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The year is 2034, and the Second Tiberium War is closing to an end. The Brotherhood of Nod has lost its leader, Kane, and the Inner Circle is fracturing the organisation. Its remnants, under the command of Anton Slavik, are on the hunt for the Tacitus, which is currently under research by GDI. The Kodiak was on its course to deliver the Tacitus to the Southern Cross base, but is shot down by an ion storm. Both factions search for the Tacitus in the Kodiak wreckage, but GDI seems to be faster.

While Nod was busy throwing GDI forces into disarray with the help of the reactivated CABAL, GDI was attempting to restore order in several sectors, defending the civilians from Tiberian beasts (like the newly discovered Tiberium Floater). GDI was caught off-guard when Tratos was assassinated, and that event stroke a terrible blow to the Tacitus research process, as he was the only one who could decypher it. Time is running short, as Dr. Boudreau predicts that the Earth's atmosphere will be 100% toxic to humans in less than a year. To speed up the Tacitus research, and with it the process of Earth's recovery, GDI decides to capture CABAL.

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Progress report time! In our game servers, throughout our Discord and forums, and even in our internal discussions the question has been asked; "Where do we stand on TSR's next release?"

First, we want to be sure everyone knows that whatever work we do affects W3D as a whole, not just individual projects. We don’t want to release something that still resembles the old Renegade era when APB Delta has already shown the leaps and bounds the engine can make. The Tiberian Sun Reborn project has been contributed to by multiple sources over the past decade—as a result, the version of the engine it runs on is suboptimal at best compared to APB Delta. The scripts team has been busy re-aligning the engine code. This is fancy talk for "making w3d games play better".

Although there has been a lack of news, I am happy to quell any thoughts about development coming to a standstill. Development has continued on the visual front especially, as we have acquired a considerable amount of new assets to place ingame. Raap and ChopBam have provided a number of images to show the new props that you will see in our maps.

New Assets

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It may be hard to see, but there are over 70 new assets between these four images.

Additionally, ChopBam had this image to show our staff guys inquiring about progress.

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In the past nine months, our developers have made over 805 revisions. Audio updates, physics tweaks, and re-rigs of our vehicles. The Tiberian Sun: Reborn you remember will be but a memory! 2.0 will feel, look, and play like never before!

As mentioned above, the artist team has been building our asset library. The end goal is to have a large enough library to cover five different biomes—snow, desert, arid, wasteland, and urban. If you want to help in some way but don’t have the skills needed, there are alternatives. A bundle of 20 assets costs an average of 10 Euros. We ask that if you do make a donation to spare your wallet and not go over that amount.

If you would like to help on the asset front but don't have the skills or tools for it, there is an alternative. The Reborn team is accepting donations which will be used toward purchasing new assets, thereby speeding up the final release. If you would like to contribute any amount, contact me or TeamWolf for the PayPal details and we'll get you squared away. I unfortunately cannot offer any incentives at this time other than thanking you for your contribution, but know that any amount will be greatly appreciated by the artists on our team.

GDI War Factory Interior Redesign

In a previous update, Oxanna reported on alterations to the GDI War Factory. Redesigns continue as we scale down the overall size of the War Factory. Long ago when the Mammoth Mk. II was first introduced, it was intended for the unit to be deployed from the War Factory. However, you can clearly see we opted for the Carryall deploying the Mk. II. As we no longer needed the War Factory to accommodate the size of the Mk. II, it has been long overdue for a scale down. The primary reason for this is for gameplay purposes. Our testers have noted that it takes too long to traverse the structure, costing precious moments in defending and attacking. In scaling it down, the GDI War Factory will also take up less space in maps.

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As you can see, the overall flow of the building is much better compared to the previous War Factory. Our testers have been provided the latest iteration of the War Factory to nail down any problem areas and suggest ideas, so it's not final by any means! ChopBam will see to delivering the best GDI War Factory the Tiberium universe has ever seen!

Already, feedback is coming in from within our team for improvements and revisions. OWA has suggested some changes to the MCT and Connector rooms after having a run around the structure.

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Per OWA's suggestions, if we move the glass frontage forwards we can make the room wholly integrated into the main structure. It's one idea we have to go about making the MCT space a bit more open. The connector room may be able to open out into the larger concourse of the War Factory. Both suggestions would reduce the claustrophobia of the structure and offer better combat gameplay inside. As you can tell, the structure itself is largely a WIP. A video walkthrough may be provided soon, either to be included later in this update or to be seen in the next!

Thank you everyone for your continued patience. We can guarantee you will not be disappointed!

TS:Reborn News Update (3 October 2019)

TS:Reborn News Update (3 October 2019)

News 16 comments

TS:R news coming up! More on scaling, new arms, introducing the new Mobile EMP prototype, and discussion of the GDI AAPC.

TS: Reborn News Update (25 July 2019)

TS: Reborn News Update (25 July 2019)

News 5 comments

A small update of things happening. Our high-res GDI mechs, a few more kill icons, and what to look forward to in the coming week.

TS: Reborn News Update (20 June 2019)

TS: Reborn News Update (20 June 2019)

News 3 comments

Unit reporting. This update brings more improved textures and a look at Nod's new Laser!

TS: Reborn News Update (13 June 2019)

TS: Reborn News Update (13 June 2019)

News 7 comments

This week in TSR news: the Mobile EMP tank, weapon updates, and bot support!

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Comments  (0 - 10 of 4,434)
Guest
Guest - - 695,812 comments

This comment is currently awaiting admin approval, join now to view.

ApornasPlanet
ApornasPlanet - - 4,125 comments

Game is fantastic! Wolverine is a bit loud. And where am I supposed to aim with the MKII? A bit to the side?

Reply Good karma Bad karma+1 vote
ApornasPlanet
ApornasPlanet - - 4,125 comments

Is there a changelog for 2.0?

Reply Good karma Bad karma+1 vote
ApornasPlanet
ApornasPlanet - - 4,125 comments

Any news on the 2.0 update?

Reply Good karma Bad karma+1 vote
Coolrock
Coolrock - - 191 comments

Just a formal FYI, I'll be doing work over the week to update our pages a bit. Just a heads up if you see odd things show up under the description!

Reply Good karma Bad karma+2 votes
withgoodtastewgt
withgoodtastewgt - - 7 comments

Please allow us play the old version, at least.

It was awesome.

Add it to W3D Hub launcher again, please.

Reply Good karma Bad karma+3 votes
Coolrock
Coolrock - - 191 comments

It's actually been added again, FYI!

Reply Good karma Bad karma+1 vote
Guest
Guest - - 695,812 comments

Yes, please set up at least the old version

Reply Good karma Bad karma0 votes
Coolrock
Coolrock - - 191 comments

We've done so, and will look into doing 2.0 again in the future!

Reply Good karma Bad karma+2 votes
withgoodtastewgt
withgoodtastewgt - - 7 comments

Thanks! I joined it 31-12-2021.

Is a nice game.

Reply Good karma Bad karma+1 vote
Coolrock
Coolrock - - 191 comments

We appreciate the kind words! The team loves seeing community members happy. Look forward to more updates in the future!

Reply Good karma Bad karma+1 vote
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