Imagine a world where the villages of humans were scattered along mountaintops, and the world below was completely blocked off by an impassible wall of clouds. In a world like that, advancements in air travel would precede both land and sea. This is the kind of world that Aero Empire is set in. In this world, the player can rise through the ranks, from a lowly gunner manning a turret aboard an airship to the commander of several airships, ordering the crew of your own airship and the captains of the airships in your squad. Aero Empire is a cross-genre game, incorporating elements of role-playing games, shooters, flight simulators, and squad combat. Production on the game started November 25th, 2008, and is scheduled to release by the end of 2010, and a potential sequel focusing on nation management may come later. The single player version will be free to download and play, with no restrictions.
A video showing the finished gyro flight controls, with all gyro animations and some HUD elements included. See this news post for details: Indiedb.com
This looks like alot of fun! Very nice engine too! :D
Cool animations, very detailed. How about the controls, how do you manage it to fly? The joystick-princible or even mouse?
Right now, it uses the mouse. Moving the mouse left and right turns/banks left and right, and moving the mouse up and down pitches up and down. However, we are considering adding joystick support for the final game.
I really hope you do, I personally find mouse control very clunky and joysticks are always a must (imho) in games like this.
Thank you for the kind comments. I hope I am capturing the detail in a way that seems realistic to our future gamers!
Yep, that's pretty nice ^^
Wow i'm not going to lie, the graphics on this video remind me of Borderlands
its called cell shading. its not unique to borderlands