The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines.
We've got a huge active community, and there are lots of projects in development that use the engine. You can find enhancements for Irrlicht all over the web, like alternative terrain renderers, portal renderers, exporters, world layers, tutorials, editors, language bindings for java, perl, ruby, basic, python, lua, and so on. And best of all: It's completely free.
The features of the Irrlicht Engine include:
My dear friends,
It finally happened: Worlds has been released a week ago! (Yes I know, I'm late; but I REALLY needed some rest.)
Now to the important informations...
> Alpha version
If you've bought the alpha version when it was available, you of course don't have to buy the game a second time.
Send me a message there with your receipt or any other proof of your purchase, tell me if you'd prefer a Humble Bundle or a Steam key, and I'll send it your way!
> Humble Widget and Steam keys
As someone already asked me, I prefer to make this clear: you won't get any Steam key if you buy the game through the Humble Widget! If you're willing to have Worlds in your Steam library, buy it on Steam, or add it to your library by using the dedicated button.
> Any sales?
One last thing, on sales: Worlds won't be on sale before... a long time. So don't worry about seeing the game 75% off right after buying it, it won't happen.
Now... What else could I say? I still need to rest for a while. Or kinda, since I have to provide support, and I still have to wrap up the Linux version; but I'm more relaxed now, and that's great.
And of course... I have another project coming. But we'll see about that in a few years...
A new demo for Worlds just got released! Also contains a gameplay video showcasing the stealth and combat mechanics of the game.
The Public Alpha Test sign up has opened. Also lots of new features were added to the game.
I've uploaded demo version v0.091 with fixes and some more useful AI for anyone interested. Also attached is a video blog showing current status of the...
Lots of new features were added during the past 2 months including trading and clerics.
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Irrlicht is very good game engine.
See my Game Builder based on Irrlicht and Python.
Looking to use this to create a game much like ILOMILO's play style, but entirely different :D
Why there isnt a game engine where you can easy make models for your games and dont you 3ds max((((((((((((
Try blender.
your game will need alot of optimisation but its the most complete open sourse thing out there.
Blender.org
lol i should check the dates ont this posts....
Try out Milkshape, easiest editor Ive worked with (Its also cheap to buy) and this engine seems to have support for its file format.
Game engine != Editor suite
I think I can use this to make a certain game i have had in my mind...
the license for this is listed as "public domain", so is it legal to make and sell a game in this engine? Or can you only make free games in it?
Sorry if this is a dumb question, but I am very new to this.
thanks
Take a look at "Star Ruler" by Blind Mind Studios. It should be listed in the "Games" tab on this very profile, in fact. It uses the Irrlicht engine and is a commercial indie game. You can see the actual Irrlicht license here: Irrlicht.sourceforge.net
looks great.. is this an engien that you would recoment for a first time game maker i have had some experience with game maker and rpg xp..
I am afraid you shouldn't start working on a game engine yet. Experience with RPG makers or similar isn't enough, as using an engine such as irrlicht you'd need to know quite much about coding itself.