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Red Alert 2: Apocalypse Rising brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert 2 to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 2000 classic, while integrating content from its expansion Yuri's Revenge with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?

Report RSS AR :: April 2018 Update

"You are aware, ja, of my Chronosphere, a device which is capable of moving matter through time und through space!" - Professor Einstein

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Allied Chronosphere

In the Second World War against Stalin's war machine, the Chronosphere was an invaluable asset for the Allied Forces. Following the war's conclusion Albert Einstein continued to improve upon the Chronosphere from his Black Forest laboratory, effectively removing the drawbacks the previous iteration had. Chrono vortexes would no longer appear, nor would personnel inside vehicles become lost in the teleportation. Additionally, more units can now be teleported at once.

The new and improved Chronosphere would not be ready for use until late in the Third World War, but once deployed it turned the tide in the Allies' favour, much as it did in the Second World War.


Video by @FRAYDO


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Model by @Romanov


"You are aware, ja, of my Chronosphere, a device which is capable of moving matter through time und through space!"
- Professor Einstein

Recruitment

ATTENTION all fans! We are looking for new staff members:

  • LEVEL DESIGNERS! (if you can create terrain like this, or can complete the tutorial, please apply!)
  • 2D/3D Artists for modelling/texturing civilian buildings and small props (Autodesk Maya, 3ds Max, AutoCad, Blender or Photoshop/Gimp)
  • Character Artists (feel like modeling some simple soldiers, or maybe Premier Romanov? :) )
  • A person with free time who wants to get into modeling/map-making (we will help you)
  • An enthusiastic person who has a lot of free time, wants to help in development, can use a computer and speaks english (no skills needed!!!)

To apply, just send @moonsense715 or @One Winged Angel a PM (Private Message) via the forums and let us know which position you wish to apply for.
Note that you can include working here in your CV when applying for a job. A lot of W3D Hub Staff members got their current real jobs thanks to the experience gained here.

No skills? Need a lesson/tutorial on something W3D? Ask! We can provide a lesson or create a written/video tutorial on how to model, texture, etc. You can find out current roster of tutorials here.

Additionally, if there is a group of at least 3 people who want to get into modeling, map-making or learn about the W3D engine, we will launch an online training course. Any volunteers?

Post comment Comments
SPi-99
SPi-99

I like it! I could give the level design a try but I already have a very heavy modding and studying schedule.

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Jeffman12
Jeffman12

Chronosphere looks neat, but I can't afford max, and my blender skills are nill.

If you guys have any suggestions on how to get my hands on a copy of Max/Maya for cheap(and preferably legal) lemme know?

Reply Good karma Bad karma+3 votes
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