• Register

Welcome to StaudSoft's Synthetic World 0.2! It allows you via a seed to create a unique landscape with mountains, oceans, trees and beaches. Although it looks like a normal game engine, everything in the game is based on voxels. So everything you see can be changed. You can cut down trees, build a house or dig into the ground!

Post news Report RSS Synthetic World: Infinite World and New Version

Update: Infinite worlds, cloths, new hands, new animations and bug fixes.

Posted by on

Hey this is the new release 1.2.6. New is:

  • Infinite Landscape (no world pregeneration any more)
  • Third Person Mode
  • Cloths (you start with initial cloths and additional ones can be crafted)
  • New First Person Hands
  • New First Person Animations
  • New Equipment Mode (can equip multiple elements)
  • Lots of bug fixes



And some screenshots:

vlcsnap-2016-05-23-20h33m03s212vlcsnap-2016-05-23-20h33m18s212
vlcsnap-2016-05-23-20h33m46s231vlcsnap-2016-05-23-20h34m18s5

And we are working on a navigation mesh. If this works we can steer our monsters precisely throught the landscape.

Post comment Comments
Vladiskov
Vladiskov - - 384 comments

Infinite Landscape (no world pregeneration any more) generate on the fly by a seed? perfect <3

Third Person Mode: Remember to make it on the shoulder because otherwise will look strange like MC 3PM mode wich its behind its back D:!, Also some sort of crosshair soo we can use arrows (and luckily guns) easier like in a simple fps.

Cloths (you start with initial cloths and additional ones can be crafted): Some different styles can be used from medieval to futuristic (maybe crafted with futuristic tools?) Also you should remember to make some dev tool soo more styling clothes can be added by third parties :D

New First Person Hands: mostly unnecessary since its just cosmetic though you would just :D!

New First Person Animations: you should concentrate on third person anims though, mostly because if youre gonna show feet n torso, its easier if you do it using the third person mode mesh like for example: mirror edge :D

New Equipment Mode (can equip multiple elements): hows the material placement? nothing but the material? thats ok, its perfect like that, on the weapon side: if you ask me you would think about doing it similar to for example starbound, two hands on the center (weapon n shield or doble weapon or weapon and light source) and the rest holding with a single hand.

Reply Good karma Bad karma+1 vote
bsf_mistau Author
bsf_mistau - - 76 comments

With the new equipment mode I meant that you can also equip shapes and cloths. Thats from a programmer perspective. I could of course make something like a shield and sword combination but for now I plan to add more present day weapons.

And thanks for your hints on the third person mode. I actually only throw a ray from the FPS camera a few meters back and then place there the Third Person Camera. I will think about how I can make it on the shoulder and still allow correct aim.

Reply Good karma+1 vote
Vladiskov
Vladiskov - - 384 comments

still would use the double hand mode for a handgun and a flash light (or a melee weapon with the light) or a double handgun or double micro smg :D

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: