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Hi, I am the creator of StaudSoft's Synthetic World.

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Tweets: LCD+Keyboard

Tweets: LCD+Keyboard

StaudSoft's Synthetic World

Implementation: The keyboard and the LCD code is finished. The 3D models also are and the IO library is loaded into the virtual CPU. Next is debugging...

Tweet: Going back to regular tweets

Tweet: Going back to regular tweets

StaudSoft's Synthetic World

Ok, I had the plan to make one big post per month, but that did not work out. Everytime I wanted to create an article I decided it is a better idea to...

Merry Christmas!

Merry Christmas!

StaudSoft's Synthetic World 1 comment

We wish you all a Merry Christmas! We have big plans for the next year!

New version 1080 released

New version 1080 released

StaudSoft's Synthetic World 2 comments

We uploaded the new release 1080 to Steam! Except of the multiplayer mode all features are activated!

Tweet: A confused programmer.

Tweet: A confused programmer.

StaudSoft's Synthetic World

Oh no, I installed the wrong graphics driver which made my game terrible slow. Debugged the whole day until I realised my error.

Tweet: Multiplayer Debugging

Tweet: Multiplayer Debugging

StaudSoft's Synthetic World

Debugging multiplayer is hard :-(. So much possibility for unreproduceable errors!

Tweet: Client prediction of the player

Tweet: Client prediction of the player

StaudSoft's Synthetic World

Multiplayer: So client prediction is now fully implemented. Next thing is debugging and then lag compensation.

Tweet: Smooth player movement in multiplayer

Tweet: Smooth player movement in multiplayer

StaudSoft's Synthetic World

Smooth player movement in multiplayer: Worked on the basic implementation, hoping to reach the same quality as Counter-Strike.

Tweet: Player start point in multiplayer

Tweet: Player start point in multiplayer

StaudSoft's Synthetic World

The far landscape is now also transmitted in multiplayer. And the searching of the player start point is working too.

Tweets: Multiplayer

Tweets: Multiplayer

StaudSoft's Synthetic World

Cool: The server now transmits the landscape to the client in multiplayer. I could even dig into the ground, place torches and it was synced.

Tweet: Physic objects in multiplayer mode

Tweet: Physic objects in multiplayer mode

StaudSoft's Synthetic World

Physic objects are now working in multiplayer mode. Lifted a box and threw it around.

Tweet: Asynchronous Loading and Saving

Tweet: Asynchronous Loading and Saving

StaudSoft's Synthetic World

Asynchronous loading and saving: The player will not notice any more when new parts of the world are loaded!

Tweet: New GUI elements for multiplayer

Tweet: New GUI elements for multiplayer

StaudSoft's Synthetic World

The GUI for the chat system is finished. And we also added a window which displays the current players on the server.

Tweet: Chat System

Tweet: Chat System

StaudSoft's Synthetic World 3 comments

Implemented a basic chat system. Team chat will also be supported. The next step is to make the GUI for it.

Tweet: LAN discovery

Tweet: LAN discovery

StaudSoft's Synthetic World 2 comments

Made the LAN discovery of multiplayer servers. Till now we had to enter the ip address in order to connect to a server.

Tweet: Inventory on the client in multiplayer

Tweet: Inventory on the client in multiplayer

StaudSoft's Synthetic World

Ok, got now that the inventory is displayed on the client in multiplayer. Had to start a mini server on the client on order for this to work.

Update: Up to 120 fps!

Update: Up to 120 fps!

StaudSoft's Synthetic World 2 comments

Hey guys, as you may have noticed we uploaded an update!

Tweet: Inventory improved and Zombies

Tweet: Inventory improved and Zombies

StaudSoft's Synthetic World 2 comments

We did improve the inventory and started working on a zombie.

Tweet: 60 fps is achieved

Tweet: 60 fps is achieved

StaudSoft's Synthetic World 3 comments

Finally 60fps is achieved! And the new voxel rendering system is working!

Tweet: New Voxel Rendering System

Tweet: New Voxel Rendering System

StaudSoft's Synthetic World

Working on the new voxel rendering system. Looks nearly the same except it saves us a lot of polygons: higher fps

Synthetic World: Roads and Dungeons

Synthetic World: Roads and Dungeons

StaudSoft's Synthetic World 3 comments

Hello and welcome back to our development blog. The topics today: Dungeon Generator, Road Generator, Plugin Support Improvements, Manual, LOD of the Meshes...

Status Report: Pathfinding, Dungeons, Monkey

Status Report: Pathfinding, Dungeons, Monkey

StaudSoft's Synthetic World 4 comments

Hey here is only a short status report on what we are doing. Topics: Artifical Intelligence, Monkey and Dungeons

Synthetic World: Infinite World and New Version

Synthetic World: Infinite World and New Version

StaudSoft's Synthetic World 3 comments

Update: Infinite worlds, cloths, new hands, new animations and bug fixes.

New Hands v.2

New Hands v.2

StaudSoft's Synthetic World

Ok, the last hand animations were not so good. Here is the update. I created different animations for nearly all the tools. I especially worked on the...

New Hands

New Hands

StaudSoft's Synthetic World 3 comments

The new hands and the new animations are working. Check it out!

Dev Blog #36 - Player Models, Cloths and Monsters

Dev Blog #36 - Player Models, Cloths and Monsters

StaudSoft's Synthetic World

Welcome to our blog about the game Synthetic World. Today's topics: new 3D models and animations for the player character in multiplayer, Clothing for...

Dev Blog #35 – A lot of updates

Dev Blog #35 – A lot of updates

StaudSoft's Synthetic World 3 comments

In the last month we of course where very busy. We added ton's of new features. And we finally solved the NPC model problem!

Dev Blog #34 – Complete new construction system

Dev Blog #34 – Complete new construction system

StaudSoft's Synthetic World 2 comments

We thought that boxes and ramps are a little bit boring so we searched for a way to add any shape. And so we implemented the new building blocks.

Dev Blog #33 -New stairs shape and first new animal

Dev Blog #33 -New stairs shape and first new animal

StaudSoft's Synthetic World 2 comments

New stairs shapes, the first new animal, changed the player start, fixed a lot of bugs in the animation system

DevBlog #32 - Create your own custom maps

DevBlog #32 - Create your own custom maps

StaudSoft's Synthetic World 2 comments

I uploaded a new version to Steam which allows you to create your own custom maps. You can create in a paint program a heightmap and then use it to create...