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Welcome to StaudSoft's Synthetic World 0.1! This is the first release of my Open World Sandbox Game. It allows you via a seed to create a unique landscape with mountains, oceans, trees and beaches. Although it looks like a normal game engine, everything in the game is based on voxels. So everything you see can be changed. You can cut down trees, build a house or dig into the ground!

Impressum

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Fire A step to a complete game A step to a complete game
Blog RSS Feed Report abuse Latest News: Burning down the tree

0 comments by bsf_mistau on Apr 24th, 2014

I got the fire algorithm working. Now you can set a tree or a house in fire and it burns down. And as a side effect I improved the speed of the generation algorithm. Check out this video:

The next step is to make the water flowing.

As I mentioned the version 0.2 is finished. But before I can publish it I need to take care of the german bureaucracy. The founding of a company takes in germany usually 2-3 months. And I also need to learn how to make double-entry accounting, deal with the finance authority and so forth. This means a lot of work which hasn't anything to do with the actual game :-(. I will keep you up to date.

This is a feature of the upcoming 0.2 release. If you want to download the current version just check out the following links:

Windows-based application 64 Bit
StaudSoft's Synthetic World 0.1.1 Beta 64Bit

Windows-based application 32 Bit
StaudSoft's Synthetic World 0.1.1 Beta 32Bit

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StaudSoft's Synthetic World 0.1.1 Beta 64Bit

StaudSoft's Synthetic World 0.1.1 Beta 64Bit

Jun 3, 2013 Full Version 13 comments

In this version I removed some bugs which were found by the community.

StaudSoft's Synthetic World 0.1.1 Beta 32Bit

StaudSoft's Synthetic World 0.1.1 Beta 32Bit

Jun 3, 2013 Full Version 6 comments

In this version I removed some bugs which were found by the community.

StaudSoft's Synthetic World 0.1 Beta 64Bit

StaudSoft's Synthetic World 0.1 Beta 64Bit

May 27, 2013 Full Version 7 comments

Welcome to StaudSoft's Synthetic World 0.1! This is the first release of my Open World Game. It allows you via a seed to create a unique landscape with...

StaudSoft's Synthetic World 0.1 Beta 32Bit

StaudSoft's Synthetic World 0.1 Beta 32Bit

May 27, 2013 Full Version 4 comments

Welcome to StaudSoft's Synthetic World 0.1! This is the first release of my Open World Game. It allows you via a seed to create a unique landscape with...

Post comment Comments  (0 - 10 of 60)
BrandonZ201
BrandonZ201 Apr 8 2014, 12:37am says:

WOW!This graphics update from the first version are really great! What an amazing shaders! Keep up the great work and soon this will be the greatest sandbox RPG game.

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Guest Mar 15 2014, 1:14am says:

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bsf_mistau
bsf_mistau Mar 18 2014, 4:57pm replied:

In the next weeks. Be patient!

+1 vote     reply to comment
f5uck
f5uck Feb 23 2014, 10:12am says:

Hey, i loved your game. But there's an issue, after playing for 5-10 minutes the game crashes and c++ runtime error. Here's a screenshot: Prntscr.com

I really want to play it but runtime thing doesn't let me. I use Windows 7 Ultimate 64bit.

+1 vote     reply to comment
f5uck
f5uck Feb 23 2014, 11:51am replied:

Silly me, i played the 32bit version. When i tried 64bit version, no more errors. Again, great potential keep up the good work.

+1 vote     reply to comment
bsf_mistau
bsf_mistau Feb 25 2014, 1:23pm replied:

Hey thanks for the hint. This bug was hard to find! The 32 bit version simply crashed because it tries to reserve more than 2 GB RAM. This is the normal limit for 32 bit applications.

So you have two options (it is of course fixed in the next release):
- use the 64 bit version like you did.
- use the 32 bit version with the lowest view distance.

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Guest Jan 27 2014, 7:44am says:

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bsf_mistau
bsf_mistau Feb 25 2014, 1:24pm replied:

Hey I finally found the bug. Read my post above! And thanks for the hint!

+1 vote     reply to comment
arieas
arieas Jan 12 2014, 2:12am says:

Played it a bit, dug down really far, but did not hit anything, took a while to dig back up. I like that there are big trenches that might lead to a cave, found a bit dig and went into a cave and made a little home.

I definitely think this can take off well.

+1 vote     reply to comment
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StaudSoft's Synthetic World
Platforms
Windows, Linux
Developed By
bsf_mistau
Engine
Custom Built
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Official Page
Staudsoft.com
Release Date
TBD
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Style
Genre
Role Playing
Theme
Realism
Players
Single & Multiplayer
Project
Indie
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Latest tweets from @michaelstaud

The fire is working. Soon I will place a video on youtube. Ah and world generation is also faster.

Apr 22 2014, 5:41pm

As the fire implementation is similar to the water I decided to also start with it.

Apr 9 2014, 2:40pm

Great! Got a ticket from Desura. Hope to sell it soon.

Apr 8 2014, 5:34am

I looked a little bit at the implementation of the dynamic water.

Apr 7 2014, 4:02pm

I got the feedback that the GUI is not so optimal. So I improved today the inventar and trading system. Ah and I did playtesting.

Apr 6 2014, 4:35pm

Hey I got an offer from a publisher to distribute my game worldwide. But I didn't liked the conditions of the contract. So I declined.

Apr 6 2014, 6:39am

Success! The water is now reflecting the sky. At night you can see the reflection of the stars on the water surface.

Aug 27 2013, 5:31pm

I started the work on the water shader. Refraction is working. Reflection is on the way.

Aug 25 2013, 5:16pm

I posted a video of the cascaded shadow maps on my YouTube Channel StaudSoftOfficial

Aug 17 2013, 7:53am

Basic cascaded shadow maps are working. Now doing a lot of fine tuning.

Aug 8 2013, 5:45pm

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StaudSoft's Synthetic World
StaudSoft's Synthetic World
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