In this version I removed some bugs which were found by the community.
Welcome to StaudSoft's Synthetic World 0.1! This is the first release of my Open World Sandbox Game. It allows you via a seed to create a unique landscape with mountains, oceans, trees and beaches. Although it looks like a normal game engine, everything in the game is based on voxels. So everything you see can be changed. You can cut down trees, build a house or dig into the ground!
I got the fire algorithm working. Now you can set a tree or a house in fire and it burns down. And as a side effect I improved the speed of the generation algorithm. Check out this video:
The next step is to make the water flowing.
As I mentioned the version 0.2 is finished. But before I can publish it I need to take care of the german bureaucracy. The founding of a company takes in germany usually 2-3 months. And I also need to learn how to make double-entry accounting, deal with the finance authority and so forth. This means a lot of work which hasn't anything to do with the actual game :-(. I will keep you up to date.
This is a feature of the upcoming 0.2 release. If you want to download the current version just check out the following links:
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Latest tweets from @michaelstaud
The fire is working. Soon I will place a video on youtube. Ah and world generation is also faster.
Apr 22 2014, 5:41pm
As the fire implementation is similar to the water I decided to also start with it.
Apr 9 2014, 2:40pm
Great! Got a ticket from Desura. Hope to sell it soon.
Apr 8 2014, 5:34am
I looked a little bit at the implementation of the dynamic water.
Apr 7 2014, 4:02pm
I got the feedback that the GUI is not so optimal. So I improved today the inventar and trading system. Ah and I did playtesting.
Apr 6 2014, 4:35pm
Hey I got an offer from a publisher to distribute my game worldwide. But I didn't liked the conditions of the contract. So I declined.
Apr 6 2014, 6:39am
Success! The water is now reflecting the sky. At night you can see the reflection of the stars on the water surface.
Aug 27 2013, 5:31pm
I started the work on the water shader. Refraction is working. Reflection is on the way.
Aug 25 2013, 5:16pm
I posted a video of the cascaded shadow maps on my YouTube Channel StaudSoftOfficial
Aug 17 2013, 7:53am
Basic cascaded shadow maps are working. Now doing a lot of fine tuning.
Aug 8 2013, 5:45pm