Imagine a world where the villages of humans were scattered along mountaintops, and the world below was completely blocked off by an impassible wall of clouds. In a world like that, advancements in air travel would precede both land and sea. This is the kind of world that Aero Empire is set in. In this world, the player can rise through the ranks, from a lowly gunner manning a turret aboard an airship to the commander of several airships, ordering the crew of your own airship and the captains of the airships in your squad. Aero Empire is a cross-genre game, incorporating elements of role-playing games, shooters, flight simulators, and squad combat. Production on the game started November 25th, 2008, and is scheduled to release by the end of 2010, and a potential sequel focusing on nation management may come later. The single player version will be free to download and play, with no restrictions.
The Model Viewer tool allows entire scenes to be viewed using Aero Empire's rendering engine.
For a tutorial on how to use the model viewer, and on the format of scene files, see this tutorial: Indiedb.com
The Model Viewer is currently in alpha version 2.1.2 . There have been a lot of bugfixes and features added - but if anyone encounters problems, feel free to contact me. The Model Viewer uses the same engine as Aero Empire, so any problems with the model viewer will also exist in game. I encourage people to test the model viewer out and let me know how it works on a variety of graphics cards.
Graphics Card Requirement:
Required: NVIDIA GeForce 7 series or above (or equivalent)
Recommended: NVIDIA GeForce 9800 GT or above (or equivalent)
Additionally, ModelViewer requires glew. Glew.sourceforge.net . Extract glew32.dll to the folder where you downloaded ModelViewer.exe.
Want to test the program, but have no models or scene files? Here is a test scene file that requires no models or resources:
testscene.scn wrote:Mountain mountain 834 -700 -700 -70 1000 1000 800AddComposite mountainEndAddClouds 3540 -700 -700 -70 1400 1400 1400 0.04AddDynamic UnitCubePos 5 0 0Material 1 0 1 1End
AddLight (5 0 0) (2 .6 .172)
Just save as testscene.scn (plain text), and load in ModelViewer.exe to see a scene with a mountain, clouds, and a lantern.
Screenshots taken from the ModelViewer loading the testscene file:
Model Viewer 2.1.2 resolves the issues on ATI cards (and has been tested on a ATI Mobility x1400).
Notes: The problem is fixed, however, lines and clouds do not work on earlier ATI cards. On the x1400 card, clouds look strange, as if triangles are missing. The cause of this problem is unknown and has only occurred on an ATI x1400 (which no longer has driver support at ATI). I have confirmation that the clouds work on an ATI Mobility 2600, so ATI cards new enough to play Aero Empire should be able to run the Model Viewer (let me know if you run into this problem). If the program is running very slowly, use Lines 0 at the top of the scene file to disable lines (this is an incompatibility between thick lines and gl_FragCoord on ATI cards). This problem is reported to have been solved in the latest ATI driver, so unless your card only supports legacy drivers, try updating to the most recent driver and this should solve the issue (and you will be able to run the program with lines and clouds enabled).
NOTE: Once again, when I updated the model viewer exe, I encountered the bug where the model viewer was deleted. I re-uploaded the file and copied the text in above, and now that I have confirmed the bug, I will report it to moddb (and exactly how I caused it).