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Welcome to StaudSoft's Synthetic World!

New tree textures

It allows you via a seed to create a unique landscape with mountains, oceans, trees and beaches.

Enter a new world consisting of billions of blocks and voxels.

Explore the dangerous forests, the deepest caves, different vegetation zones, the highest mountains, rives or big dungeons with unique resources.

Create your own tools. Create furniture. Create electric wires. Create explosives. Create everything you can imagine in order to survive. Or set the world in flames!

Fight monsters in order to survive and to gain new resources.

Discover your own world. Discover StaudSoft's Synthetic World.


The complete world is procedurally generated and is completely changeable without any restrictions.

There are hundreds of different materials, plants, weapons and tools. Place chests, tables, chairs, doors, signs, ...


Be one of the first and get beta access to StaudSoft's Synthetic World now!
The game can be purchased on Steam:

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We did improve the inventory:

screenshot0b


When you now select a block you get an overview over all recipes in which it is used. You can not only go to the recipe you can also craft it directly by clicking on the buttons in the info view.

screenshot1b


This is of course only possible if you use the correction tool.

screenshot2b


And in the recipe view you get an overview over all ingredients and how many you already have. If you do not have enough material to craft the recipe the ingredients is displayed red.

screenshot4b


And here you can see that you can craft blocks by selected already made blocks of the same type.

And we also put the zombie in the game:

screenshot1


The green path is the navigation path of the zombie.

screenshot3


Here he is really near

screenshot8


Here he is too near. The pickaxe can hurt the zombie (in fact all tools will now do damage).

You will be abled to deactivate the zombies if you want to have a more suitable version for children for example.

Do you think that we should create a version with less blood? Is the zombie to scary?

Tweet: 60 fps is achieved

Tweet: 60 fps is achieved

News 3 comments

Finally 60fps is achieved! And the new voxel rendering system is working!

Tweet: New Voxel Rendering System

Tweet: New Voxel Rendering System

News 0 comments

Working on the new voxel rendering system. Looks nearly the same except it saves us a lot of polygons: higher fps

Synthetic World: Roads and Dungeons

Synthetic World: Roads and Dungeons

News 3 comments

Hello and welcome back to our development blog. The topics today: Dungeon Generator, Road Generator, Plugin Support Improvements, Manual, LOD of the Meshes...

Status Report: Pathfinding, Dungeons, Monkey

Status Report: Pathfinding, Dungeons, Monkey

News 4 comments

Hey here is only a short status report on what we are doing. Topics: Artifical Intelligence, Monkey and Dungeons

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StaudSoft's Synthetic World 1.2.5 v1066 Win32/64

StaudSoft's Synthetic World 1.2.5 v1066 Win32/64

Demo 0 comments

This is the newest demo of our game. Just extract the zip file and run synworldloader.exe

StaudSoft's Synthetic World 1.2.5 v1066 Linux

StaudSoft's Synthetic World 1.2.5 v1066 Linux

Demo 0 comments

This is the demo version for Linux. It was compiled under Ubuntu 12.04 LTS. So it will run on all higher Ubuntu versions. It is tested under Ubuntu 14.04...

StaudSoft's Synthetic World 1.2.5 v1066 OSX (Mac)

StaudSoft's Synthetic World 1.2.5 v1066 OSX (Mac)

Demo 0 comments

This is the demo version for MacOS. You will need to run it from the console or else it will not work. Go to the directory where you unpacked the zip...

StaudSoft's Synthetic World Beta Demo 0.2.2

StaudSoft's Synthetic World Beta Demo 0.2.2

Demo 2 comments

Hey this is the new demo. Checkout the new grass rendering system and the improved gui.

StaudSoft's Synthetic World Beta Demo 0.2.1

StaudSoft's Synthetic World Beta Demo 0.2.1

Demo 0 comments

Checkout the demo of the new version 0.2.1. I added a lot of stuff compared to the free version!

Comments  (0 - 10 of 94)
Lordmarkskerm
Lordmarkskerm

Nice game dude!

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Jus7ice
Jus7ice

looking good I'll try

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NathanCade
NathanCade

Looks nice. Downloading it now

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saintskilled
saintskilled

This is really looking awesome. Waiting for the next release!

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Vladiskov
Vladiskov

ahhh the magics of game enginering... you start even seeing trivial things in another way... like the grass...

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Guest
Guest

steam has a demo one!!! install it!!!

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Hawkerhunter
Hawkerhunter

going to buy this if it ends up on steam for sure, looks good and looks similiar to my own game i'm creating so awesome work there dude! :-D

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bsf_mistau Creator
bsf_mistau

Now it's your time. It's on steam!

Reply Good karma+1 vote
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StaudSoft's Synthetic World
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bsf_mistau
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Style
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Role Playing
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Realism
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Single Player
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Latest tweets from @michaelstaud

Cool: Our release version has 120 fps and we found some evil bugs. But there are still lags in the gameplay which need to be dealed.

Sep 24 2016

Tested the game very intensive and found several bugs which created infrequently page faults.

Sep 20 2016

Created a lot of new designs for the buildings and dungeons. We have now over 40 different voxel models. T.co

Sep 20 2016

Removed a lot of bugs. This is the first time we use unit tests before we post a new release.

Sep 18 2016

Just updated to the new version of the bullet physic engine and SDL in the release chain.

Sep 14 2016

Read a lot of papers about AI in games. Sadly they often use very complicated architectures which produce only poor results.

Sep 14 2016

Made a lot of photos of old houses in Germany. Will make designs for the buildings out of it.

Sep 13 2016

Added a new copy / paste tool with which complex the creation of complex building is possible.

Sep 13 2016

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