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Red Alert 2: Apocalypse Rising brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert 2 to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 2000 classic, while integrating content from its expansion Yuri's Revenge with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?

RSS What's happening with Apocalypse Rising?

A small update after a few years! Have a look at a recent stream, and be ready for more steady updates hopefully coming in the next few weeks!

Posted by on

Hi everyone,

It's been over two years since we last posted any formal updates to AR, so I wanted to just post and assure you all that development is back up and running and better than it has ever been.

For the past two years, we were wholly distracted by the development of Tiberian Sun: Reborn, which ultimately had to be put on pause. However, putting TSR on pause allowed us to regroup a bit and take another look at AR and where we were at with the project. Coming up with a fairly solid development plan, we started working on the game again formally in August and have been rapidly iterating ever since.

This leads us to where we are right now; running fortnightly tests where we're iterating on the balance and features within the game in order to create the definitive RA2-shooter experience.

I just wanted to start by re-posting a link to the stream we did around 10 days ago on the current test build to kick things off again.

Over the course of the next few weeks, we will be releasing updates on new features and content that have been going into the game along with images and videos about where we're at and what we're doing.

We also want to start updating you guys a bit more often and also engaging you in our development process a bit more as time goes on, so if you guys have any ideas for stuff you'd like to see, whether it be feature-centric videos, development team AMAs, more streams, unit renders, regular content updates or anything else you can think of, let us know in the comments below!

Cheers!

On another note, I’d like to give you a preview of the Allied Service Depot. Just a small teaser for now!

Comments
Metaltooth
Metaltooth

When will we get a public version to mess with? And will there be bots in the near future so even if one day we either lose internet or the severs hosting it go down, we can still play

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Coolrock Author
Coolrock

While I wish we could give an ETA, there isn't one for now. They currently have bots in the game, similar to what's in A Path Beyond.

Please keep in mind that the team works as much as they can on the project in their free time, and are constantly putting all their efforts into getting the game out to the fans!

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Metaltooth
Metaltooth

I appricate the honesty
Well if we cant get an ETA at the moment, how playable is it at the moment? How far away from it being a public release is it in terms of features not implimented or assets not in game

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Coolrock Author
Coolrock

Just letting you know I didn’t forget about you! I’m waiting for a reply from OWA, as he should be able to give you the better answer here 🙂

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[W3D]OWA Creator
[W3D]OWA

Hey there! The game right now is quite playable, but there are a few features missing from various units. The units themselves are mostly there art wise with some exceptions (mostly infantry and weapons).

Map are our biggest bottleneck right now, as while we do have a decent amount of maps, they are pretty much all in a greyboxed state with debug textures and layouts that we are regularly testing.

I hope that answers your question! :)

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Metaltooth
Metaltooth

It does, thank you guys! Goodluck!

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Perok
Perok

lol this so cool!! That's a lot of stuff u got there, looks almost finished. I played something similar C&C Renegade I think but wasn't so fun

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Metaltooth
Metaltooth

This is C&C renegade lol
But more fleshed out and RA2 themed

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Coolrock Author
Coolrock

The game is built on the engine used for Renegade, but has been heavily modified to do things never thought possible. It’s a completely different experience!

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Guest
Guest

So it took us a long time to play this game?

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Coolrock Author
Coolrock

Please keep in mind that the team is very small, and it’s only a hobby project. They’re dedicated to let the fans play, but they also want to make sure it’s in a good state before releasing. There’s a possibility of an Alpha this year, but depends on the efforts of the development team 🙂

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