but can easily be increased to a max of 135). It also allows players to drop weapons and items, as well as set their own favorite weapon for easy purchase at a later time. The inventory system allows the player to carry up to 50 weapons. This system allows for not only a size on the weapons, but their ammo as well. One of the biggest gains of the system is that when a player dies, they keep all of their weapons for thier next life with a 10% ammo redution.(The player however still drops the item they were holding at the time of death).
  • When you get tired of that, a Mutant Assault mode, which comes with its own surprises and fun!
  • And many more things that wouldn't fit this list!


ECW Team:

Team Leader/Lead Producer/Lead Scripter:

Jerad Gray

3d Modeler and Texturer:

Blazea53

Lead Coder/Website Designer:

Brandan Lasley

Public Relations:

Generalcamo

Server Host:

Brandan Lasley

Assorted Slaves Testers:

Admiral666

AgentOrange96

Badas123

Cabal8616

Canadacdn

Ganein14

mario64guy

Nopol10

Scanny

Testement

Former Staff

Napalmic

Canadacdn

SlikRik

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RSS Articles

ECW Patch 1.2.1.1

News

ECW 1.2.1.1 is live! A new aircraft have been added, with a new job included with it, new server records have been added, and tons of bug fixes and various tweaks!


New Features:

• Northrop Grumman E-C2 Hawkeye has been added to the game, this vehicle can spot players for the driver and passenger (much like the sensor twinbow). In addition it comes with a new reconnaissance job, simply fly to the points marked on the radar and then land to collect money for your recon flight. In order for the sensor markers to show up the Hawkeye must be in the air.


• Added 31 new scores to the high score system, 95% of them are for tracking job earnings and time spent in the jobs, you can now show off just how long you spent grinding at the cash register!
• Added a setting to force team the players on join, say good bye to the pointless team selection screen on join.
• Added 32 street signs to the industrial area and removed the static street in the nuclear power plant.

Tweaks:

• UFO Disaster now has 25% more health.
• The delay to repair a street sign now starts after it was repaired instead of after it was damaged, this allows the player to repair it once instantly before having to wait to repair it again (better for team working the street sweeper job).
• Stripper job now pays 1/4th of what it used to.
• Street Sweeper job now pays 4x as much.
• The mutants on MA front lines now die after 2.5 minutes of trying to hunt the player, this should resolve the game getting stuck and the player being forced to hunt them down.
• The Mech’s health on MA front lines has been corrected, it well not stay invulnerable and suddenly die all at once.
• Added a shiny pass to the X7-32 to make it look more futuristic.
• M12 Gun Motor Carriage rounds now have way more range (shouldn’t die midair anymore).
• M12 Gun Motor Carriage now needs to deploy before it can fire, this takes about 5 seconds.
• The new WWII vehicles rounds don’t blow up min air if they run out of range anymore.
• Objective Markers and Sensor Bow Marker now shows up through the fog.

Cromwell Tank


Bug Fixes:

• Fixed a checking system bug that would cause you not to check in if you checked in prior to midnight and then the time rolled over to the next day.
• Fixed some vehicle entry markers being rotated to the side.
• Fixed a minor weapon selection bug with cops that caused them to have weak weapons when chasing people with a high wanted level.
• Fixed some issues with the druggy screen effects that could cause them not to happen at all.
• Fixed an issue with visiting Mars and the spawn screen fade, basically if you went to Mars and then respawned the spawn screen wouldn’t fade blue anymore.
• Fixed a bug in the Nuclear Strike Disaster that allowed players to collect money in areas where no nukes could hit.
• Fixed the DJ light effects board not working, players can now change the lighting in the DJ room once again.
• Fixed the weather service control being also triggered by the DJ booth.
• Stolen debit cards system no longer will report “0 cards returned” if you press the return card button when you have no cards.
• Fixed possible crash with the DM spawn point code.
• Fixed a bug that could cause some planes to be able to fly backward, this should also fix the AI flying backward on the main map 
• Scud Missiles are now type flying, which might help with their network synchronization.
• OGEL Cat will not die on creation anymore 
• Mountain Lions Skin type has been changed to one that doesn’t take falling damage, it shouldn’t kill itself by jumping off cliffs anymore.
• Leaving the Night Club will not cause the screen to fade blue for a second anymore.
• Wheels on the Mobile Flak Truck now turn as it drives.
• The attack of the Quadrupedal Abomination is not called “Antlers” anymore.
• Canada Buggy now is created in its spawn zone.

