In this world, the player can rise through the ranks, from a lowly gunner manning a turret aboard an airship to the commander of several airships, ordering the crew of your own airship and the captains of the airships in your squad.
Aero Empire is a cross-genre game, incorporating elements of role-playing games, shooters, flight simulators, and squad combat. Production on the game started November 25th, 2008, and is scheduled to release by the end of 2010, and a potential sequel focusing on nation management may come later. The single player version will be free to download and play, with no restrictions.
Hey Everyone! I've been quiet for a while, making smaller flash game projects and experimenting with ideas after Aero Empire fell apart, but I have recently started three things that I would like to share with everyone.
Fancy Fish Games - Following the recent success of some of my small flash game projects, I have decided to start a small, indie game studio called Fancy Fish Games. In the studio, I plan to catch some fancy ideas and make some interesting game projects. We already have a few projects planned, and two in the works, and I look forward to presenting them to the community soon.
VIDE - VIDE stands for the Vectorized Image Deformation Engine, and is a new tool I'm working on for future game projects at Fancy Fish Games. Like the name suggests, it's an animation program that can take an image and deform/animate it. The early results look nice, and it is written entirely in HAXE/NME.
The Legend of GameDev - My new indie game dev blog, which you can read here: Davidmaletz.blogspot.com. I have already written two posts detailing how VIDE works, and plan to talk more about my future game projects and Fancy Fish Games.
I also have plans and a new design document for a revival of Aero Empire, but I don't want to get anyone's hopes up while I still haven't solidified it or started working on it. Feel free to follow my blog for updates on that, as well as the current technology and games of Fancy Fish Games!
Results from the writing contest are in, however, we have some bad news to go along with it.
All graphical features have been successfully ported to Irrlicht, including some new effects like Planetary Rings.
We're looking for a Lead Writer to join our team, and we're holding a writing contest to find one! Do you have what it takes?
Major changes and lots of progress going on at Aero Empire.
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The Menu / AE Test allows you to download and run Aero Empire's current engine, with options to enable and disable effects, and tweak the environment...
The Model Viewer tool allows entire scenes to be viewed using Aero Empire's rendering engine.
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Weird that I just saw this pop up with an update. I remember this being the idea that got me into indie gaming and even submitted a short piece of writing for the contest back then. Little did I know I'd end up majoring in writing communications when I was in college. Hell, if this is potentially starting up again, I'd take another stab at it--but with non-middle school grammar this time. Anyway, it's great seeing this blast from the past again--I feel like this could've been another Kenshi-style success story with the right formula, which conceptually it seemed like it had. IDK, maybe I'm just necroing a dead project, but on the off chance I'm not: Awesome.
A new year dawns, and I'm sure I'm not the only one wishing this game was flying into the new day alongside us.
I'll make a formal news post once we're further along, but pre-production has begun on the revised Aero Empire, the design is solidified, and we have some cool new airship designs and rendering tech! I have a feeling the new Aero Empire is going to amazing!
0 vote LOLOLOLOLOLOLOLOLOLOLOLOLOLOL
I was really looking forwards to this game. It wouldn't matter how long this game took, I would have waited. I will still wait. I really hope you come around, and bring this game together.
jeah mate I still hope that we somehow get the team revived or that we create a new team
Released 29 of december 2010?
does this mod need some game? :D
It's a shame that the dev team fell apart. This game showed a lot of promise and I was really looking forward to it. Hopefully you guys will move on to bigger and better projects where your talents and skills will get a chance to shine.