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Unreal Engine 2 is a complete game development framework targeted at today's mainstream PC's, Microsoft's Xbox game console, and Sony's PlayStation 2.

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  • Unreal Engine 2 includes example content and 100% of the source code for the engine, editor, XSI/Max/Maya exporters, and the game-specific code for our internally-developed games.
  • Extensible, object-oriented C++ engine with software framework for persistence, dynamic loading of code and content, portability, debugging.
  • UnrealScript gameplay scripting language provides automatic support for metadata; garbage collection; profiling; persistence with very flexible file format backwards-compatibility; support for exposing script properties to level designers in UnrealEd; a GUI-based script debugger; and native language support for many concepts important in gameplay programming, such as dynamically scoped state machines and time-based (latent) execution of code.
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Hello, indieDB Community!


Welcome to the 10th article about our in development game, Nata.


If you want to find out more about our game, check out our other articles on our indieDB page.


Today, we're here to present you our early Nata's User Experience studies. For this, we used Adobe XD to create our first prototype.



Prototype's Screens

Our prototype has a lot of different sections: options menu/setting in general, narrative/concept screens, exploration related screens, inventory screen, quest's screens and last but not least the shops + craft screens.

Since our main objective is focusing on the placement, size and readability of the UX elements (buttons, text, icons and so on), we did a simplified version of Nata's real gameplay just to test those variables.

wireframe


Example of the main menu screen:

initial menu


Example of the credits screen:

credits

Example of a dialogue screen:

2 2


Example of a market/shop screen:

market2


Example of the craft screen:

craft


Example of the inventory screen:

invntoryu


Example of the quest log screen:

quest1



Flowchart:

Here it is the flowchart of our prototype. Here you can see the different connections between the various screens we've created.

flowchart



Well, we reached the end of our 10th article!


Next article will be focused on Nata's spec-sheet!


See you next week!


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#9 Nata Devlog - Final areas' blockouts

#9 Nata Devlog - Final areas' blockouts

News

9th article about our in development 3D game, Nata.

#06 Nata Devlog - Environment modelling tests

#06 Nata Devlog - Environment modelling tests

News 1 comment

6th article about our in development 3D game, Nata.

#05 Nata Devlog - Concept art (characters)

#05 Nata Devlog - Concept art (characters)

News 2 comments

5th article about our in development 3D game, Nata.

#04 Nata Devlog - Concept art (environment)

#04 Nata Devlog - Concept art (environment)

News 2 comments

4th article about our in development 3D game, Nata.

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Comments  (0 - 10 of 29)
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darkelf1
darkelf1 - - 440 comments

the first game i played using u 2 was ut2k3, just outstanding....

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422987301
422987301 - - 2 comments

Is anyone interested in making a SWATmod with my group?

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Guest
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Dukenukem1234
Dukenukem1234 - - 38 comments

does any one want to help me make a duke 3d remake mod from this engine

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parkisg
parkisg - - 5 comments

I am a big fan of Duke Nukem 3D, not sure about doing a Duke remake, I would play it if you did. I may do a map or two from the game Blood, that is for UT2004.

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Jackie362
Jackie362 - - 47 comments

Unreal Engine 2 is the less lag, that would be better

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ice_trey
ice_trey - - 1,106 comments

(buried)

i avoid all games made on unreal engines

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Guest
Guest - - 687,512 comments

cool

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Guest
Guest - - 687,512 comments

Excuse me sir,but those games are awesome. Your an idiot,and maybe you should put your meaningless hate speech somewhere else.
-_-

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MitchZer0
MitchZer0 - - 39 comments

What, is it the fact they crash? Not all of them crash you know.

Or are you an id fanboy?

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waltercool
waltercool - - 16 comments

Why?

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