Hey this is the new demo. Checkout the new grass rendering system and the improved gui.
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Fight monsters in order to survive and to gain new resources.
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The complete world is procedurally generated and is completely changeable without any restrictions.
There are hundreds of different materials, plants, weapons and tools. Place chests, tables, chairs, doors, signs, ...
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The game can be purchased on Steam:
Hello and welcome back. It has been a long time since the last announcement. But this only means that we were very busy. The basic features of the in-game editor are working and the same applies to the animation system. We can now import models made in Blender!
The editor can now display sounds, models, images and entities. Here is a screenshot:
And we also implemented a property editor (on the right!). This is the entity editing view. The new entity has only an ItemModul which displays a non animated model.
The basic undo system is also finished.
When you followed me on Twitter you probably already now that we now can import meshes and skeletons from Blender. Here is a screenshot of the new fish which can now be loaded:
The next goal will be that we will give the fish a brain so that it acutally swims in the water. Hmm, the fish will be of course scaled down!
The new sheep could also be imported:
And we are working on an insect:
This model has still problems with the wings. We have not yet decided how we will use it. I am personally thinking about a small swarm of insects which will attack the player. But we will see if the engine can handle this.
To be abled to deal with the new models we had to change the code of the rendering system. We added better support for skinned models. Up to 3 bones per vertex are now support. And we compressed the transformation matrices which are used for the models. We are using now a combination of a quaternion and a position vector to represent them. This allowed us to increase the maximal bone limit from 30 to 60. If we need ever more bones we will use textures to save the matrices.
And due to the help of gamers we found several bugs. The bed didn't worked correctly. It should reset your health to maximal. Instead it hurted the player.
And we found a very ugly bug in the world matrix. One player wasn't abled to place blocks on a bridge any more. We have not found the problem yet, but we are working on it.
And we added a horizontal bar shape. One player had the idea that this could help when building a model.
And then the flash light. Sorry, I simply forgot to add an recipe for it. So nobody couldn't craft it.
We want to bring the advanced stuff to work. I am thinking here about the animation state machines, motion blending and the monster ai.
And we want to implement some of the suggestions players made!
Latest tweets from @michaelstaud
So today I finished the fish navigation modul :-) Oh I always wanted to say this ...
Aug 28 2015
The toolchain for importing animated models is working! T.co
Aug 20 2015
Aug 18 2015
Engine Update: Now models with up to 60 bones are supported. If we need ever more we will pack it into a texture!
Aug 18 2015
The swim animation of the fish can now be correctly loaded into the game and played. Looking forward to give the fish an AI!
Aug 18 2015
@CS_310 Hey no problem! We are all humans and we make mistakes. Where do you come from?
Aug 16 2015
Today I successfully loaded a fish made in blender into my game! Tomorrow I will deal with the animations.
Aug 16 2015
There is now a console command to disable all level of detail options. If you want to make high quality screenshots...
Aug 13 2015
One player had the idea to add a horizontal bar shape. Now it is implemented!
Aug 13 2015
RT @ChristineGAP: Fahrerflucht verhindert, dafür von sehr altem Fahrer beschimpft worden, ob ich nichts besseres zu tun hätte. Nein, hab ic…
Aug 10 2015