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The first version of the engine was known as W3D ("Westwood 3D") was highly modified version of SurRender 3D engine, developed by Hybrid Graphics Ltd. Westwood used W3D for Emperor: Battle for Dune and updated for Command & Conquer: Renegade.

After Westwood was bought by Electronic Arts the engine was further updated for Command & Conquer: Generals, and renamed to SAGE. The rendering part remains nearly identical to the W3D engine, but most other elements have been redesigned from the ground up.

The SAGE engine allows for dynamic lighting that casts realistic shadows and realistic reflections on most objects. High quality visual effects are now possible with the SAGE engine powering games. One example of a unique effect is the stop-motion camera. Blow up a gas station, for example, and the action will freeze in mid-explosion, and the camera will quickly pan around the environment, revealing pieces of debris and shrapnel suspended in the air, before the action promptly resumes. The SAGE engine also allows games to take place during different times of the day, with realistic lighting and shadow changes, etc.

A new, highly modified version is now used to power Command and Conquer 3: Tiberium Wars.

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Hey everyone, welcome to another Battle for Dune: War of Assassins Infantry Release September Update! "Two updates in one month, what??", "We barely get 3 a year!" I know, what's happened to us?!


What's New In this patch?

This is a fairly small patch compared to previous ones, but it sure does pack a punch! In this bad boy we've got a tweaked Grenade Launcher, Fixed Building HUD icons, and brand new Shaders! Here's the change List for all this tasty stuff:

- Sniper Rifles now lerp into their scopes
- Fixed missing Master Volume string
- Increased Grenade Launcher Explosion Damage Radius from 4.5 > 6
- Increased Grenade Launcher Explosion Inner Damage Radius from 1.5 > 3.5
- Fixed Building Icons not appearing on the HUD
- Added the new Bloom shaders
- Added new Outline System to infantry that appear at a distance of 25 meter (2nd Radar ring)

New Infantry Outlines and Grenade Launcher Balance!


New Outline System and Bloom Shader

As mentioned above, we've got two cool new features that improve the graphical and gameplay quality of Battle for Dune, but the Bloom Shader (already seen in Tiberian Sun: Reborn) and the brand new Outline System!

The Bloom Shader adds a new depth to the look and feel to the lands of Arrakis, making the lighting stand out more and object pop to a greater effect!

The Outline system is something new straight off the Romanov press! To break it down for you, it's a process to make readability better for seeing infantry that are close to you. People have been having a lot of trouble on some maps to see House Harkonnen Infantry on night maps and House Atreides Infantry on lighter maps against lighter colours such as cliffs and sand, with this new System it will draw an outline around any Soldier 25 meters away from you.
The colour represents the Soldier's team being Yellow for House Atreides and Red for House Harkonnen. The Outline will fade in within the set range, and fade away when exiting the set range from the enemy Soldier. (As displayed in the image below)

New Infantry Outlines and Grenade Launcher Balance!

This was a heavily requested feature in the past, but major thanks to Rapp for really pushing the feature request recently and help making it happen!


Saturday Game Night!

Come and join us today (23/09/23) at 7pm GMT for our Battle for Dune Game Night!


That's it for this double whammy Update!

We hope you like the sound of the latest changes and see you at the Game Night tomorrow to try them out!

Battle For Dune: War of Assassins - September Update - 1.0.0.7 Birthday Patch

Battle For Dune: War of Assassins - September Update - 1.0.0.7 Birthday Patch

Battle for Dune: War of Assassins

It's been a whole year since we released War of Assassins Infantry Release, and to celebrate we've introduced a new game mode!

Battle For Dune: War of Assassins - Game Night - Celebrating a Spicy Year!

Battle For Dune: War of Assassins - Game Night - Celebrating a Spicy Year!

Battle for Dune: War of Assassins 1 comment

It’s difficult to believe that the end of this month will mark a whole year since Battle for Dune: war of Assassins was released. To celebrate this...

Battle for Dune: War of Assassins - June Update - A New Chapter

Battle for Dune: War of Assassins - June Update - A New Chapter

Battle for Dune: War of Assassins 2 comments

In this update, we look back at the Infantry Release and what it achieved, along with what's next on the horizon for Battle for Dune: War of Assassins!

Battle for Dune: War of Assassins Updates Backlog

Battle for Dune: War of Assassins Updates Backlog

Battle for Dune: War of Assassins 1 comment

We've been a bit silent here, but we've very much been busy! Here's a huge update on everything that's been fixed, balanced, added and tweaked over the...

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Post comment Comments  (0 - 10 of 34)
moddb_dev
moddb_dev

Patches of C&C Generals Zero Hour cause Lag. Check my tutorial: Moddb.com

Reply Good karma Bad karma+1 vote
NumenoreanTalion
NumenoreanTalion

I wish that engine supports "better" quality models less laggy.

Reply Good karma Bad karma0 votes
zunnie
zunnie

It's funny how some trolls are going after our standalone mod ( Indiedb.com ) saying it is a pirated version.
Although it is true we use some assets from the original game most of the content we added is created by our developers. The no-cd thing is required for ANY standalone mod based on the SAGE engine to be able to run. This includes the releases of them guys that are now bashing this release @ TSR and AR. Even APB and TCW use it.

Reply Good karma Bad karma+3 votes
WartotalXD
WartotalXD

where can i get Sage engine pls help??? I need it for a Mod

Reply Good karma Bad karma+2 votes
Kark-Jocke
Kark-Jocke

Wery good mod ;)

Reply Good karma Bad karma+3 votes
jordanrw8
jordanrw8

(buried)

Norwegian piece of ******* ****.

Reply Good karma Bad karma-24 votes
JMEK96
JMEK96

i probably sound like a complete retard here guys but im new to this sorta thing so could anyone give me advice to how to get these engines??

Reply Good karma Bad karma+4 votes
Guest
Guest

You have to buy a game that has this engine. After that, you decompile it and use it. You have to get permission from EA though, otherwise you could run into some legal issues, however.

Reply Good karma Bad karma+2 votes
FILM_Smartson
FILM_Smartson

1. buy a game that uses SAGE engine.
Examples: C&C3, RA3, C&C Generals
2. learn how to code with the .INI files
3. if you are going to make a game with this engine, make sure that the textures, models, gameplay, is completely different
4. if you have a copyright problem with the engine,
just make a total conversion mod

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TheCall
TheCall

I think EA should give up their SAGE because it sucks and they don't have originality

Reply Good karma Bad karma+1 vote
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