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The year is 2034, and the Second Tiberium War is closing to an end. The Brotherhood of Nod has lost its leader, Kane, and the Inner Circle is fracturing the organisation. Its remnants, under the command of Anton Slavik, are on the hunt for the Tacitus, which is currently under research by GDI. The Kodiak was on its course to deliver the Tacitus to the Southern Cross base, but is shot down by an ion storm. Both factions search for the Tacitus in the Kodiak wreckage, but GDI seems to be faster.

While Nod was busy throwing GDI forces into disarray with the help of the reactivated CABAL, GDI was attempting to restore order in several sectors, defending the civilians from Tiberian beasts (like the newly discovered Tiberium Floater). GDI was caught off-guard when Tratos was assassinated, and that event stroke a terrible blow to the Tacitus research process, as he was the only one who could decypher it. Time is running short, as Dr. Boudreau predicts that the Earth's atmosphere will be 100% toxic to humans in less than a year. To speed up the Tacitus research, and with it the process of Earth's recovery, GDI decides to capture CABAL.

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TSR 1.6 Changelog

News 7 comments

Hello everyone! We’re happy to announce that we’re pushing out patch 1.6 today. Below you’ll find the changes that we’ve made, and is now available on the launcher!


-TSR 2.0 Menu and Intro Movie backported from 2.0
-Rocket warhead effectiveness VS flying vehicles increased to 1 (was 0.8)
-"Unit Ready" announcement no longer plays twice


-Veterancy purged from all infantry units, effectively removing it from the game
-Third person camera adjusted to be smoother
-Minor lighting adjustments
-Cyborgs and Enforcers can now drive vehicles
-Umagon anti-vehicle C4 and Toxin Trooper Toxin Grenades removed
-Umagon and Toxin Trooper projectile gravity increased to 0.5 (from 0)

GDI :gdi:

-Disc Thrower secondary fire removed
-Disc Thrower Gravity changed to 0.5 (from 2.250)
-Disc Thrower Projectile velocity increased to 60 (was 40)
-Disc Thrower range reduced to 100 (was 180)
-Riot Trooper moved up on the purchase list
-Riot Trooper Price reduced to 400 (from 700)
-Shotgun Slug ammo cost reduced to 1 (from 2)
-EMP mines removed from Riot Trooper
-Umagon rifle is no longer burst fire
-Umagon damage up to 33 (from 11)
-Umagon magazine size set to 8 (from 18)
-JumpJet armor reduced to 0 (from 40)

NOD :nod:

-Elite Cadre Grenade Launcher now has unlimited ammo
-Cyborgs now have their arm cannon by default
-Toxin Trooper damage up to 30 (from 10)
-Toxin Soldier magazine size set to 10 (from 30)
-Confessor Rifle damage boosted to 18 (from 14)
-Cyborg Commando speed increased to 6 (from 5.5)
-Cyborg Commando now has a flamethrower secondary fire


GDI :gdi:

-Wolverine Targeting Range increased to 85 (was 75)
-Wolverine MaxEngineTorque increased to 5000 (was 4750)
-Hover MRLS secondary fire removed
-Disruptor Health/Armor increased to 500/500 (was 450/450)
-Disruptor now uses Heavy armor (was Medium)
-Juggernaut Splash Radius increased to 15 (was 12.5)
-ORCA Fighter range increased to 120 (was 90)
-ORCA Bomber Splash Radius increased to 30 (was 15)
-ORCA Bomber Splash Damage increased to 130 (was 120)
-Carryall texture updated

NOD :nod:

-Attack Cycle model & physics updated to handle far better, making for a smoother experience
-Tick Tank now uses the same emitter when deployed and undeployed
-MRV now has a repair beam
-MRV range increased to 12 (was 6)
-Cyborg Reaper damage increased to 40 (was 35)
-Cyborg Reaper web removed
-Harpy damage down to 6 (was 8 )


-Vulcan Cannon damage reduced to 6 (from 8 )
-RPG Turret damage reduced to 70 (from 80)
-RPG Turret now uses Rocket warhead, making it more effective against vehicles, but less effective against infantry



Ion Storms have been removed from most levels.


