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The year is 2034, and the Second Tiberium War is closing to an end. The Brotherhood of Nod has lost its leader, Kane, and the Inner Circle is fracturing the organisation. Its remnants, under the command of Anton Slavik, are on the hunt for the Tacitus, which is currently under research by GDI. The Kodiak was on its course to deliver the Tacitus to the Southern Cross base, but is shot down by an ion storm. Both factions search for the Tacitus in the Kodiak wreckage, but GDI seems to be faster.

While Nod was busy throwing GDI forces into disarray with the help of the reactivated CABAL, GDI was attempting to restore order in several sectors, defending the civilians from Tiberian beasts (like the newly discovered Tiberium Floater). GDI was caught off-guard when Tratos was assassinated, and that event stroke a terrible blow to the Tacitus research process, as he was the only one who could decypher it. Time is running short, as Dr. Boudreau predicts that the Earth's atmosphere will be 100% toxic to humans in less than a year. To speed up the Tacitus research, and with it the process of Earth's recovery, GDI decides to capture CABAL.

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TSR Release 2.0.3.5

News 2 comments

Tiberian Sun: Reborn has a new release out! If you are on our W3D Hub Discord, you already saw this! Download the new patch today!

TSR Release 2.0.3.5

General
- Fixed a crash.
- Ambient map sounds are now affected by the "ambient" sound slider in settings.
- Volume sliders in the settings menu now use TSR SFX.
- Added a light global doppler effect.
- Disabled J/K battlefield info screens.
- All infantry now heal faster when out of combat, and heal to full HP. HP regeneration slows down after reaching 50%.
- Added kill messages for Nod frag grenades.
- Replaced a couple low resolution building textures.
- Fixed special effect setting for all modifiers.
- Improved a number of vehicle transition (enter/exit) zones.
- Added projectile collision to one of the Tiberium flora props.
- Tiberium Shrubs no longer have crippling collision for vehicles.

HUD
- Harvester fullness indicator added to the HUD.
- Player names now show up with their target boxes.
- Tiberium dump success message has been split to three lines.

Damage Multipliers
- Repair guns much more effective in repairing vehicles.
- Missile projectile's damage to light vehicles has been lowered slightly.
- Bullets and Bullets(AP) projectiles increased damage slightly against aircraft.
- Melee weapons now deal 0.001 damage against things it previously did nothing to.
- Flame resistant infantry take direct fire damage at 0.5 less than standard infantry skin, including flamesplash. Added Plasma to treatment.

Engineer
- Added slight "explosion" to repair effect which will assist in disarming.

Riot Trooper
- Shield extended when equipped.
- Now has FlameResistInf skin.

Disc Thrower
- Projectile Size increased to match actual projectile.
X/Y 0.1 -> 0.15
Z 0.01 -> 0.03

Medic
- Regen damage lockout reduced. 30 -> 10

Chameleon Spy
- Knife weapon "reloads" while sprinting.

Mammoth MK2
- Weapon traverse speed increased.
- Weapon elevation/depression increased by 10.
- Chin gun traverse angle increased to 270 degree FoF.
- 50% heal function damage timeout decreased 30s -> 10s.
- 100% heal function HP/s increased 1 -> 2.
- Added alt fire dual shot.

Cyborg Reaper
- Healing multiplier in tiberium increased by 0.2.
- Web velocity increased 30 -> 50.
- Web gravity decreased 1.75 -> 1.25.

Harpy
- Radar invisible.
- No longer lock-on-able, except for defenses.
- HP reduced. 500 -> 450
- Max ammo increased 200 -> 300

Construction Yard
- Fence is no longer super bright.
- Fixed an issue that stutters the camera.

GDI Helipad
- Optimizations.

TS_Anchorage
- Fixed a hole in the terrain.

TS_Dam
- Added vehicle sized tunnel connection to front of bases.
- Pulled coastal walls inward.
- Added some nicer waterline and under water terrain.
- Added ambient sounds.
- Added more lights.
- Adjusted out-of-bounds area above Nod base to lessen cliff camping.
- Fixed up some of the terrain around the dam.

TS_Drought
- Fixed a couple stuck spots in the GDI base.

TS_Field
- Fixed some stuck spots in the rocks outside the GDI base.

TS_Field_Flying
- Removed Orca Transport from purchase list.

