Tiberian Sun Reborn is a standalone game that aims to recreate the atmosphere and combat of Tiberian Sun in a FPS. The original effort was started in 2004 by a small group of dedicated modders, leading to its first official release in 2008 as C&C Reborn.
As of November 2011, TSR has been entirely reimagined and redesigned to stick closer to its Tiberian Sun roots while allowing you to benefit from what we've learned from playing the original Reborn and our work on the other Bluehell Productions projects, with room left for imagination and exploration of the Tiberian Sun atmosphere. We invite you to visit our website for more information.
Be sure to check out our forums for the latest news and discussion, plus our semi-regular development blogs!
TS:R news coming up! More on scaling, new arms, introducing the new Mobile EMP prototype, and discussion of the GDI AAPC.
In the previous update, we were showing you the coding and magic being worked on for scaling infantry. Yah-Nosh has put together a video for fun exhibiting his work in that.
"Even as famine ravages the planet, GDI continues to deny that its food shipments are being tampered with."
At the end of the day, the work that has gone into scaling now allows us to correct infantry sizes with respect to their build (i.e. Cyborgs are taller than humans) and without causing issues in worldbox collisions and getting stuck on certain doorways.
CMDBob has completed new arms for our brothers of Nod. Kane has been loathed to attack America, but I feel it's time, and you're the one to do it is pleased with these changes.
The New Mobile EMP
Preliminary testing of the Mobile EMP has shown that the vehicle poses two issues: 1) it was too boring to sit inside and simply fire off the EMP at the click of a mouse and 2) it was not fun to play against when the EMP cannot be feasibly defensed against before being hit.
Deliberation with the development team has led to the experimental rollout of the new Mobile EMP, or the MEMP-tillery as some soldiers have come to call it. Others also say MEMPY, but we don't talk about those soldiers.
GDI R&D, led by the Chief Wizards of Crazy Game Ideas, otherwise known as Raap and OWA, have completed their prototype and deployed it for field testing.
The new Mobile EMP offers a different gameplay approach to GDI forces. This MEMP lobs a ball of EMP energy, disabling enemy vehicles where the strike lands, replacing the too easy and too boring button-push gameplay of the previous iteration. In this method, GDI drivers will need to more carefully play this vehicle on the field, while faster Nod vehicles can move to outrace the lob and close the distance.
This change is going through extensive testing to ensure this variation of the MEMP delivers more fun gameplay for both sides in using it and fighting against it.
Weaponise the AAPC?
Discussion has surfaced in the development chat of possibly weaponising the GDI AAPC. Some team members argue the AAPC needs something to allow it to better support frontal infantry assaults, while conservative team members argue the AAPC functions in its role well enough as-is and needs no changes.
In support of the weaponisation, OWA has put together some variation concepts. Other ideas for changing the AAPC include allowing it to refill C4 and armour, provide smokescreen, and electronic countermeasures. It should be noted, and I cannot stress this enough: This is all completely conceptual.
If you have an opinion of the GDI AAPC, whether in favour of weapons or against changes, you are welcome to voice your suggestions and concerns.
That should be about it for this update. Have I missed anything? Anything you are curious of at this time regarding development progress and want it featured in the next update? Let us know!
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A teaser voideo made from the latest internal alpha!
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Highest Rated (2 agree) 8/10
Awesome game! i always did dreamed about a 1rd/3rd person tiberium era game! but sadly the lack of Offline bots and online players to play with make it not what it should be...
i do hope we get AI maps one day so we can enjoy max number of bots in maps and big battles, then i will give it 10
Dec 9 2013 by Ahrimansiah