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Welcome to StaudSoft's Synthetic World!

New tree textures

It allows you via a seed to create a unique landscape with mountains, oceans, trees and beaches.

Enter a new world consisting of billions of blocks and voxels.

Explore the dangerous forests, the deepest caves, different vegetation zones, the highest mountains, rives or big dungeons with unique resources.

Create your own tools. Create furniture. Create electric wires. Create explosives. Create everything you can imagine in order to survive. Or set the world in flames!

Fight monsters in order to survive and to gain new resources.

Discover your own world. Discover StaudSoft's Synthetic World.


The complete world is procedurally generated and is completely changeable without any restrictions.

There are hundreds of different materials, plants, weapons and tools. Place chests, tables, chairs, doors, signs, ...


Be one of the first and get beta access to StaudSoft's Synthetic World now!
The game can be purchased on Desura:

Image RSS Feed Latest Screens
First screenshot of the Mac version First picture of my new canyon Landmarks
Blog RSS Feed Report abuse Latest News: Synthetic World: Mac version

0 comments by bsf_mistau on Jan 27th, 2015

After months of development I finally have a working Mac version. And I am very surprised as it is faster than the Windows version. Here is the first screenshot:

First screenshot of the Mac version

This means that when version 1.3 is released my game will also be available for Mac and for Linux!

I plan to support iOS 10.9 and onwards. Perhaps it will also work on 10.8 but I will need to verify this!

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
StaudSoft's Synthetic World Beta Demo 0.2.2

StaudSoft's Synthetic World Beta Demo 0.2.2

Nov 2, 2014 Demo 0 comments

Hey this is the new demo. Checkout the new grass rendering system and the improved gui.

StaudSoft's Synthetic World Beta Demo 0.2.1

StaudSoft's Synthetic World Beta Demo 0.2.1

Sep 12, 2014 Demo 0 comments

Checkout the demo of the new version 0.2.1. I added a lot of stuff compared to the free version!

Post comment Comments  (0 - 10 of 88)
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Hawkerhunter
Hawkerhunter Nov 2 2014, 2:48pm says:

going to buy this if it ends up on steam for sure, looks good and looks similiar to my own game i'm creating so awesome work there dude! :-D

+3 votes     reply to comment
micromil
micromil Nov 1 2014, 8:28am says:

Left some questions on the forum section.
Michael if you get a chance to answer I it would be really great.

+1 vote     reply to comment
micromil
micromil Oct 29 2014, 5:06am says:

I found that you can actually smelt 2 blocks (one on top of the other) with the wood, coal can be used which burns longer too.

+1 vote     reply to comment
micromil
micromil Oct 18 2014, 10:06pm says:

Enjoying the game but how to drop stuff when carry weight too high?

Also a suggestion for reducing micromanagement of the crafting. Is it possible to make a smart crafting systems that allows you to drill down and back up again.
For example - you need nails and planks and iron for a chest (or similar). So instead of finding the scrolling back to the nails and then crafting and then back again, maybe you could press the picture/word nails and it opens a sub crafting menu. This could maybe drill down several levels. Would make the game a lot more fun without ruining the realism.

+1 vote     reply to comment
bsf_mistau Creator
bsf_mistau Oct 19 2014, 6:33am replied:

If you are carrying to much weight simply place material into world. Or you can craft something. This will also reduce weight.

And I will make a drop / delete button and reduce the micromanagement!

+1 vote   reply to comment
micromil
micromil Oct 19 2014, 8:15am replied:

I was stuck underground trying to dig out and found it hard to off faster that I dug out... need a delete button Glad to see you will put one in.

Also a way to separate out only specific number of the total would be great.

+1 vote     reply to comment
bsf_mistau Creator
bsf_mistau Oct 19 2014, 5:37pm replied:

Ok I uploaded a new version (1.2.2) to Desura. They only need to approve it. Then you should receive the update.

+1 vote   reply to comment
micromil
micromil Oct 17 2014, 7:58am says:

Is multi-player planned?

+1 vote     reply to comment
bsf_mistau Creator
bsf_mistau Oct 17 2014, 8:00am replied:

I will make my PhD in Distributed System. So the answer is yes!

+1 vote   reply to comment
micromil
micromil Oct 17 2014, 8:02am replied:

Any general time frame - months, years?

+1 vote     reply to comment
bsf_mistau Creator
bsf_mistau Oct 17 2014, 8:12am replied:

You are asking questions :-). I will start next spring with my PhD. At the same time I want to add multiplayer. So I would say 6-8 months roughly.

0 votes   reply to comment
AntoG4
AntoG4 Oct 18 2014, 12:57am replied:

Why is this game on indiedb labeled as "Single & Multiplayer" and already in its "Released" state without even having multiplayer?

+1 vote     reply to comment
bsf_mistau Creator
bsf_mistau Oct 18 2014, 5:38am replied:

I read your review. What do you mean with that you didn't paid money for my game? Do you made your review based on the demo or did you just copied my game?

And with released I mean that the beta is released. And on Desura I am not writing that the game has multiplayer.

But to be correct I changed it now.

+1 vote   reply to comment
micromil
micromil Oct 17 2014, 8:34am replied:

Great. Thanks. Will go to steam and vote.

+1 vote     reply to comment
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StaudSoft's Synthetic World
Platforms
Windows, Linux
Developed By
bsf_mistau
Engine
Custom Built
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Official Page
Staudsoft.com
Release Date
Released Sep 11, 2014
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Community Rating

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6.5

2 votes submitted.

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Style
Genre
Role Playing
Theme
Realism
Players
Single Player
Project
Indie
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Twitter

Latest tweets from @michaelstaud

Synthetic World is as coming soon listed in the steam store: T.co #SyntheticWorld #steam

Jan 30 2015, 10:50am

Steam downloading and starting is now working. #SyntheticWorld

Jan 30 2015, 8:50am

Cool: I am currently downloading my game from Steam for the first time!

Jan 28 2015, 8:54am

First screenshot of the Mac Version! T.co

Jan 27 2015, 2:17pm

RT @IndieJuice: Any game devs out there want to get their indie game reviewed? Send over a review copy to @indiejuice.tv!">contact@indiejuice.tv! #indiedev

Jan 27 2015, 1:34pm

First picture of my new canyon T.co

Jan 23 2015, 8:03am

RT @NakedGameDev: Cross-platform RTS synchronization and floating point indeterminism T.co #gamedev #gamedevrobot #thein

Jan 9 2015, 10:21am

RT @CurseGamepedia: The Official Synthetic World Wiki @MichaelStaud T.co

Jan 8 2015, 1:20pm

Check out my Wiki: T.co

Jan 5 2015, 3:19am

Strange: The first news which wasn't published on the main side of IndieDB was that my game got greenlit on Steam.

Jan 2 2015, 5:27pm

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StaudSoft's Synthetic World
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