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Thanks for watching City of Steam,we really appreciate that, you can sign up for a key on our game website and try the game out in late February if you are interested.
Hi. I saw that you take interest in STALKER, so I figured I would mention my RCOM mod. There has recently been a big update to RCOM, and I feel confident in advertising for it at this point. It is mainly a weapons/ballistics/AI/armor/mutant/balancing mod with a strong focus on realism, with some cool anamoly/artifact guns thrown in for good measure.
Moddb.com
It would be very much appreaciated if you'd try RCOM out and leave feedback/ideas/bugs!
Hi, personally want to apologise for not finishing the M40 X pro A.C.E game, however the game i used for the mod was just to simple and I could not make the game the way I wanted it to be. I am going to continue on the story in a larger game with the Unreal engine 3.
If you are still interested, check out SPACE 3102: A.C.E's Void here: Indiedb.com
Battlescape is built upon Lord Havok's Darkplaces engine, which is essentially a super-mega-major quake 1 engine mod. The same engine is used for Nexuiz, which is an open source Quake 3 style deathmatch game. Check them out on ModDB if you get the chance. I hope you'll join in on the open beta I'll be releasing shortly.
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Thanks for watching City of Steam,we really appreciate that, you can sign up for a key on our game website and try the game out in late February if you are interested.
Waiting anxiously for full release!
Hey, thanks for the interest in Mindworld :)
Thanks for Watch UTU ARENA!! :D
Hi. I saw that you take interest in STALKER, so I figured I would mention my RCOM mod. There has recently been a big update to RCOM, and I feel confident in advertising for it at this point. It is mainly a weapons/ballistics/AI/armor/mutant/balancing mod with a strong focus on realism, with some cool anamoly/artifact guns thrown in for good measure.
Moddb.com
It would be very much appreaciated if you'd try RCOM out and leave feedback/ideas/bugs!
Regards,
MacBradley
Hi, personally want to apologise for not finishing the M40 X pro A.C.E game, however the game i used for the mod was just to simple and I could not make the game the way I wanted it to be. I am going to continue on the story in a larger game with the Unreal engine 3.
If you are still interested, check out SPACE 3102: A.C.E's Void here: Indiedb.com
Thanks for your interest in Battlescape.
Battlescape is built upon Lord Havok's Darkplaces engine, which is essentially a super-mega-major quake 1 engine mod. The same engine is used for Nexuiz, which is an open source Quake 3 style deathmatch game. Check them out on ModDB if you get the chance. I hope you'll join in on the open beta I'll be releasing shortly.
Cheers,
Mike
YOU SIR ARE A SIR
Great to see that you take an interest in my game! :)
thank you for tracking GeoPlay Golf.