The Emperor is dead. The Imperium is in chaos, the Spice flow has stopped, and the Guild has taken over the Spice production on Arrakis until another great House claims it. Three Great Houses remain after the long fighting on Arrakis. the noble Atreides, The evil Harkonnen and the insidious Ordos. All three houses are after control of Arrakis, for control of the Spice, for control of the Known Universe.
In this First-Person Shooter reimagining of Westwood’s Classic Real-Time Strategy, Emperor: Battle for Dune, the Great Houses are launching focused strikes across the face of Arrakis to claim territory. These smaller, infantry-based skirmishes will determine which House can establish Spice Refining operations in the area and gradually claim Arrakis!
From the water world of Caladan. The Atreides are a righteous and noble people, only doing what they can for the good of their subjects. The Dukes love for his people commands superior loyal and devotion from his men.
From the industrial wastelands of Giedi Prime. The Harkonnen are cruel yet cunning, with leaders and officers being killed by their subordinates to gain rank, making them harden soldiers.
Take a look on www.w3dhub.com for more info on this Indie game
Hey everyone, welcome to another Battle for Dune: War of Assassins Infantry Release September Update! "Two updates in one month, what??", "We barely get 3 a year!" I know, what's happened to us?!
This is a fairly small patch compared to previous ones, but it sure does pack a punch! In this bad boy we've got a tweaked Grenade Launcher, Fixed Building HUD icons, and brand new Shaders! Here's the change List for all this tasty stuff:
- Sniper Rifles now lerp into their scopes
- Fixed missing Master Volume string
- Increased Grenade Launcher Explosion Damage Radius from 4.5 > 6
- Increased Grenade Launcher Explosion Inner Damage Radius from 1.5 > 3.5
- Fixed Building Icons not appearing on the HUD
- Added the new Bloom shaders
- Added new Outline System to infantry that appear at a distance of 25 meter (2nd Radar ring)
As mentioned above, we've got two cool new features that improve the graphical and gameplay quality of Battle for Dune, but the Bloom Shader (already seen in Tiberian Sun: Reborn) and the brand new Outline System!
The Bloom Shader adds a new depth to the look and feel to the lands of Arrakis, making the lighting stand out more and object pop to a greater effect!
The Outline system is something new straight off the Romanov press! To break it down for you, it's a process to make readability better for seeing infantry that are close to you. People have been having a lot of trouble on some maps to see House Harkonnen Infantry on night maps and House Atreides Infantry on lighter maps against lighter colours such as cliffs and sand, with this new System it will draw an outline around any Soldier 25 meters away from you.
The colour represents the Soldier's team being Yellow for House Atreides and Red for House Harkonnen. The Outline will fade in within the set range, and fade away when exiting the set range from the enemy Soldier. (As displayed in the image below)
This was a heavily requested feature in the past, but major thanks to Rapp for really pushing the feature request recently and help making it happen!
Come and join us today (23/09/23) at 7pm GMT for our Battle for Dune Game Night!
We hope you like the sound of the latest changes and see you at the Game Night tomorrow to try them out!
It's been a whole year since we released War of Assassins Infantry Release, and to celebrate we've introduced a new game mode!
It’s difficult to believe that the end of this month will mark a whole year since Battle for Dune: war of Assassins was released. To celebrate this...
In this update, we look back at the Infantry Release and what it achieved, along with what's next on the horizon for Battle for Dune: War of Assassins!