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Out now on Steam, PlayStation 4 and Xbox One, Tannenberg is a standalone expansion to WW1 multiplayer FPS Verdun, taking the 1914-1918 WW1 Game Series to the Eastern Front. Warfare between the Russian Empire and the Central Powers is a tense battle for dominance – stay close to your squad to survive!

Tannenberg brings the massive battles of the Eastern Front in WW1 to life with players fighting for control of key sectors of the battlefield, each one offering a distinct strategic advantage. Warfare between the Russian Empire, Germany, and their allies offers a fresh experience for first person shooter players and history aficionados alike.

There are seven squads, 50+ weapons, eight large maps that give players tactical freedom, and full AI bot support so you can experience epic battles at any time! Everything has been recreated with the same attention to detail seen in Verdun, the first entry in the WW1 Game Series.

This historical game takes place across the lakes, forests, mountains and snowy plains of the Eastern Front - it was inspired by the Battle of Tannenberg in 1914, one of the most iconic encirclement battles in history. Players will be able to master a range of authentically modelled equipment brought to the field by Russian Frontovik and Cossack squads, the renowned Latvian Riflemen, or the Roumanian infantry squad., Alternatively they can join the Central Powers to serve in an Austro-Hungarian K.u.K. unit, with the German Infanterie, or in the Bulgarian rifle section.

Tannenberg offers several game modes - including the exciting Maneuver game mode reflecting the nature of war on the Eastern Front, as players battle across large maps where the objectives and battle lines are always shifting. Survive the deadly battles by working together with your four man squad and utilizing your distinctive skills. There is a wealth of historical detail including realistic WW1 weaponry, authentic uniforms, horrendous gore, and maps based on real battlefields.

Tannenberg key features include:

  • Authentic WW1 atmosphere; accuracy in everything from maps and weaponry to uniforms
  • Tactical squad-based FPS; play as Russian, Roumanian, Latvian, Austro-Hungarian, German and Bulgarian troops
  • Eastern Front landscapes; large maps each with weather variants from snow to summer sun
  • Maneuver game mode; capture strategic sectors in grand battles of movement
  • Never fight alone; squad gameplay and AI bots for Maneuver so you can join epic battles at any time

For more information, please visit Tannenberg on Steam, like us on Facebook, subscribe on YouTube, and follow us on Twitch and Twitter.

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The Engineer supports the team by handling engineering tasks such as constructing static weaponry, cutting wire efficiently and deploying extra defenses and obstacles around the battlefield.

engineers italian 3

Italian engineers constructing wire on Monte Sabotino.

Military engineers have been a feature of armies for a long, long time. Since early siege engines required specialists to build and operate them, engineers have accompanied armies. Also responsible for field defenses, engineers were vital throughout the First World War for all sides. On the Italian Front, the mountainous terrain would pose a constant challenge to both sides as they struggled to build defenses, supply their troops, and launch attacks in the rugged terrain. Engineers were responsible for more permanent fortifications, logistics systems like cranes or cable cars, and their work was important for offensive actions too.


Part of the Austro-Hungarian tunnel complex carved out from the Marmolada Glacier in 1916.

In the Dolomite region, there were more than 30 mines detonated between 1916 and 1918, with explosions large enough to change the landscape: peaks lowered, cliffs shifted. The tunnels for these mines would be dug by engineers. We also saw back in Blog #12 how Italian engineers prepared mountainside walkways to get the jump on defenders!

engineers austrian 1

Austro-Hungarian engineers.

Equipment and Skills

Engineers can choose from a few different rifles, sidearms, and grenades if they wish, but combat isn’t their primary task. Instead they should be focused on supporting their team in a few different ways. First off, engineers can build heavy weapons in pre-set locations on each map. This includes heavy machine guns and mortars - the firepower of these weapons can be game changing.

Second, they can very effectively build and cut wire - often there will be nearly impenetrable lines of wire facing attackers when the battle begins, only needing defending engineers to close up a few gaps. These chokepoints will be high priority areas for both sides. Attacking engineers can more quickly cut wire, or potentially even blow it up to prevent the defenders repairing it.

But engineers are not limited to these pre-set points of interest when building…

Construction System

In Isonzo, certain classes are able to build fortifications which can be freely placed anywhere with enough clear space. The Engineer has the widest variety of things to build, all focused on providing cover to allies or providing obstacles to enemy movement. All buildable items in Isonzo have a maximum amount which can be built at once - there is a per team limit, and a per player limit. So as an Engineer your team might be able to build 20 sandbag positions, and you personally can place 5 of them. It takes a short time to put things together, and you can deconstruct them as well (including enemy items). Let’s look at what kind of things you can build…


An engineer built sandbag position.


There are two forms of sandbag available, one straight piece of sandbag wall, and one curved sandbag position. The curved sandbags are ideal for standalone defensive positions where you want to provide a little cover against flanking enemies. The straight sandbag walls work better when combined into a larger position, or as an extension to map features like buildings, stone walls, and ruins. In some places you might be able to use sandbags to hinder enemies trying to climb onto ledges.

engineers sandbags

Construction UI.

Barbed Wire

Barbed wire works exactly as you’d expect, slowing and hurting soldiers who get caught up in it. There are two types available, but we’ll go into more detail in a future dev blog.

Sniper Shields

These specialist items are small metal shields with a firing slot in them. When carefully positioned they will protect a soldier from enemy fire while allowing them to shoot back. However, finding a good spot with a decent field of view through the tiny slot is not easy!


An engineer constructs a sniper shield.


Engineer perks tend towards construction and demolition. The Sapper Company perk gives a bonus to planting and defusing sabotage bombs, making it equally useful when attacking or defending. Support Company gives a bonus to operating heavy weapons: for instance faster reloading and aiming. This has natural synergy with the Engineer’s job of constructing those heavy weapons, allowing them to then provide better fire support to their team. The Death Company perk gives players body armor they can equip during battle. As with the marksman armor, it protects from explosions and suppression - useful when trying to build or sabotage under fire!

engineers bodyarmor

Armored engineers in action.

We hope you enjoyed meeting the engineer…

See you next time and don’t forget to wishlist Isonzo!

Isonzo Intel #18 - Call in the big guns!

Isonzo Intel #18 - Call in the big guns!


Our new Isonzo Intel covers the artillery support options your officers can call for in Isonzo! From mortars to creeping barrages...

Dev Blog #17 - The Marksman Class

Dev Blog #17 - The Marksman Class

News 1 comment

Today’s Isonzo Intel looks at the Marksman class - their equipment, perks, and a little history.

Isonzo Intel #15 - Gorizia Part One

Isonzo Intel #15 - Gorizia Part One


The Gorizia map is the focus of today’s Isonzo Intel, but we’d also like to share that the launch is set for Summer 2022!

Isonzo Intel #14 - Sabotino Flyover and a glance at Gorizia

Isonzo Intel #14 - Sabotino Flyover and a glance at Gorizia


Today is another map focused dev blog, with a longer Sabotino video and a teaser for Gorizia. However, we also found time to include one of the new weapons...


This looks great! Great job!

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Отличная игра!

Reply Good karma Bad karma+2 votes

So there will be later a standalone expansion for Italy and Middle East?

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