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Set in the Dune universe, this free indie game turns Emperor: Battle For Dune into a First/Third Person Shooter. More features are on the way, such as spice fields, sandstorms and advanced vehicle concepts.

Background

The Emperor is dead. The Guild has taken over the Spice production on Arrakis until another great House claims it. Three Great Houses remain after the long fighting on Arrakis. the noble Atreides, The evil Harkonnen and the insidious Ordos. All three houses are after control of Arrakis, for control of the Spice, for control of the Known Universe.

Houses


Atreides

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From the water world Caladan. The Atreides are a righteous and noble people, only doing what they can for good. The Dukes love for his people commands superior loyal and devotion from his troops.

Harkonnen

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From the industrial wastelands of Giedi Prime. The Harkonnen are cruel yet cunning, with leaders and officers being killed by their followers to gain rank, making them harden soldiers.

Buildings

Base Defences

Atreides: Machine gun Post, Rocket Turret

Harkonnen: Flame Turret, Gun Turret

Refineries

Refineries, harvesters and their carryalls are the basis of all Spice production on Arrakis, each House has their own Harvesters and carryalls where they collect the Spice and deliver it to Refineries to refine it.

Atreides
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Harkonnen
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Infantry
Each House has a Barracks for infantry training. In these structures you can refill your ammo and health while also purchasing higher characters with more health and better weapons.

Atreides
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Harkonnen
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Factory
Each House has a Factory where their vehicles are created. You can purchase fast scouting vehicles at low costs, main battle vehicles with more armour and stronger firepower for a higher price or long ranged vehicles for indirect combat.

Atreides
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Harkonnen
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Take a look on www.w3dhub.com for more info on this Indie game. We are part of W3D Hub, along with Apocalypse Rising, Tiberian Sun: Reborn and Expanded Civilian Warframe.

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OCTOBER DEVELOPTMENT UPDATE : 'Wormsign'



Hi guys, it's been a while for many of you, if not longer since you guys have heard from us at Battle for Dune. To clear the skies of Arrakis, WE ARE STILL VERY MUCH ALIVE!
The team has been non-stop, hard at work ever since our last Update and continue to do so every day. So to thank you guys for your patience and passion not only for the game, but also for the Dune franchise, here is a extra *Spicy* Development Update!

Let's get straight to the Elephant in the room. - TeamWolf

Where have we been, and why?


We seem to really be making a habit of posting something around April and then emerging once again 6 months later, and we apologize for that.

As we are not able to give many more details on that, it as it is. Let's move on, or like the Emperor and the Guild it self always say: THE SPICE MUST FLOW

To fix that, we have been working on restructuring but also on a ton of quality of life and work flow improvements. All with the mind to make sure it won't happen again for both the game, and it's development but also for you guys.

But, we haven't been idle in any either case. We have been working on getting more content in the game and restructuring our first release plans to get a playable version of War of Assassins out to you sooner! More about that later in this update but first, some actual gameplay (Who reads words these days anyway (::::::: )

What have we been working on?

As some of you might of guessed by our trend for the last couple of years for April Fools, Emperor Worm Mode is an official gamemode going into Battle for Dune!

We have been working on getting bug fixes done for the mode, the current map count for it stands at one.

The gameplay we showed in the last Dev Update is gonna be it's core bases, with added structure and refinement. Not only that, we would love to hear what you guys have to add in for Emperor Worm Mode, leave any idea's or suggestions down behind in the comments/replies.

Along side that, we have also been working on our Horde Mode and elements surrounding it. Maps have had additional content added to them, weapon lists used and general ideas have also been played around with to try and achieve the best results. We'll hopefully been working on more for this gametype soon. We'll also be adding Team Death Match!

Check out some multiplayer gameplay of Horde Mode and it's latest build here!

Let us know in the comments what you guys would like to see next!


What is in the future pipeline for BFD and prospects of it?


This is something that has recently been looked at, refined and then completely redone due to the amount of people working on the game, what we want to do with the resources we have currently and how to use them in a more realistic time frame. Our current Pipeline goes as follows:

For context purposes, @TeamWolfhas made a neat looking Roadmap for you guys to hype on about, to give you more insight and info on what is going on and what is yet to come. Feel free to ask in the Comments about it or any specific details, we will try to answer them as clear and detailed as we can.

U8KvAFd.png

NOTE: The Roadmap is subject to change (In a good way ;))


What is the planned Release date?


The big question! With how things are going and being worked on, we hopefully should be seeing a release fairly soon. We've been working towards it and getting closer each day but, we need to get some major fixes in. We're also playing around with the approach of Team Death Match mechanics, along with tweaks as mentioned above many other additions that are still no definitive yet.

Can I say when? No, otherwise someone with a big name called a 'A-D-M-I-N' , would get very mad at me ;.;

But I can say for sure that development is going faster and more structured then ever before, and with that said, the First Release of Battle For Dune is getting there.


May Shai-Hulud be in your favor when you wander the Deserts of Dune, stranger.


2j1tnk.png


That's all for now folks, till the next one!


PS: HOUSE ATREIDES, BEST HOUSE, SPICE MY MIND



Follow us at the greatest and latest, Facebook.com

Stalk us on Twitter, @W3DHub or Twitter.com3dhub

Watch our best fails at, Youtube.com

Join me and the Impatiently but oh so more hyped community at W3dhub.com and Discord.gg

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Comments  (0 - 10 of 425)
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stavica1459571456
stavica1459571456

Best of luck with development! Dune is a wonderful thing, and any work done continuing its legacy is appreciated by many.

Reply Good karma Bad karma+2 votes
Guest
Guest

When will the game be released .......

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TeamWolf Creator
TeamWolf

When it's met it's first release checks.

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Guest
Guest

Looking forward to it!!!

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TryToEpic
TryToEpic

Looks awsome! But Please Donat add worms. I hatte this motherf#ckers!

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Talorcan
Talorcan

Dune without worms? Wat.

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TeamWolf Creator
TeamWolf

Sandworms will not be on every map due to how close rocks and cliffs are. But rest assured, we will have Shai-Hulud roaming free!

Reply Good karma+8 votes
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Battle for Dune: War of Assassins
Platforms
Windows
Developer & Publisher
W3D Hub
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Battlefordune.eu
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Twitter

Latest tweets from @warofassassins

As much as we've been quiet... C&C doesn't seem to be the only old RTS franchise to have rumors kicking about for a… T.co

Nov 12 2017

Our April update is here! Showcasing our latest game mode, Horde (working title)! Check it out! Secure.w3dhub.com

Apr 1 2017

Hello everyone, as always it's been far too long since our last update. So, here it is! Secure.w3dhub.com T.co

May 24 2016

Hello there, here's our first update from our new! In this we pretty much clear everything up from May and more! Secure.w3dhub.com

Jul 25 2015

Good Morning everyone! We've been very quiet but also very busy. Our new home is at W3D Hub, but more on that soon! T.co

May 30 2015

Blog 123 has been up for 2 of weeks now. This blog has new Atreides basement designs, Carryall script and more! Battlefordune.eu

Oct 27 2013

Blog 122 is up and has been written by our coder, Triattack. It contains information about our script features! Battlefordune.eu

May 28 2013

Blog 121 is live! It features the Atriedes Binoculars, Repair Tool, Harkonnen Claymore and our finished sprint script! Battlefordune.eu

Feb 10 2013

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