Play ECW today through our W3D Hub Launcher! San Casina calls to you! Disaster and hilarity awaits you.

W3D Hub 2018 Roadmap

W3D Hub 2018 Roadmap

News 10 comments

We've just announced our ambitious community plans for 2018! New tools, new infrastructure initiatives, new updates to all of our games and more! Read...

ECW 1.2.0.5 + 1.2.0.6 now live!

ECW 1.2.0.5 + 1.2.0.6 now live!

News

Added the new nuclear strike disaster, the mobile Flak Truck, the Throwing Spear and the Boomerang. More in the full article!

ECW Public Release!

ECW Public Release!

News

Expansive Civilian Warfare has been released! Update your W3D Hub Launcher and download the game now!

ECW Set To Release December 30th!

ECW Set To Release December 30th!

News 2 comments

Jerad2142 is happy to announce that Expansive Civilian Warfare is set for an upcoming release this month on December 30th! If you didn't already know...

RSS Files
ECW Public Beta Release (Installer)

ECW Public Beta Release (Installer)

Full Version 5 comments

Its finally here, after 2.66 years we've made a release!

Comments
Fogbot3
Fogbot3

Amazing game and community,went on thinking it would be a free GTA, but it is so much better with a little bit worse graphics. If you like driving, shooting, texting, talking, flying, swimming, walking, or blowing things up, you'll love this game.

Reply Good karma Bad karma+2 votes
JeradGray Creator
JeradGray

Sorry for not being on much man, been busy, hopefully by next week we will be back in again.

Reply Good karma+1 vote
Rift_Fuze
Rift_Fuze

Is it out yet..

Reply Good karma Bad karma+1 vote
GeneralCamo
GeneralCamo

Sorry if you are watching this page and not receiving any updates. This project is in the last stages of development, so there isn't much stuff to show.

I plan on making an update with a full play-through of one of our new maps soon though: Stay Tuned!

Generalcamo
ECW Public Relations

Reply Good karma Bad karma+1 vote
JeradGray Creator
JeradGray

Last Stages of Development? What are you posting from the future?

Reply Good karma+2 votes
Razzeld
Razzeld

no comments :(

Reply Good karma Bad karma+2 votes
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Expansive Civilian Warfare
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Windows
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W3D Hub
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Style
Theme
Abstract
Players
Multiplayer
Project
Indie
Boxart
Boxart
Series
Roleplay 2
Roleplay 2 Tactical Shooter
Expansive Civilian Warfare
Expansive Civilian Warfare First Person Shooter
Twitter

Latest tweets from @ecw_dev

The new Internal test is out with a bunch of new hidden features / events. Highest FPS was 250 FPS on some maps.

Nov 8 2012

No plecostomus no Youtube.com explains today.

Nov 6 2012

Well, we have something really amazing to show you guys.

Nov 5 2012

Stayin Alive In San Casina (Silkrik 2007) Expansivecivilianwarfare.com

Nov 4 2012

Roleplay 2 Trains (2010 Jerad Gray) Expansivecivilianwarfare.com

Nov 4 2012

Ph33r Teh Ninja (Silkrik 2007) Expansivecivilianwarfare.com

Nov 4 2012

ECW New Tornado System (Brandan) Expansivecivilianwarfare.com

Nov 4 2012

New Staff Members! Expansivecivilianwarfare.com

Nov 4 2012

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