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The first version of the engine was known as W3D ("Westwood 3D") was highly modified version of SurRender 3D engine, developed by Hybrid Graphics Ltd. Westwood used W3D for Emperor: Battle for Dune and updated for Command & Conquer: Renegade.

After Westwood was bought by Electronic Arts the engine was further updated for Command & Conquer: Generals, and renamed to SAGE. The rendering part remains nearly identical to the W3D engine, but most other elements have been redesigned from the ground up.

The SAGE engine allows for dynamic lighting that casts realistic shadows and realistic reflections on most objects. High quality visual effects are now possible with the SAGE engine powering games. One example of a unique effect is the stop-motion camera. Blow up a gas station, for example, and the action will freeze in mid-explosion, and the camera will quickly pan around the environment, revealing pieces of debris and shrapnel suspended in the air, before the action promptly resumes. The SAGE engine also allows games to take place during different times of the day, with realistic lighting and shadow changes, etc.

A new, highly modified version is now used to power Command and Conquer 3: Tiberium Wars.

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Introduction

First off, allow me to introduce myself, I'm NodFan. I have been a longtime member of the community and have recently joined the Public Relations Department for W3D Hub. It is my duty to assist the community with any questions you may have regarding our projects. I am also responsible for keeping YOU updated on our latest progress.

Right, that's enough about me, let's see what we've been up to!

First Person View
Eggman891 has been busy with rigging up the Pistol and Sub-machine Gun for House Atreides, the first weapons with new First Person Hand rigs. Here are a couple of shots of the two weapons in-game!

"The Talon Pistol is the basic sidearm for all of House Atreides combat personnel. It is a fairly accurate gun with a decent rate of fire and damage."

"The Caladanian MK.3 Sub-machine Gun is the standard issue automatic weapon for the standard Light Infantryman, which make up the bulk of the House Atreides army. A light, slightly inaccurate but fast firing weapon, it is a suitable choice for close encounters."

Conquest
The team has been continously working on the upcoming release. We are currently testing the balance between House Atreides and House Harkonnen infantry weapons.

Along with this, we have also been working on a new Game Type. This Game Type pits the two Great Houses against each other to go out across the map and capture strategic locations, referred to as Capture Points or Control Zones.


These Zones will take time to capture, with more people on the point, the quicker it will take to capture. Each Zone capture will generate a credit trickle every second, along with score points.
These Zone locations will be objects of importance, such as Artillery or Anti-Air guns, Water reserves, Ammunition stocks, etc. Each House will need to capture as many locations as possible to reach the point limit and win the game!


As shown in a previous blog from FORCE, the first release will include infantry only and we plan on having three game-modes: Team Death Match, Conquest, and C&C/AOW (the last game-mode featuring buildings). Unfortunately, there will be no vehicles in the initial release as they have been slated for the second release. By third release, we plan on including the Ordos as a playable faction.

New Gunplay Mechanics

Along side our new direction, CMDBob and Yah-Nosh have been incredibly busy working on completely overhauling weapon mechanics and how they play!

Here's a quick breakdown of what this means;

Your weapon will start out with a base accuracy, each time you shoot your accuracy will decrease, making your reticle bloom out. This will hit a maximum point that it can decrease to.
Much like Red Alert: A Path Beyond, Jumping will heavily decrease your accuracy meaning that you can no longer bunny hop in infantry fire exchanges. While Crouching will tighten your accuracy, allowing you to shoot at targets for longer before the accuracy becomes unmanageable, but also helps recover your accuracy more quickly.

With this, weapon ranges have been heavily increased. From standard bullet base ranges being 30-50 meters, new ranges now being 150-200 meters. Now obviously, if we only changed the ranges this would turn every weapon into a Sniper Rifle! However, bullets now have drop off over time and damage falloff, dictated by distance, so a weapon dealing 30 damage per bullet at 30 meters would only deal 5 damage at 100 meters.

With all of this combined, shooting for short bursts and moving into cover while your accuracy recovers becomes almost critical!

Expect a video showcasing this and the new Conquest Game Type soon!

FOR SHAI-HULUD! AND LONG LIVE THE FIGHTERS!

That is all for now this installment of Battle For Dune news, we've got to run now before the Sandworm gets us!!

Follow us at the greatest and latest over on FaceBook, catch us Tweeting @W3DHub on Twitter, watch our best fails on YouTube or catch up with everything else BFD over on IndieDB!

Also be sure to join our discord server at Discord!

