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Hi there! And welcome to the first in a series of articles on the development of Globe Cannon, a retro arcade shooter releasing Summer of 2019. My name is ChainsawMcD and I wanted to start this DevLog by taking a step back and exploring some big-picture questions before we dive into the meat of the matter.

First of all... Who are you?

I'm a screenwriter living in Los Angeles, although you've almost certainly never heard of me. For the last ten years, I've been working in various capacities around the entertainment industry. I've written for cable TV and sold a few unproduced scripts. I'm 35 years old, married to a beautiful wife and the proud owner of a Jack Russell Terrier.

Wait... You don't sound like a game maker...

Yes, that's very astute of you. Up until this moment right now, I have not been a game maker.

So... Why are you making a game?

For a few reasons:

1. First and foremost, there has never been a better time to make a game than right now.

There are mountains of material designed to help beginning game developers all over YouTube, Reddit, Discord... Anywhere you bother looking, really. People are sitting in chat rooms right now waiting to help people like me who don't know what they're doing. That's incredible. Why WOULDN'T I take advantage of that goodwill? Especially since...

2. I'm a life-long gamer.

I know this isn't something that will set me apart from the readers on this site but I'm actually a rare breed amongst my colleagues. Since I was a kid I've been playing video games, letting them entertain and engage me. Despite my work in the entertainment industry, I've never given back to the games that have given me so much enjoyment over the years. So, if nothing else, I think making a game will teach me to appreciate what I already play a lot more.

3. I just finished a script and don't have any work lined up. I could take this time to write and produce a play or something, waste a bunch of time, probably not even make my money back... that's what a lot of writers would do in my situation. But that sounds boring.

Instead, I chose to waste a bunch of time and probably not even make my money back by making a VIDEO GAME.

Ok. So why make THIS game?

To put me out of my comfort zone while keeping the project within a realistic scope.

Given my day job, you might think I'd go straight for an RPG or something with a good amount of story. But I deliberately wanted to make a game without narrative or dialogue. To really push me outside of my comfort zone.

But it also needed to be a project that I could finish in a reasonable amount of time. I do not have years to work on this, unfortunately. I have a few months before I need to find other work.

And why are you telling us this?

Because I want to be very clear about what this DevLog will be. It's not a tutorial series, it's not a how-to. I simply don't know enough to do either of those. This won't be like those polished blogs from established developers, dropping pearls of wisdom. This is more like a crime scene report. It's an honest recounting of a digital adventure I undertook a few weeks back.

This isn't how you do it, this is how I did it. These are the mistakes I made. These are the assumptions that were proven untrue. This is the unvarnished truth from someone who doesn't know better than to tell it just the way it's happening.

I really hope you'll join me.

New articles will be published weekly, at a minimum.

Unknown Castle coming 10 of May

Unknown Castle coming 10 of May

News

Unknown Castle will be published 10 of May on Itchio and Kartridge.

Devlog 7 - Control Options, Feedback, Online scores

Devlog 7 - Control Options, Feedback, Online scores

Undercrewed

Find out about the most requested feature and many other things I've added to Undercrewed in the last few weeks.

Devlog 6 - Online pausing, Game Content and Development Tools

Devlog 6 - Online pausing, Game Content and Development Tools

News

Development is still going strong and I wanted to show you some of the things I have been working on!

Prison of the Green Eye version 1.2.0 released!

Prison of the Green Eye version 1.2.0 released!

News

Prison of the Green Eye - a new update is now released.

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Undercrewed

Arcade

You are the last 4 survivors on your spacecraft! Can you and your team pilot the ship to its destination? Work together to unlock modules and build a...

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Moonrise Fall

Adventure

A Supernatural Exploration Puzzler Investigate... Discover... Photograph... ​Moonrise Fall is an atmospheric story of a boy who finds himself lost in...

Project7

Project7

Platformer

Project7 is a game where your character woke up in a strange place with amnesia. He need to find a strange guy, scientists and military to get out of...

Starlight Attack

Starlight Attack

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Starlight Attack is a classic styled arcade space shooter.

Realm

Realm

Adventure

A game that features many great things, coming soon.

Antivir

Antivir

Platformer

​Antivir is a very short 2D Action hack and slash Platformer game. Get to the end of the level by destroying those who stand in your path by cutting...

Skyworld: Wind Corsair

Skyworld: Wind Corsair

Adventure

Skyworld: Wind Corsair is a 2D Side-scroller adventure game set in the floating islands world called ‘Skyworld’. Take on the role of the captain of...

Cavern Crawler

Cavern Crawler

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The veteran miner Mac Miguil has begun a search for ancient treasures within a system of dangerous caverns. Playing as Mac you must maneuver your way...

Arborescence

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Puzzle

Hello, my name is Quell. I am the guardian spirit of my forest. Some of these trees aren't ready for the upcoming season yet; let's see if we can fix...

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ShaquitaChicken
ShaquitaChicken

To keep from from pixel being distorted when camera changes wxh do you use a shader to keep it together or just simply have texture interpolation on?

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RT @TooOldTooCold: Made it look a bit more chess-y, but now I thinking battle mode probably should darken out rest of the map and only… T.co

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We have two new tech blogs remastered for GameMaker Studio 2. These cover two varied topics: The important Draw Eve… T.co

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The #GMCJam 33 starts next week! Jump into the GameMaker community forum thread to get involved. Good luck jammers!… T.co

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May 16 2019

Above the Fold is a newspaper simulation game. Go back to when flip phones were hot, and people started using elect… T.co

May 15 2019

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