TS_Isles
- Re-enabled map blockers.

TS_Snow
- Added lights to the infantry tunnels by the bases.
- Adjusted a stuck spot outside the GDI base.
- Closed gaps between the crates in the tunnel.

TS_TaintedLegacy
- Wind speed has been cut to 10% what it was before (5m/s -> 0.5m/s). This reduces the loud map-wide wind noise.
- Fixed a stuck spot.

TS_Tiber
- Added lights to some infantry tunnels.
- Fixed some lighting issues in the lower team-colored caverns (where the civilian trucks are).

TS:Reborn News Update (21 February 2020)

TS:Reborn News Update (21 February 2020)

News 9 comments

Tiberian Sun: Reborn news update. A look into new assets and current progress on the new GDI War Factory interior.

TS:Reborn News Update (3 October 2019)

TS:Reborn News Update (3 October 2019)

News 16 comments

TS:R news coming up! More on scaling, new arms, introducing the new Mobile EMP prototype, and discussion of the GDI AAPC.

TS: Reborn News Update (25 July 2019)

TS: Reborn News Update (25 July 2019)

News 5 comments

A small update of things happening. Our high-res GDI mechs, a few more kill icons, and what to look forward to in the coming week.

TS: Reborn News Update (20 June 2019)

TS: Reborn News Update (20 June 2019)

News 3 comments

Unit reporting. This update brings more improved textures and a look at Nod's new Laser!

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W3D Hub Launcher

W3D Hub Launcher

Installer Tool 19 comments

The W3D Hub launcher installs and manages all of the most popular mods for Command & Conquer Renegade. Providing game downloads and automatic updates...

Texture Pack 8.0

Texture Pack 8.0

Tiberian Sun Reborn texture pack Full Version

This is the latest edition of my mad texture pack. If you want someone in this texture pack continue, but please tell me about it.

(OBSOLETE) C&C Reborn: Infantry Beta v.0.8.0.0

(OBSOLETE) C&C Reborn: Infantry Beta v.0.8.0.0

Demo 72 comments

Retained for posterity, this Feb. 2008 build is only now serves as a curiosity and is entirely unsupported; use at your own risk. Radical changes have...

Reborn Ion Cannon Video

Movie 11 comments

This is a video of the GDI Ion Cannon featured in reborn, taking direct influence from the C&C3 Ion cannon with it's separate beams joining to create...

C&C Reborn Gameplay Trailer 2007

Movie 2 comments

A video showing the fast paced gameplay of C&C Reborn

Reborn Teaser 1

Movie

A teaser voideo made from the latest internal alpha!

Post comment Comments  (0 - 10 of 4,433)
ApornasPlanet
ApornasPlanet - - 4,132 comments

Game is fantastic! Wolverine is a bit loud. And where am I supposed to aim with the MKII? A bit to the side?

Reply Good karma Bad karma+1 vote
ApornasPlanet
ApornasPlanet - - 4,132 comments

Is there a changelog for 2.0?

Reply Good karma Bad karma+1 vote
ApornasPlanet
ApornasPlanet - - 4,132 comments

Any news on the 2.0 update?

Reply Good karma Bad karma+1 vote
Coolrock
Coolrock - - 191 comments

Just a formal FYI, I'll be doing work over the week to update our pages a bit. Just a heads up if you see odd things show up under the description!

Reply Good karma Bad karma+2 votes
withgoodtastewgt
withgoodtastewgt - - 7 comments

Please allow us play the old version, at least.

It was awesome.

Add it to W3D Hub launcher again, please.

Reply Good karma Bad karma+3 votes
Coolrock
Coolrock - - 191 comments

It's actually been added again, FYI!

Reply Good karma Bad karma+1 vote
Guest
Guest - - 699,945 comments

Yes, please set up at least the old version

Reply Good karma Bad karma0 votes
Coolrock
Coolrock - - 191 comments

We've done so, and will look into doing 2.0 again in the future!

Reply Good karma Bad karma+2 votes
withgoodtastewgt
withgoodtastewgt - - 7 comments

Thanks! I joined it 31-12-2021.

Is a nice game.

Reply Good karma Bad karma+1 vote
Coolrock
Coolrock - - 191 comments

We appreciate the kind words! The team loves seeing community members happy. Look forward to more updates in the future!

Reply Good karma Bad karma+1 vote
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