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Welcome to StaudSoft's Synthetic World!

New tree textures

It allows you via a seed to create a unique landscape with mountains, oceans, trees and beaches.

Enter a new world consisting of billions of blocks and voxels.

Explore the dangerous forests, the deepest caves, different vegetation zones, the highest mountains, rives or big dungeons with unique resources.

Create your own tools. Create furniture. Create electric wires. Create explosives. Create everything you can imagine in order to survive. Or set the world in flames!

Fight monsters in order to survive and to gain new resources.

Discover your own world. Discover StaudSoft's Synthetic World.


The complete world is procedurally generated and is completely changeable without any restrictions.

There are hundreds of different materials, plants, weapons and tools. Place chests, tables, chairs, doors, signs, ...


Be one of the first and get beta access to StaudSoft's Synthetic World now!
The game can be purchased on Steam:

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First images of the fluent water First images of the fluent water Dev Blog #19
Blog RSS Feed Post news Report abuse Latest News: Dev Blog #19 - Bug fixes, new entities and new release!

5 comments by bsf_mistau on Jun 4th, 2015

A new release has been uploaded to the unstable release. Here are the changes:

HDR improved

The problem with the black shadows is resolved. But I am still not satisfied with the colors. I miss a little bit the summer feeling. We will improve this in further version.

Wooden framework and stairs added

We added a new wooden framework set. So you can create wooden towers, stairs or even wooden platforms. Here is an example of a perch:

Dev Blog #19 Dev Blog #19


New placement indicator

As we tested the wooden framework we had problems when placing the objects on top of each other. The problem was that when the object is not placeable the engine will display nothing which makes it difficult to current the placement position. This has now been resolved. When it is not possible to place an object the game will nevertheless disable a box:

Dev Blog #19


Ok it's barely visible but this is intention. There should be a clear difference to the case when you can place the object:

Dev Blog #19


Glass renderer

The last bug in the transparence renderer has been found:

Dev Blog #19


In this screenshot you can see 3 transparent layers: The glass in the foreground, the torch and the glass in the background!

Music added

A youtuber had the idea that it would improve the atmosphere of the game when we add music. This has been done now. We are using free music from cdk downloaded from ccmixer.

The music can of course be disabled in the configuration menu.

Feature overview

As youtubers often say that there isn't much to do in this game we added a feature overview when you start the game. The feature list is not complete yet. Here is a screenshot:

Dev Blog #19


Bug fixes

We did a lot of bug fixing. The most annoying bug was in the shadow map generation system. When the player moved it could be that the shadow map was generated with the wrong sun position. This produced flickering. Then we removed the rest of the old game engine. As you may have noticed that it says copyright 1996- . This means that there was also an old quake style engine in this game. We removed parts of this old engine.

Added entities on game start

One youtuber complained that he found it boring when it is dark at night. Ok, since the first commercial release of our game we have the „Bed“ in which you can sleep. To make it easier for newbies we added several entities when the game starts. Amoung these are a bed, torches and a chest.

Compressed Data Structures

For the new world matrix we created compressed data structures. But it is still a long way!

Loading of meshes optimized

And as we want to bring the bear in the game we again worked on the model importer. We imported a sheep, the fish and a dangerous insect!

So that's it for today. I hope you enjoy the new version!

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StaudSoft's Synthetic World Beta Demo 0.2.2

StaudSoft's Synthetic World Beta Demo 0.2.2

Nov 2, 2014 Demo 2 comments

Hey this is the new demo. Checkout the new grass rendering system and the improved gui.

StaudSoft's Synthetic World Beta Demo 0.2.1

StaudSoft's Synthetic World Beta Demo 0.2.1

Sep 12, 2014 Demo 0 comments

Checkout the demo of the new version 0.2.1. I added a lot of stuff compared to the free version!

Post comment Comments  (0 - 10 of 91)
saintskilled
saintskilled Apr 29 2015, 4:12pm says:

This is really looking awesome. Waiting for the next release!

+1 vote     reply to comment
Vladiskov
Vladiskov Apr 8 2015, 3:58pm says:

ahhh the magics of game enginering... you start even seeing trivial things in another way... like the grass...

+1 vote     reply to comment
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Hawkerhunter
Hawkerhunter Nov 2 2014, 2:48pm says:

going to buy this if it ends up on steam for sure, looks good and looks similiar to my own game i'm creating so awesome work there dude! :-D

+3 votes     reply to comment
bsf_mistau Creator
bsf_mistau Feb 23 2015, 2:47am replied:

Now it's your time. It's on steam!

+1 vote   reply to comment
micromil
micromil Nov 1 2014, 8:28am says:

Left some questions on the forum section.
Michael if you get a chance to answer I it would be really great.

+1 vote     reply to comment
micromil
micromil Oct 29 2014, 5:06am says:

I found that you can actually smelt 2 blocks (one on top of the other) with the wood, coal can be used which burns longer too.

+1 vote     reply to comment
micromil
micromil Oct 18 2014, 10:06pm says:

Enjoying the game but how to drop stuff when carry weight too high?

Also a suggestion for reducing micromanagement of the crafting. Is it possible to make a smart crafting systems that allows you to drill down and back up again.
For example - you need nails and planks and iron for a chest (or similar). So instead of finding the scrolling back to the nails and then crafting and then back again, maybe you could press the picture/word nails and it opens a sub crafting menu. This could maybe drill down several levels. Would make the game a lot more fun without ruining the realism.

+1 vote     reply to comment
bsf_mistau Creator
bsf_mistau Oct 19 2014, 6:33am replied:

If you are carrying to much weight simply place material into world. Or you can craft something. This will also reduce weight.

And I will make a drop / delete button and reduce the micromanagement!

+1 vote   reply to comment
micromil
micromil Oct 19 2014, 8:15am replied:

I was stuck underground trying to dig out and found it hard to off faster that I dug out... need a delete button Glad to see you will put one in.

Also a way to separate out only specific number of the total would be great.

+1 vote     reply to comment
bsf_mistau Creator
bsf_mistau Oct 19 2014, 5:37pm replied:

Ok I uploaded a new version (1.2.2) to Desura. They only need to approve it. Then you should receive the update.

+1 vote   reply to comment
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StaudSoft's Synthetic World
Platforms
Windows, Mac, Linux
Developed By
bsf_mistau
Engine
Custom Built
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Official Page
Staudsoft.com
Release Date
Released Sep 11, 2014
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5.8

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Style
Genre
Role Playing
Theme
Realism
Players
Single Player
Project
Indie
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Twitter

Latest tweets from @michaelstaud

And by the way I wrote my master thesis in theoretical computer science.

22hours 37mins ago

Wanted to add lighting to the fire. Realised that the underlying problem is NP hard. Need to find a randomized algorithm which solves this.

22hours 38mins ago

RT @SpacePicsHQ: Northern Lights, Iceland T.co

Jul 26 2015, 5:10pm

Coded a TreeView control for the game GUI in two days. GUI programming is fun!

Jul 26 2015, 5:09pm

I find it a annoying that I did not found a place around my hometown without car noise as I wanted to record background sound.

Jul 25 2015, 5:33am

It's not so easy to write a good editor for a game. Today I worked on reflection in C++.

Jul 17 2015, 4:17pm

The red deer is now completely animated.

Jul 16 2015, 3:51pm

Currently creating a skelet for a deer in blender

Jul 16 2015, 5:18am

Milestone 1 / 4 in the creation of the new version 1.3 is achieved. T.co

Jul 15 2015, 5:07pm

Added a lot of motion capture data to our main character Lisa!

Jul 2 2015, 2:50am

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