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Add game Games
Battle for Dune: War of Assassins

Battle for Dune: War of Assassins

Tactical Shooter

Battle for Dune: War of Assassins brings you the experience of the 3 great houses, Atreides, Harkonnen and the Ordos first hand in this Dune First Person...

Expansive Civilian Warfare

Expansive Civilian Warfare

First Person Shooter

Expansive Civilian Warfare (ECW) is a standalone game that is built off the W3D engine (specifically the version that C&C Renegade used). Based off of...

Tiberian Sun Reborn

Tiberian Sun Reborn

First Person Shooter

Tiberian Sun Reborn is a standalone game recreating the universe of Tiberian Sun in a FPS. The project first started in 2004 with a first release in 2008...

Red Alert: A Path Beyond

Red Alert: A Path Beyond

First Person Shooter

Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm...

Armies combat

Armies combat

Grand Strategy

Battle for Middle-earth II ✅ The work will be transferred to ( Battle for Middle-earth II ) Due to the size of the game but will be posted here

Red Alert 2: Apocalypse Rising

Red Alert 2: Apocalypse Rising

Tactical Shooter

Command & Conquer Red Alert 2: Apocalypse Rising, brings Westwood Studios' popular real time strategy game, C&C: Red Alert 2 into the FPS pespective...

Tiberium Crystal War

Tiberium Crystal War

First Person Shooter

A 100% free multiplayer and single player strategic first person shooter with Command and Conquer 3: Tiberium Wars elements created in the Renegade Engine...

Renegade Imperial Age

Renegade Imperial Age

First Person Shooter

100% Free Multiplayer. Built on the SAGE engine from the classic C&C Renegade with a lot of extra Buildings, Vehicles, Characters and Weapons. Even Naval...

Tiberium Conflict

Tiberium Conflict

First Person Shooter

Free Game - Play as GDI or Nod in a First person shooter environment with Tiberium Wars elements. Take place in the fierce battle for global domination...

Roleplay 2

Roleplay 2

Tactical Shooter

Roleplay 2 is a massive FPS/TPS that has been in production since 2003 and aims to offer a multiplayer experience that’s different from any other game.

Comments  (0 - 10 of 35)
zunnie
zunnie

It's funny how some trolls are going after our standalone mod ( Indiedb.com ) saying it is a pirated version.
Although it is true we use some assets from the original game most of the content we added is created by our developers. The no-cd thing is required for ANY standalone mod based on the SAGE engine to be able to run. This includes the releases of them guys that are now bashing this release @ TSR and AR. Even APB and TCW use it.

Reply Good karma Bad karma+2 votes
moddb_dev
moddb_dev

(buried)

This Engine has lags and so BAD! .CC Generals uses SAGE engine and it has performance problems on Modern OS like;Win8.1 x64...

Reply Good karma Bad karma-5 votes
WartotalXD
WartotalXD

where can i get Sage engine pls help??? I need it for a Mod

Reply Good karma Bad karma+2 votes
Kark-Jocke
Kark-Jocke

Wery good mod ;)

Reply Good karma Bad karma+3 votes
jordanrw8
jordanrw8

(buried)

Norwegian piece of ******* ****.

Reply Good karma Bad karma-22 votes
JMEK96
JMEK96

i probably sound like a complete retard here guys but im new to this sorta thing so could anyone give me advice to how to get these engines??

Reply Good karma Bad karma+4 votes
Guest
Guest

You have to buy a game that has this engine. After that, you decompile it and use it. You have to get permission from EA though, otherwise you could run into some legal issues, however.

Reply Good karma Bad karma+2 votes
FILM_Smartson
FILM_Smartson

1. buy a game that uses SAGE engine.
Examples: C&C3, RA3, C&C Generals
2. learn how to code with the .INI files
3. if you are going to make a game with this engine, make sure that the textures, models, gameplay, is completely different
4. if you have a copyright problem with the engine,
just make a total conversion mod

Reply Good karma Bad karma+3 votes
TheCall
TheCall

I think EA should give up their SAGE because it sucks and they don't have originality

Reply Good karma Bad karma+1 vote
ApornasPlanet
ApornasPlanet

Hello! I need to learn how I can open up the official SP missions from TW in world builder. So that I can look at the scripting and stuff. Please let me know!

//Apornas

Reply Good karma Bad karma+1 vote
TAK02
TAK02

There should be a file with the name Maps or something. Open it with XCC Mixer, extract and open using world builder. You may need to go inside every directory inside the game's folder before you find it. In C&C4; it's in Data

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Highest Rated (4 agree) 10/10

one of the best RTS engines out there.

Feb 7 2010 by Maxen1416

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