- Finally added the missing Gas Station and Local Store to the middle
- New Outposts have been added near each Faction's base in the middle
- Civilian buildings have been added near the GDI base
- The crashed Banshee has been moved closer to the shore and a small car park is now in it's place
- Some texture updates
- Fixed an area where you could go out of bounds
- GDI Base defenses no longer float

Screenshot 112


- Added a Civilian living area to the GDI side
- Added a small industrial area to the Nod side
- Various objects have been placed over the map for better infantry combat cover
- Other small changes and additions

Screenshot 113


- The Tiberium Sludge is no longer broken



- New back amphibious routes to the Nod base


- GDI base defenses no longer float


- New vehicles have been added leading into the side of each base
- New vehicle routes have been added along with tunnels leading into each base
- Some missing objects have been re-added
- Mutants and the Mammoth Tank have been removed from the middle area
- Crates will no longer float

Screenshot 110

Thanks everyone! See you next time!

Reborn Update

Reborn Update

News 10 comments

Tiberian Sun: Reborn updated! Version is now live featuring maps from W3D Hub community member Timeaua!

Reborn's Coming Back!

Reborn's Coming Back!

News 7 comments

We received some good news regarding Tiberian Sun: Reborn, so I just want to take a moment to address that and let you all know about what our plans are.

TS:Reborn News Update (21 February 2020)

TS:Reborn News Update (21 February 2020)

News 9 comments

Tiberian Sun: Reborn news update. A look into new assets and current progress on the new GDI War Factory interior.

TS:Reborn News Update (3 October 2019)

TS:Reborn News Update (3 October 2019)

News 16 comments

TS:R news coming up! More on scaling, new arms, introducing the new Mobile EMP prototype, and discussion of the GDI AAPC.

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W3D Hub Launcher

W3D Hub Launcher

Installer Tool 19 comments

The W3D Hub launcher installs and manages all of the most popular mods for Command & Conquer Renegade. Providing game downloads and automatic updates...

Texture Pack 8.0

Texture Pack 8.0

Tiberian Sun Reborn texture pack Full Version

This is the latest edition of my mad texture pack. If you want someone in this texture pack continue, but please tell me about it.

(OBSOLETE) C&C Reborn: Infantry Beta v.

(OBSOLETE) C&C Reborn: Infantry Beta v.

Demo 72 comments

Retained for posterity, this Feb. 2008 build is only now serves as a curiosity and is entirely unsupported; use at your own risk. Radical changes have...

Reborn Ion Cannon Video

Movies 11 comments

This is a video of the GDI Ion Cannon featured in reborn, taking direct influence from the C&C3 Ion cannon with it's separate beams joining to create...

C&C Reborn Gameplay Trailer 2007

Movies 2 comments

A video showing the fast paced gameplay of C&C Reborn

Reborn Teaser 1


A teaser voideo made from the latest internal alpha!

Comments  (0 - 10 of 4,431)

Any news on the 2.0 update?

Reply Good karma Bad karma+1 vote
Coolrock Creator

Just a formal FYI, I'll be doing work over the week to update our pages a bit. Just a heads up if you see odd things show up under the description!

Reply Good karma+2 votes

Please allow us play the old version, at least.

It was awesome.

Add it to W3D Hub launcher again, please.

Reply Good karma Bad karma+3 votes
Coolrock Creator

It's actually been added again, FYI!

Reply Good karma+1 vote

Yes, please set up at least the old version

Reply Good karma Bad karma0 votes
Coolrock Creator

We've done so, and will look into doing 2.0 again in the future!

Reply Good karma+2 votes

Thanks! I joined it 31-12-2021.

Is a nice game.

Reply Good karma Bad karma+1 vote
Coolrock Creator

We appreciate the kind words! The team loves seeing community members happy. Look forward to more updates in the future!

Reply Good karma+1 vote

Thank you Mr. Wallywood. Hopes and excitment trashed. 😐

Reply Good karma Bad karma+2 votes

I dont think its permanent. Wallywood can suck eggs, however.

Reply Good karma Bad karma+1 vote
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